
Blue post about layering issues
Blizzard
We’ve been monitoring players’ use of layers, and we agree that we should add a delay between subsequent layer transfers. Under the hood we have all the controls I talked about in the Reddit AMA before launch, a few secret weapons we haven’t discussed publicly, and we’re working on deploying some additional controls to further restrain layering from being exploitable.
However, we also want to assure you that the issue is a much smaller problem than some people are claiming. We’ve been closely monitoring the effect layering is having on economies and other aspects of the game, and many of the stories we see posted are wildly inaccurate. We’ve seen screenshots of banks full of rare crafting materials, which we’ve investigated and proved false.
Another popular theory is that you can determine your current layer by doing a /who in a capital city, and comparing the results against the /who your friend does. That doesn’t work because /who returns results from the entire realm, not just from your layer, and if the result set is too large it truncates the results before sorting them. This means every player gets different results, but those differences in result set have nothing to do with which layer you’re on. This has led some people to claim that they’ve discovered dozens of layers per realm, but that claim is completely false.
All realms have a single-digit number of layers. Most of them have a low single-digit number.
Rest assured that there are not people running around with banks full of (Thorium) Arcane Crystals or Black Lotus.
Source: Official Post
Classic AOE Mage Grinding Spots
This is a list of grinding spots from 1-60. These spots were inspired by Jokerd and his run to 60. I have personally tried a few of these spots with great success.
His stream is bookmarked and linked for each spot to help you have the same success he had with these spots.
AOE Grind Spots
1-22: Basic Leveling Route (Loch Modan -> Dun Morogh -> Darkshore -> Redridge Mountains -> Duskwood)
22-27 Wetlands (Questing & AOE Grinding Gnolls, Murlocs, Raptors, Orcs)
27-29 Duskwood (Questing & AOE Grinding Raven Hill Cemetry)
29-31 Duskwood (AOE Grinding Nightbane near the cave)
31-33 Hillsbrad Foothills (Aoe Grinding Murlocs until 32 then questing until 33 1/2)
33-37 Arathi Highlands (Hammerfall Peons at the Farm)
37-42 Dustwallow Marsh (Murlocs on the Islands)
42-49 Tanaris (Pirates behind the tunnel)
49-52 Western Plaguelands (Undeads at Sorrow Hill)
52-58 Western Plageulands (Undeads at Daison’s Tears)
58-60 Western Plaguelands (Humans at Hearthglen)
Talents and Leveling Spec

Talent’s after level 22:Source
How to AOE Grind as a Frost Mage
1. find your spot and locate large groups of mobs that ideally aren’t casters.
2. Aggro all of them (a mount will make this easier) and Frost Nova the group.
3. Run till you are at max range and begin casting blizzard until the mobs are low.
4. Once they are low you can use Cone of Cold or Arcane Explosion to finish the pack off.
5. Drink up and rinse/repeat.
WoW Classic Free Character Moves – Realms
Blizzard
As we previously announced, free character moves will become available in this region very soon. When these free character moves open, player-characters at any level will be able to move:
From -> To
- Arugal -> Felstriker
- Faerlina -> Heartseeker (new realm)
- Stalagg -> Heartseeker (new realm)
- Herod -> Earthfury (new realm)
- Skeram -> Earthfury (new realm)
- Incendius -> Netherwind
- Thalnos -> Netherwind
- Fairbanks -> Arcanite Reaper (new realm)
- Whitemane -> Arcanite Reaper (new realm)
- Bigglesworth -> Anathema
- Pagle -> Windseeker
- Grobbulus -> Deviate Delight
For approximately one day, the new realms will be restricted to only those players using a free character move. After one day, any player may create new characters there. This is to allow players using the free character move service a better chance at retaining the name of the character they’re moving.
We will let you know when the new realms open and free character moves are enabled.
Thank you!
Source: Official Post
10 Man Dungeon farming nerfed
Blizzard
Thanks to player reports and feedback, we’ve identified a bug affecting how XP was calculated for parties of 6 or more players.
We are rolling out a hotfix right now, to all realms, that should correct this. Going forward, XP awarded should be significantly lower for parties of 6 or more players.
Again, thank you very much for your feedback.
Source: Official Post
How Classic Leveling Feels
Maximum Realm Capacity Increased – August 28th

With hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing. We expect this to result in smaller queues for realms that have large queues, and some realms should no longer have queues at all.
We will closely monitor performance and stability throughout this process.
Thank you very much.
Source: Official Post
WoW Classic Realms Maintenance Today at 8:00 a.m. PDT
In order to deploy an improvement to the game service, we will perform restarts of all WoW Classic realms in this region at 8:00 a.m. PDT, August 28th.
Realms should be unavailable for about 15 minutes. Thank you for your patience and understanding.
Source: Official Post
US – New Realms Open
We have opened new realms in this region:
Thunderfury – PvP – Pacific
Azuresong – Normal – Pacific
Windseeker – Normal – Eastern
Benediction – PvP – Eastern
We recommend that players looking to avoid queues on Full realms move to this new realm for a smoother experience.
Thank you!
Source: Official Post
New Realm Population Label System
With a hotfix to WoW Classic a few moments ago, we’ve changed how the realm population labels work in order to display realm populations in a more meaningful way.
How it worked before this hotfix
As we explained here, the system previously calculated the population labels by comparing all realms to the most-populated realm. This could result in a very crowded realm (with a lengthy queue) showing up as “Medium”, since it was being compared to the realm that had the highest population and a potentially massive queue.
How population labels work now
This system now measures each realm against a realm’s absolute capacity. Medium indicates a healthy total population on a realm – well in excess of what we considered Full in a 2006 – with room for more players to log-in. You’ll now see a High label if the realm is close to having a queue, and a Full label if the realm currently has a queue.
We will continue to monitor this system closely and take further steps if necessary.
Thank you very much!
Source: Official Post

