Updates concerning the DDOS attacks a few weeks back

Kaivax

Hello everyone. We wanted to return to this subject and put some closure on it. As always, It is our top priority to resolve any issues that prevent players from having a smooth gameplay experience.

Immediately after the Distributed Denial of Service attacks against our game service began, the Blizzard Security Team worked around the clock with local and international law enforcement agencies to track down the source of the DDoS. It is our understanding that, within a few days, authorities were able to successfully identify and arrest a suspect.

We really appreciate your patience and understanding.

Source: Official Post

Layering Dungeon Exploit and Punishments

Fixed Repeat Instance Bug Exploit
Recently, Blizzard hotfixed a layering exploit in dungeons & raids.

Blizzard

Realm restarts are scheduled for 3:00 a.m. PDT (6:00 a.m. EDT) in order to apply this fix.

As soon as possible, we will identify those who knowingly abused this bug in exploitative manner. We will then take appropriate punitive measures.

As a reminder, Blizzard’s End User License Agreement defines cheats as “methods not expressly authorized by Blizzard, influencing and/or facilitating the gameplay, including exploits of any in-game bugs, and thereby granting you and/or any other user an advantage over other players not using such methods.”

As always, thank you for your feedback on this matter.

Source: Official Post

Blizzard Punishments for Layering Exploit

Blizzard

Soooooo since I’m seeing a lot of confusion (here and elsewhere), here’s some insight into how we draw the line between what makes something a punishable exploit versus a “happy little accident.”

The key factor here is intent. Did the player do something with the specific intention of causing a glitch to occur, and did they do it order to exploit said glitch for their own benefit?

This recent glitch makes a pretty clean example. The players who were abusing it had to do some Very Weird Stuff to cause it to occur, and then did so repeatedly. No reasonable person would expect that this behavior was intended, and the players involved had to go out of their way to cause it. It’s obviously unintended, it’s obviously a glitch, and the people who abused it were obviously exploiting said glitch for their own benefit. That’s pretty open and shut.

Someone mentioned Esfand’s random MC reset in this thread, which is a pretty clean example of the other end of the spectrum. In that case, they just turned up to raid and the instance had been reset. They didn’t do anything intentional to cause it or go looking for reproduction steps so they could abuse it – in fact, they reported it to us and didn’t continue until they got confirmation that it was out of their control (and that we wouldn’t consider it an exploit if they cleared).

Side note for the curious: that was a completely separate bug that has existed since 2004, and actually happened several times back then, it just wasn’t being broadcast to thousands of viewers at the time.

Obviously, neither situation is ideal – we try our best to provide a fair playing field for everyone – but there’s a pretty massive difference between “the instance is reset and we don’t know why” and “if we do this One Weird Trick we can infinitely farm this dungeon boss.” That’s the key factor that turns something from an accident into an exploit.

This ended up being longer than I expected so I’ll wrap it up with one last caveat: there is a lot of context and nuance that goes into these situations, and they’re not usually as cut and dry as these two examples. We end up making a lot of judgement calls based on the specifics of each exploit as well as their overall impact on the game (the phrase “clever use of game mechanics” originally came from one such convoluted situation). These two cases just happen to be pretty obvious.

Source: Official Post

Blue post about layering issues

Blizzard

We’ve been monitoring players’ use of layers, and we agree that we should add a delay between subsequent layer transfers. Under the hood we have all the controls I talked about in the Reddit AMA before launch, a few secret weapons we haven’t discussed publicly, and we’re working on deploying some additional controls to further restrain layering from being exploitable.

However, we also want to assure you that the issue is a much smaller problem than some people are claiming. We’ve been closely monitoring the effect layering is having on economies and other aspects of the game, and many of the stories we see posted are wildly inaccurate. We’ve seen screenshots of banks full of rare crafting materials, which we’ve investigated and proved false.

Another popular theory is that you can determine your current layer by doing a /who in a capital city, and comparing the results against the /who your friend does. That doesn’t work because /who returns results from the entire realm, not just from your layer, and if the result set is too large it truncates the results before sorting them. This means every player gets different results, but those differences in result set have nothing to do with which layer you’re on. This has led some people to claim that they’ve discovered dozens of layers per realm, but that claim is completely false.

All realms have a single-digit number of layers. Most of them have a low single-digit number.

Rest assured that there are not people running around with banks full of (Thorium) Arcane Crystals or Black Lotus.

Source: Official Post

Classic AOE Mage Grinding Spots

This is a list of grinding spots from 1-60. These spots were inspired by Jokerd and his run to 60. I have personally tried a few of these spots with great success.

His stream is bookmarked and linked for each spot to help you have the same success he had with these spots.

AOE Grind Spots

1-22: Basic Leveling Route (Loch Modan -> Dun Morogh -> Darkshore -> Redridge Mountains -> Duskwood)
22-27 Wetlands (Questing & AOE Grinding Gnolls, Murlocs, Raptors, Orcs)
27-29 Duskwood (Questing & AOE Grinding Raven Hill Cemetry)
29-31 Duskwood (AOE Grinding Nightbane near the cave)
31-33 Hillsbrad Foothills (Aoe Grinding Murlocs until 32 then questing until 33 1/2)
33-37 Arathi Highlands (Hammerfall Peons at the Farm)
37-42 Dustwallow Marsh (Murlocs on the Islands)
42-49 Tanaris (Pirates behind the tunnel)
49-52 Western Plaguelands (Undeads at Sorrow Hill)
52-58 Western Plageulands (Undeads at Daison’s Tears)
58-60 Western Plaguelands (Humans at Hearthglen)

Talents and Leveling Spec


Talent’s after level 22:Source

How to AOE Grind as a Frost Mage

1. find your spot and locate large groups of mobs that ideally aren’t casters.
2. Aggro all of them (a mount will make this easier) and Frost Nova the group.
3. Run till you are at max range and begin casting blizzard until the mobs are low.
4. Once they are low you can use Cone of Cold or Arcane Explosion to finish the pack off.
5. Drink up and rinse/repeat.

WoW Classic Free Character Moves – Realms

Blizzard

As we previously announced, free character moves will become available in this region very soon. When these free character moves open, player-characters at any level will be able to move:

From -> To

  • Arugal -> Felstriker
  • Faerlina -> Heartseeker (new realm)
  • Stalagg -> Heartseeker (new realm)
  • Herod -> Earthfury (new realm)
  • Skeram -> Earthfury (new realm)
  • Incendius -> Netherwind
  • Thalnos -> Netherwind
  • Fairbanks -> Arcanite Reaper (new realm)
  • Whitemane -> Arcanite Reaper (new realm)
  • Bigglesworth -> Anathema
  • Pagle -> Windseeker
  • Grobbulus -> Deviate Delight

For approximately one day, the new realms will be restricted to only those players using a free character move. After one day, any player may create new characters there. This is to allow players using the free character move service a better chance at retaining the name of the character they’re moving.

We will let you know when the new realms open and free character moves are enabled.

Thank you!

Source: Official Post

10 Man Dungeon farming nerfed

Blizzard

Thanks to player reports and feedback, we’ve identified a bug affecting how XP was calculated for parties of 6 or more players.

We are rolling out a hotfix right now, to all realms, that should correct this. Going forward, XP awarded should be significantly lower for parties of 6 or more players.

Again, thank you very much for your feedback.

Source: Official Post

Maximum Realm Capacity Increased – August 28th

Blizzard

With hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing. We expect this to result in smaller queues for realms that have large queues, and some realms should no longer have queues at all.

We will closely monitor performance and stability throughout this process.

Thank you very much.

Source: Official Post