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Big Blue Dress Widescreen
December 3, 2017


I think seeing which class most people will be playing upon release is interesting, considering vanilla isn’t exactly famous for balance.
This is Something fun I found on /r/Classicwow posted by /u/Gillowdude.

We did it boys and girls.
Blizzard is finally releasing official Vanilla World of Warcraft servers!

This is a sentence that, I never thought I would ever get the chance to write.

After Blizzard’s silence post Nostalrius, I didn’t believe we would ever get here.
I believe Nostalrius really paved the way for this reality and we are finally here guys. The game we love will be back!

They also said that these new classic servers will take some time to develop. So… be patient.
This is great news for our community though because… multiple vanilla projects out there have been on some pretty shaky ground lately….
Finally we get a great ping on a server that’s (most likely) not going to be over crowded.

The announcement was cleverly delivered:

J Allen Brack:
“Before I get to the big news today, I want to talk about ice cream,”
“I understand that for some of you, your favorite flavor is vanilla.”

“We’re committed to making an authentic, Blizzard-quality classic experience,” Blizzard said today during its Blizzcon.

Blizzcon


Twitter post:


Project Ascension has a pretty unique realm concept with their class-less system.
The project has seen a large influx of new players and according to them just continues to grow.
I personally think it’s a really cool concept and am interested in their no-risk realm.

Project Ascension:
Heroes,

The population of Ascension continues to skyrocket. Players are not only joining the classless experience,
they’re staying. More accounts have been created on Ascension this week than any week prior, and with
the launch of our new no-risk realm, Cenarius, we have seen queue times drop approximately 0
minutes–players just keep coming. We’re working tirelessly to manage this influx, and we’d like to
give you an update regarding our plans to manage this population growth.

At the time of writing, there are over 1000 people in queue across all realms, despite exponential
increases to individual server player caps over the past two weeks. To mitigate extraneous queue times,
we will be opening a third No-Risk realm, Doomhammer, to allow players additional options when playing
on Ascension. As always, we leaving all the cards on the table and are open to merging some or all of these
no-risk realms if the population on any one drops too low.

This is only one small part of our bigger plans to manage the growth of Ascension. As most of you know,
we’re actively modifying our software to boost our playercap. Additionally, we’ll be conducting a bit of
maintenance next week to migrate all realms to a new infrastructure; this move is intended to help us better
manage the population growth. We’ll let you know when we have a time for that sorted out, so keep an eye
open here, and on social media.

We are still absolutely working to expand the player capacity of each individual realm. At this time,
almost all of the work to be done is coding–not hardware–based. The last thing we want to do is let a flood
of people in only for the server to lag terribly. Our goal is to have as many players per realm as we possibly
can while still offering the quality, lag-free experience that you deserve. Keep an eye open for updates
regarding the player capacity of our realms!

Thank you, honestly, for your patience, Heroes. We know you’re aching to play without queue times, and
we’re working hard to get you there. We hope you enjoy our newest realm, Doomhammer, which
launches at 4:00pm on Sunday, January 14th, Coordinated Universal Time (UTC).

The Ascension official announcement can be seen here: https://project-ascension.com/news/