TBC Shaman Pre-Raid BiS

This is an Ele/Enh/Resto Shaman Pre-Raid Best in Slot list for The World of Warcraft Burning Crusade expansion. This list will allow you to begin raiding Karazhan if you have an item from this list in every slot.

Select a specializations

Ele Shaman

Helm

Neck

Shoulder

Back

Chest

Bracer

Hands

Belt

Legs

Boots

Rings

Trinkets

Totem

Main Hand

OH / Shield

Two Hand

Classic Cooking Guide (1-300)

This Classic Cooking guide will help you get from 1 to 300 cooking as quickly as possible!

If you are Alliance, you can find your section here.
Horde

1 to 40
Spice Bread (1 x Simple Flour, 1 x Mild Spices) x 70

40 to 90
Smoked Bear Meat (1 x Bear Meat) x 60
Go to The Sepulcher in Silverpine Forest and buy the Smoked Bear Meat recipe from Andrew Hilbert.
Kill Grizzled Bears around Silverpine Forest for Bear Meat.

90 to 125
Dig Rat Stew (1 x Dig Rat) x 40
Go find Grub in The Barrens. He’s in a Tower by Grosh’gek Farm, just north off the road between Crossroads and Ratchet and pick up the quest for Dig Rat stew.
Kill Dig Rats until you have about 30 more than the quest needs. Complete quest and cook Dig Rat Stew till your level 125.

125 to 175
Hot Lion Chops (1 x Lion Meat, 1 x Hot Spices) x 60
To Train as a Expert cook, go to Shadowprey Village and buy the Expert Cooking Book from Wulan.
Go to The Crossroads and buy Hot Lion Chops recipe from Zargh and about 60 Hot Spices.
Kill Mountain Lions around Hillsbrad Foothills for Lion Meat.

175 to 200
Roast Raptor (1 x Raptor Flesh, 1 x Hot Spices) x 30
Go to Grom’gol and buy Roast Raptor recipe from Nerrist and about 30 Hot Spices.
Kill Raptors around Grom’gol for Raptor Flesh.

200 to 225
Spider Sausage (2 x White Spider Meat) x 30
Go to trainer and train Spider Sausage.
Kill Darkfangs around Dustwallow Marsh for White Spider Meat. *You may want to keep killing Raptors as it can work out quicker. Just depends on your luck.

225
It’s cooking quest time.
Go to Gadgetzan and speak to Dirge Quikcleave to obtain Artisan cooking quest – Clamlette Surprise (he’s in the tavern). Whilst your there, pick up the recipe for Tender Wolf Steaks.
You’ll need 12 Giant Eggs, 10 Zesty Clam Meat and 20 Alterac Swiss. The Alterac Swiss is the easiest to get, just go to the Inn in Thunderbluff and buy them from the Innkeeper. Get the eggs from the Owlbeasts in The Hinterlands (the drop rate is way better than the Rocs in Tanaris). For the clam meat go to Steamwheedle Port in Tanaris and kill the Turtles. They will drop Big Mouth Clams at a good rate, which contain Zesty clam Meat. Keep killing Owlbeasts in The Hinterlands and grab another 70-80 eggs. Also kill the Wolves round here for Tender Wolf Meat.
Go to Bloodvenom Post in Felwood and buy the Monster Omelet recipe from Bale and about 140-160 Soothing Spices.

225 to 275
Monster Omelet (1 x Giant Egg, 2 x Soothing Spices) x 80
or
Tender Wolf Steaks (1 x Tender Wolf Meat, 1 x Soothing Spice) x 80

For some reason, Blizzard decided it was too easy to get from 250 to 285, so therefore they stopped players being able to cook Omelets and Steaks for skill ups beyond 275. So your going to have to go to Dire Maul and kill a boss for Runn Tum Tuber Surprise recipe.

275-285
Runn Tum Tuber Surprise (1 x Runn Tum Tuber, 1 x Soothing Spice) x 10
You will have to go to Dire Maul East and kill the little Imp boss, Pusillin to get the recipe for these. It’s a 100% drop rate (ignore Thottbot) if you haven’t got the recipe, but he will only drop one copy. So if there are more than one of you that needs it, you will have to kill him again for it each time.
At level 70, all classes can do this boss and can avoid nearly all mobs on the chase towards the final confrontation. Just take some health/mana pots with you.

285 to 300
Smoked Desert Dumplings (1 x Sandworm Meat, 1 x Soothing Spice) x 20.
Go to Cenarion Hold in Silithus and speak to Calandrath for the Desert Recipe chain of quests. When you get to the third quest you’ll get the recipe for Smoked Desert Dumplings. Kill Dredge Crushers and Strikers for the Sandworm Meat (low drop rate). You’ll only need about 10 more than the quest needs plus the soothing spices (about 20 in total).

Alliance

1 to 40
Spice Bread (1 x Simple Flour, 1 x Mild Spices) x 70

40 to 75
Smoked Bear Meat (1 x Bear Meat) x 40
Go to Drac Roughcut in Thelsamar, Loch Modan and buy Smoked Bear Meat recipe.
Kill bears around Loch Modan for Bear Meat.

75 to 85
Crab Cake (1 x Crawler Meat) x 10
Kill Crawlers around Darkshore and Westfall for Crawler meat.
You’ll need about 10. Don’t sell any Crawler Claw’s you found, you’ll need them for the next stage.

85 to 100
Cooked Crab Claw (1 x Crab Claw, 1 x Mild Spice) x 20
Go to Stormwind City and buy Crooked Crab Claw recipe from Kendor Kabonka. Get about 20 mild spices.
Go back to Darkshore or Westfall and continue killing Crawlers for the remaining claws you need.

100 to 130
Seasoned Wolf Kabob (2 x Lean Wolf Flank, 1 x Stormwind Seasoning Herbs) x 30
Go to Chef Grual (geddit? grual – gruel?…oh never mind) in Darkshire and get the Seasoned Wolf Kabobs quest. Get the Stormwind Seasoning Herbs from Felcia Gump in Stormwind (Trade District).
Kill Ravagers and Wolves around Duskwood for Lean wolf Flank.
You’ll need about 50-60 (including the ones you need for quest).N.B. you could get the Lean Wolf Steak recipe from Super Seller 680 in Desolace and continue killing until your cooking is up to 150+ and then skip the next step, but it’s a limited supply recipe and can be annoying to get).

130 to 175
Curiously Tasty Omelet (1 x Raptor Egg, 1 x Hot Spice) x 50
To Train as a Expert cook, go to Shandrina by Mystral Lake in Ashenvale and buy the Expert cookbook.
Go to Kendor Kabonka in Stormwind City and buy the Curiously Tasty Omelet recipe.
Kill Raptors in Arathi Highlands for Raptor Eggs. (Keep all the Raptor Meat you get, going to need those next).

175 to 200
Roast Raptor (1 x Raptor Meat, 1 x Hot Spices) x 30
Go see Corporal Bluth at the Rebel Camp in Stranglethorn Vale and buy the Roast Raptor recipe (remembering to pick up about 40 hot spices on the way). Cook all the Raptor Meat you got from Arathi Highland Raptors and then go kill Jungle Stalkers near the Gurabashi Arena until you have enough to take you to level 200 cooking.

200 to 225
Spider Sausage (2 x White Spider Meat) x 30
Kill Darkfangs around Dustwallow Marsh for White Spider Meat. *You may want to keep killing Raptors as it can work out quicker. Just depends on your luck.

225
It’s cooking quest time.
Go to Gadgetzan and speak to Dirge Quikcleave to obtain Artisan cooking quest – Clamlette Surprise (he’s in the tavern). Whilst your here, pick up the Tender Wolf Steaks recipe.
You’ll need 12 Giant Eggs, 10 Zesty Clam Meat and 20 Alterac Swiss. The Alterac Swiss is the easiest to get, just go to the Trade District in Stormwind City and buy it from Ben Trias. Get the eggs from the Owlbeasts in The Hinterlands (the drop rate is way better than the Rocs in Tanaris). For the clam meat go to Steamwheedle Port in Tanaris and kill the Turtles. They will drop Big Mouth Clams at a good rate, which contain Zesty Clam Meat.
Keep killing Owlbeasts in The Hinterlands and grab another 70-80 eggs. Also kill the Wolves round here for Tender Wolf Meat. Go to Talonbranch Glade in Felwood and buy the Monster Omelet recipe from Malygen and about 140-160 Soothing Spices.

225 to 275
Monster Omelet (1 x Giant Egg, 2 x Soothing Spices) x 80
or
Tender Wolf Steaks (1 x Tender Wolf Meat, 1 x Soothing Spice) x 80

For some reason, Blizzard decided it was too easy to get from 250 to 285, so therefore they stopped players being able to cook Omelets and Steaks for skill ups beyond 275. So your going to have to go to Dire Maul and kill a boss for Runn Tum Tuber Surprise recipe.

275-285
Runn Tum Tuber Surprise (1 x Runn Tum Tuber, 1 x Soothing Spice) x 10
You will have to go to Dire Maul East and kill the little Imp boss, Pusillin to get the recipe for these. It’s a 100% drop rate (ignore Thottbot) if you haven’t got the recipe, but he will only drop one copy. So if there are more than one of you that needs it, you will have to kill him again for it each time.
At level 70, all classes can do this boss and can avoid nearly all mobs on the chase towards the final confrontation. Just take some health/mana pots with you.

285 to 300
Smoked Desert Dumplings (1 x Sandworm Meat, 1 x Soothing Spice) x 20.
Go to Cenarion Hold in Silithus and speak to Calandrath for the Desert Recipe chain of quests. When you get to the third quest you’ll get the recipe for Smoked Desert Dumplings. Kill Dredge Crushers and Strikers for the Sandworm Meat (low drop rate). You’ll need about 10 more than the quest needs plus the soothing spices (20 in total).

Vanilla First Aid Guide (1-300)

This Vanilla First Aid guide will show you the fastest and easiest way to level your First Aid skill from 1 to 300.

Leveling Up

1-40
Linen Bandage (1 x Linen Cloth) x 50

41-80
Heavy Linen Bandage (2 x Linen Cloth) x 50

81-115
Wool Bandages (1 x Wool Cloth) x 50

116-150
Heavy Wool Bandage (2 x Wool Cloth) x 50

151-180
Silk Bandage (1 x Silk Cloth) x 50

181-210
Heavy Silk Bandage (2 x Silk Cloth) x 50

211-240
Mageweave Bandage (1 x Mageweave Cloth) x 30

241-260
Heavy Mageweave Bandage (2 x Mageweave Cloth) x 30

261-290
Runecloth Bandage (1 x Runecloth) x 50

291-300
Heavy Runecloth Bandage (2 x Runecloth) x 20

Training

Level 50

Train Journeymman First Aid

Level 80

Train Wool Bandages

Level 115

Train Heavy Wool Bandages

level 126

Purchase the following books Expert First Aid, Manual: Heavy Silk Bandage, Manual: Mageweave Bandage.

Use the Expert First Aid book to raise your skill cap to 225.

level 151-180

Train Silk Bandage

level 180

Use the Manual: Heavy Silk Bandage to learn to make Heavy Silk Bandages.

Level 210

Use the Manual: Mageweave Bandage to learn to make Mageweave Bandage.

Level 225

Alliance must complete: Triage – Alliance

Horde must complete: Triage – Horde

Level 240

Speak to Doctor Gregory Victor to learn to make Heavy Mageweave Bandage.

Level 260

Speak to Doctor Gregory Victor to learn to make Runecloth Bandage.

Level 290 to 300

Speak to Doctor Gregory Victor to learn to make Heavy Runecloth Bandage.

Amounts each Bandage Heals

  • Linen Bandage = 66 damage
  • Heavy Linen Bandage = 114 damage
  • Wool Bandages = 161 damage
  • Heavy Wool Bandage = 301 damage
  • Silk BandageSilk Bandage = 400 damage
  • Heavy Silk Bandage = 640 damage
  • Mageweave Bandage = 800 damage
  • Heavy Mageweave Bandage = 1104 damage
  • Runecloth Bandage = 1360 damage
  • Heavy Runecloth Bandage = 2000 damage
  • post

    Naxxramas Boss Guide – Four Horsemen

    The following is a Guide about the Four Horsemen who service Kel’Thuzad in Naxxramas. They were originally Highlord Alexandros Mograine, Thane Korth’azz, Lady Blaumeux and Sir Zeliek.
    This encounter is one of the hardest encounters Pre-Burning Crusade. The only bosses that could be considered harder are Gothik the Harvester and Kel’Thuzad.

    Hunter damage cycles breakdown

    BASIC THEORY

    Using Aimed + Multi-Shot cycle
    Multi-Shot is instant (close enough to the truth, very rarely delays Auto Shot with practice)
    Disregarding mana, consumables negate mana issues
    Disregarding haste buffs (Rapid Fire, Berserking, etc)
    With 5/5 Improved Aspect of the Hawk, I add 4-5% damage, depending on weapon speed – Note: Working on better formula for iAotH

    Every cycle consists roughly of:
    1 Aimed Shot
    1 Multi-Shot
    x Auto Shot, depending on weapon speed and cycle lenght.

    With most weapons, you’ll find something like the following happening:
    Aimed Shot finishes cooldown. Auto Shot fired ~1 sec ago.
    Should you clip your cycle (ignore the next Auto Shot and fire Aimed Shot immediately)? Or should you use a full cycle (wait for the Auto Shot before using Aimed Shot?
    What would give the highest damage potential?

    To answer this, you needed to compare both options, and see which one would yield the most damage.

    THE AIMED SHOT CYCLE
    Multi-Shot has the longest cooldown (10 sec), but since we stated Multi-Shot is an instant, the damage can be converted into any cycle lenght. For this reason, I’ll be using a default (clipped) cycle length of 9 seconds. While not being optimal for mana purposes, it is the one with the highest damage potential.
    This is roughly what you’ll have to take into account:
    If Multi-Shot does 1000 damage every 10 seconds, and the cycle is 5 seconds, the cycle damage for Multi-Shot becomes 500.
    Likewise, if the cycle lenght is 20 seconds, the cycle damage would be 2000.

    However, there are some things to keep in mind as well:
    If the cycle is between 9 (minimum cycle length) and 10 seconds long, you have to include damage lost by conflicting cooldowns. For example, in a perfect 9 second cycle, you get to fire 6 Multi-Shots every 7 cycles. So, instead of using 9/10 of the Multi-Shot, I use 6/7 for this. As cycle lenght reaches 10, more of the Multi-Shot damage is included. So, don’t be alarmed if you’re not able to fire a Multi-Shot between each Aimed Shot.

    The cooldown of Aimed Shot is 6 seconds, casting time is 3 seconds. During casting, Auto Shot cools down. This means that basically every weapon will get a free Auto Shot after Aimed Shot. The free Auto Shot comes after a delay of about 0.5 seconds after Aimed Shot is fired, regardless of weapon speed.
    During the casting of Aimed Shot, no Auto Shots are fired.
    Stats on weapons that affect damage (Agility, (Ranged) Attack Power, +crit%, +hit%) are taken into consideration for the rankings.

    For the timestamps, I won’t include Multi-Shot. Every cycle basically has a “+ Multi-Shot”, which can be placed wherever it fits before Aimed Shot.

    MISCONCEPTIONS
    Cycles don’t exist
    Arcane Shot and Aimed Shot have a linked cooldown. For raiding purposes, Aimed Shot is better than Arcane Shot in virtually every aspect. Although there are some exceptions, Aimed Shot is the best option for dealing ranged damage. Every time you use Aimed Shot, you’ve started a cycle. After Aimed Shot is completed, you have 6 seconds before Aimed Shot is ready again. Go clipped or full?

    Cycles are impossible to use
    They’re not. Performing them perfectly is practically impossible, and it’s harder with some weapons. However, getting as close as possible will be the most damaging thing you can do. Thus, the calculations I give you show the weapon with highest damage potential, and also how to deal the most damage with it. It’s up to you to maximize the potential. Practice, focus, and knowing the rhythm of your weapon helps a lot; you’re always able to improve. Additionally, a timer for your Auto Shots might help you a lot. Personally, I use ZHunterMod (http://curse-gaming….zhuntermod.html).
    Clipped cycles are the easiest to use, since you can basically spam Aimed Shot and Multi-Shot, and the cooldowns will take care of the rest. Remember that latency might affect this a bit, making Aimed Shot ready just before Auto Shot fires (making you do a sub-optimal cycle). Spamming is rarely a good idea; paying attention is 😉

    Lag and human reaction invalidate cycle calculations
    Often you’ll hear people claiming cycles are useless because of reasons like lag, human reaction, etc. These settings vary from person to person; hunter A might have perfect conditions, performing at almost 100% of what he’s capable of, while hunter B might be experiencing lag, talking on the phone and feeding his parrot – of course he’ll perform worse. However, comparing the different weapons, using optimal conditions for everything is the fairest comparison. Although this has no influence on a weapon’s damage potential, if you know you suffer from lag or slow reaction times, take it into consideration when looking at what I write.

    Look, Lactose, we’d rather you didn’t eradicate the whole human race.
    – Sam & Max

    Weapons and formulae

    LIST OF WEAPONS
    This is the current list of weapons I’ve compared:

    Ancient Bone Bow
    Ashjre’thul
    Blastershot Launcher
    Blessed Qiraji Musket
    Bloodseeker
    Bow of Taut Sinew
    Bow of the Four Horsemen
    Carapace Spine Crossbow
    Core Marksman Rifle
    Crossbow of Imminent Doom
    Dragonbreath Hand Cannon
    Fahrad’s Reloading Repeater
    Flawless Arcanite Rifle
    Grand Marshal’s Bullseye / High Warlord’s Recurve
    Grand Marshal’s Hand Cannon / High Warlord’s Street Sweeper
    Grand Marshal’s Repeater / High Warlord’s Crossbow
    Gryphonwing Long Bow
    Gurubashi Dwarf Destroyer
    Heartstriker
    Hoodoo Hunting Bow
    Huhuran’s Stinger
    Larvae of the Great Worm
    Mandokir’s Sting
    Nerubian Slavemaker
    Rhok’delar
    Silithid Husked Launcher
    Stoneshatter
    Striker’s Mark
    Toxin Injector

    Weapons will be listed sorted by damage potential; highest = first.
    All values listed are vs bosses (level 63 mobs –> 8.6% missrate), and before armor mitigation.
    This is how the information is going to be shown:

    1 – The Milk Makerâ„¢, 2.0 speed
    Best cycle DPS: 657, Clipped
    Worst cycle DPS: 649, Full
    Auto Shot DPS: 419 (1st)

    Auto Shot DPS is included mostly for mana reasons. If two weapons seem very equal, but you know you run out of mana alot, you might want to choose the one with highest Auto Shot DPS, even though it could have a slightly lower best cycle. Auto Shot DPS is the DPS a weapon would have using only Auto Shot, not Aimed Shot or Multi-Shot. Auto Shot DPS might work as a tool for selecting a weapon for encounters where you feel you can’t use standard cycles.
    (1st) indicates the ranking of Auto Shot DPS. If it’s the best Auto Shot DPS weapon, it’ll be (1st), second best would be(2nd), etc.

    Note that using average cycle DPS is not a good idea for comparing weapons. For example, if you know the best cycle for The Milk Makerâ„¢ is clipped, you wouldn’t make half your cycles full; you would try to use the best cycle whenever possible.
    A full cycle is, in most cases, slightly harder to perform than a clipped one, since you can’t just spam the button and let the cooldowns take care of the rest.

    WEAPONS TO COME
    Dwarven Hand Cannon
    Polished Ironwood Crossbow

    If you want any more weapons added, let me know, and I’ll see what I can do.

    Alternatively, you can use your own gear / setup, and compare weapons, etc directly by using my spreadsheet:http://forums.elitis…pic.php?id=7312

    FORMULAE USED
    Auto Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*WeaponSpeed+Scope+AverageWeaponDamage))
    Aimed Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+AimedShotBonus))
    Multi-Shot damage: BarrageMod*GSMod*SlayingMod*MSCoEff* (AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+MultiShotBonus))

    CritDamage (all shots): HitDamage*(2+MortalShotsMod)*SlayingMod

    Factoring in crits (all shots): HitChance*HitDamage + CritChance*Critdamage

    AimedShotBonus = 600
    MultiShotBonus = 150
    MortalShotsMod = 0.30
    SlayingMod = 1.03 if Slaying Talent, 1 if not
    RWSMod = 1.05 if MM spec, 1 if LR spec
    BarrageMod = 1.15 if MM spec, 1 if LR spec
    GSMod = 1.15 if 8/8 Giantstalker bonus, 1 if not
    MSCoEff: Coefficient for Multi-Shot.
    Since the cooldown of Multi-Shot is 10 seconds, it’s obvious that using cycles between 9 and 10 seconds will make you lose a Multi-Shot now and again. For example, using a 9 second cycle, due to the conflicting cooldowns of Multi-Shot and Aimed Shot, you’ll be able to fire about 6 Multi-Shots every 7 cycles. So, for 9 second cycles, I add 6/7 of the Multi-Shot damage listed.
    As the cycle lenght reaches 10 seconds, more of the Multi-Shot damage is used.
    MSCoEff = ROUNDDOWN(6/(10-CycleTime)) / ROUNDDOWN(1+6/(10-CycleTime))) for cycles not exceeding 10 seconds, 1 for cycles exceeding 10 seconds.

    CONTACT INFORMATION
    Talnivarr EU – Horde — Lactose or Label
    If there’s anything you want to comment, ask, etc, feel free to log on and send me a whisper. Please respect if I’m busy though =)
    I also check this forum frequently, so posting here or sending a PM should work as well 😉

    Tier 2+ MM-hunter

    The following is aimed at a hunter with good equipment, roughly equivalent to full tier 2 or better.

    SETUP
    1500 RAP
    23.5% ranged crit
    +8% hit
    5/5 Improved Aspect of the Hawk
    3/3 Barrage
    5/5 Mortal Shots
    5/5 Ranged Weapon Specialization
    3/3 Slaying vs Target
    +7 scope
    15% quiver
    Thorium ammo (17.5 DPS)
    Link to example gear setup: http://ctprofiles.net/3044976

    WEAPONS RANKING
    All values listed are vs bosses (level 63 mobs –> 8.6% missrate), and before armor mitigation.

    1 – Nerubian Slavemaker, 3.2 speed
    Best cycle DPS: 599, Full
    Worst cycle DPS: 503, Clipped
    Auto Shot DPS: 304 (1st)

    2 – Ashjre’thul, 3.4 speed
    Best cycle DPS: 571, Full
    Worst cycle DPS: 491, Clipped
    Auto Shot DPS: 283 (9th)

    3 – Larvae of the Great Worm, 3.0 speed
    Best cycle DPS: 558, Clipped
    Worst cycle DPS: 530, Full
    Auto Shot DPS: 290 (3rd)

    4 – Soulstring, 2.9 speed
    Best cycle DPS: 551, Clipped
    Worst cycle DPS: 534, Full
    Auto Shot DPS: 293 (2nd)

    5 – Crossbow of Imminent Doom, 3.1 speed
    Best cycle DPS: 547, Clipped
    Worst cycle DPS: 507, Full
    Auto Shot DPS: 276 (13th)

    6 – Grand Marshal’s Hand Cannon & Repeater / High Warlord’s Street Sweeper & Crossbow, 2.9 speed
    Best cycle DPS: 538, Clipped
    Worst cycle DPS: 521, Full
    Auto Shot DPS: 285 (8th)

    7 – Rhok’delar, 2.9 speed
    Best cycle DPS: 534, Clipped
    Worst cycle DPS: 517, Full
    Auto Shot DPS: 282 (10th)

    8 – Fahrad’s Reloading Repeater, 3.2 speed
    Best cycle DPS: 530, Full
    Worst cycle DPS: 447, Clipped
    Auto Shot DPS: 261 (22nd)

    9 – Bloodseeker, 3.3 speed
    Best cycle DPS: 528, Full
    Worst cycle DPS: 451, Clipped
    Auto Shot DPS: 259 (23th)

    10 – Huhuran’s Stinger, 2.7 speed
    Best cycle DPS: 525, Full
    Worst cycle DPS: 517, Clipped
    Auto Shot DPS: 286 (6th)

    11 – Blessed Qiraji Musket, 2.6 speed
    Best cycle DPS: 525, Full
    Worst cycle DPS: 506, Clipped
    Auto Shot DPS: 286 (6th)

    12 – Carapace Spine Crossbow, 3.3 speed
    Best cycle DPS: 523, Full
    Worst cycle DPS: 447, Clipped
    Auto Shot DPS: 257 (26th)

    13 – Dragonbreath Hand Cannon, 2.8 speed
    Best cycle DPS: 521, Clipped
    Worst cycle DPS: 516, Full
    Auto Shot DPS: 281 (11th)

    14 – Heartstriker, 2.6 speed
    Best cycle DPS: 516, Full
    Worst cycle DPS: 498, Clipped
    Auto Shot DPS: 280 (12th)

    15 – Flawless Arcanite Rifle, 3.0 speed
    Best cycle DPS: 510, Clipped
    Worst cycle DPS: 482, Full
    Auto Shot DPS: 233 (28th)

    16 – Striker’s Mark, 2.5 speed
    Best cycle DPS: 509, Full
    Worst cycle DPS: 480, Clipped
    Auto Shot DPS: 274 (14th)

    17 – Gurubashi Dwarf Destroyer, 2.8 speed
    Best cycle DPS: 508, Clipped
    Worst cycle DPS: 503, Full
    Auto Shot DPS: 272 (16th)

    18 – Blastershot Launcher, 2.6 speed
    Best cycle DPS: 508, Full
    Worst cycle DPS: 491, Clipped
    Auto Shot DPS: 274 (14th)

    19 – Toxin Injector, 2.0 speed
    Best cycle DPS: 503, Clipped
    Worst cycle DPS: 498, Full
    Auto Shot DPS: 290 (3rd)

    20 – Core Marksman Rifle, 2.5 speed
    Best cycle DPS: 503, Full
    Worst cycle DPS: 474, Clipped
    Auto Shot DPS: 270 (18th)

    21 – Mandokir’s Sting, 2.6 speed
    Best cycle DPS: 502, Full
    Worst cycle DPS: 484, Clipped
    Auto Shot DPS: 270 (18th)

    22 – Hoodoo Hunting Bow, 2.8 speed
    Best cycle DPS: 499, Clipped
    Worst cycle DPS: 493, Full
    Auto Shot DPS: 265 (20th)

    23 – Stoneshatter, 2.9 speed
    Best cycle DPS: 499, Clipped
    Worst cycle DPS: 482, Full
    Auto Shot DPS: 258 (25th)

    24 – Silithid Husked Launcher, 2.8 speed
    Best cycle DPS: 496, Clipped
    Worst cycle DPS: 490, Full
    Auto Shot DPS: 263 (21st)

    25 – Bow of Taut Sinew, 2.2 speed
    Best cycle DPS: 496, Full
    Worst cycle DPS: 445, Clipped
    Auto Shot DPS: 272 (16th)

    26 – Grand Marshal’s Bullseye / High Warlord’s Recurve, 1.8 speed
    Best cycle DPS: 494, Full
    Worst cycle DPS: 470, Clipped
    Auto Shot DPS: 287 (5th)

    27 – Ancient Bone Bow, 2.8 speed
    Best cycle DPS: 490, Clipped
    Worst cycle DPS: 484, Full
    Auto Shot DPS: 259 (23rd)

    28 – Gryphonwing Longbow, 2.7 speed
    Best cycle DPS: 477, Full
    Worst cycle DPS: 473, Clipped
    Auto Shot DPS: 254 (27th)

    Tier 2+ LR-hunter

    The following is aimed at a hunter with good equipment, roughly equivalent to full tier 2 or better.

    SETUP
    1550 RAP
    28% ranged crit
    +9% hit
    5/5 Mortal Shots
    5/5 Lightning Reflexes
    3/3 Slaying vs Target
    +7 scope
    15% quiver
    Thorium ammo (17.5 DPS)
    Link to example gear setup: http://ctprofiles.net/3045139

    WEAPONS RANKING
    All values listed are vs bosses (level 63 mobs –> 8.6% missrate), and before armor mitigation.

    1 – Nerubian Slavemaker, 3.2 speed
    Best cycle DPS: 566, Full
    Worst cycle DPS: 474, Clipped
    Auto Shot DPS: 311 (1st)

    2 – Ashjre’thul, 3.4 speed
    Best cycle DPS: 539, Full
    Worst cycle DPS: 463, Clipped
    Auto Shot DPS: 291 (9th)

    3 – Larvae of the Great Worm, 3.0 speed
    Best cycle DPS: 528, Clipped
    Worst cycle DPS: 501, Full
    Auto Shot DPS: 298 (3rd)

    4 – Soulstring, 2.9 speed
    Best cycle DPS: 521, Clipped
    Worst cycle DPS: 505, Full
    Auto Shot DPS: 300 (2nd)

    5 – Crossbow of Imminent Doom, 3.1 speed
    Best cycle DPS: 516, Clipped
    Worst cycle DPS: 478, Full
    Auto Shot DPS: 283 (13th)

    6 – Grand Marshal’s Hand Cannon & Repeater / High Warlord’s Street Sweeper & Crossbow, 2.9 speed
    Best cycle DPS: 509, Clipped
    Worst cycle DPS: 493, Full
    Auto Shot DPS: 293 (8th)

    7 – Rhok’delar, 2.9 speed
    Best cycle DPS: 506, Clipped
    Worst cycle DPS: 490, Full
    Auto Shot DPS: 289 (10th)

    8 – Bloodseeker, 3.3 speed
    Best cycle DPS: 501, Full
    Worst cycle DPS: 427, Clipped
    Auto Shot DPS: 267 (23th)

    9 – Huhuran’s Stinger, 2.7 speed
    Best cycle DPS: 498, Full
    Worst cycle DPS: 492, Clipped
    Auto Shot DPS: 294 (6th)

    10 – Blessed Qiraji Musket, 2.6 speed
    Best cycle DPS: 497, Full
    Worst cycle DPS: 480, Clipped
    Auto Shot DPS: 294 (6th)

    11 – Carapace Spine Crossbow, 3.3 speed
    Best cycle DPS: 497, Full
    Worst cycle DPS: 424, Clipped
    Auto Shot DPS: 264 (26th)

    12 – Fahrad’s Reloading Repeater, 3.2 speed
    Best cycle DPS: 497, Full
    Worst cycle DPS: 419, Clipped
    Auto Shot DPS: 266 (22nd)

    13 – Dragonbreath Hand Cannon, 2.8 speed
    Best cycle DPS: 495, Clipped
    Worst cycle DPS: 489, Full
    Auto Shot DPS: 289 (11th)

    14 – Heartstriker, 2.6 speed
    Best cycle DPS: 489, Full
    Worst cycle DPS: 472, Clipped
    Auto Shot DPS: 288 (12th)

    15 – Gurubashi Dwarf Destroyer, 2.8 speed
    Best cycle DPS: 482, Clipped
    Worst cycle DPS: 477, Full
    Auto Shot DPS: 280 (16th)

    16 – Blastershot Launcher, 2.6 speed
    Best cycle DPS: 482, Full
    Worst cycle DPS: 466, Clipped
    Auto Shot DPS: 281 (14th)

    17 – Striker’s Mark, 2.5 speed
    Best cycle DPS: 481, Full
    Worst cycle DPS: 454, Clipped
    Auto Shot DPS: 280 (14th)

    18 – Flawless Arcanite Rifle, 3.0 speed
    Best cycle DPS: 480, Clipped
    Worst cycle DPS: 453, Full
    Auto Shot DPS: 264 (28th)

    19 – Toxin Injector, 2.0 speed
    Best cycle DPS: 478, Clipped
    Worst cycle DPS: 473, Full
    Auto Shot DPS: 298 (3rd)

    20 – Mandokir’s Sting, 2.6 speed
    Best cycle DPS: 476, Full
    Worst cycle DPS: 461, Clipped
    Auto Shot DPS: 278 (18th)

    21 – Hoodoo Hunting Bow, 2.8 speed
    Best cycle DPS: 474, Clipped
    Worst cycle DPS: 468, Full
    Auto Shot DPS: 273 (20th)

    22 – Core Marksman Rifle, 2.5 speed
    Best cycle DPS: 474, Full
    Worst cycle DPS: 448, Clipped
    Auto Shot DPS: 276 (18th)

    23 – Stoneshatter, 2.9 speed
    Best cycle DPS: 472, Clipped
    Worst cycle DPS: 455, Full
    Auto Shot DPS: 265 (25th)

    24 – Silithid Husked Launcher, 2.8 speed
    Best cycle DPS: 471, Clipped
    Worst cycle DPS: 465, Full
    Auto Shot DPS: 271 (21st)

    25 – Bow of Taut Sinew, 2.2 speed
    Best cycle DPS: 471, Full
    Worst cycle DPS: 423, Clipped
    Auto Shot DPS: 280 (16th)

    26 – Grand Marshal’s Bullseye / High Warlord’s Recurve, 1.8 speed
    Best cycle DPS: 469, Full
    Worst cycle DPS: 448, Clipped
    Auto Shot DPS: 294 (5th)

    27 – Ancient Bone Bow, 2.8 speed
    Best cycle DPS: 466, Clipped
    Worst cycle DPS: 460, Full
    Auto Shot DPS: 267 (23rd)

    28 – Gryphonwing Longbow, 2.7 speed
    Best cycle DPS: 454, Full
    Worst cycle DPS: 450, Clipped
    Auto Shot DPS: 262 (27th)

    15% Cycle Timers

    Speed: 1.5 (Reduced to 1.30 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 1.80 Auto 1.80 Auto 3.11 Auto 3.11 Auto 4.41 Auto 4.41 Auto 5.72 Auto 5.72 Auto 6.00 Start Aimed 7.02 Auto 9.00 Aimed 7.02 Start Aimed 10.02 Aimed

    Speed: 1.6 (Reduced to 1.39 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 1.89 Auto 1.89 Auto 3.28 Auto 3.28 Auto 4.67 Auto 4.67 Auto 6.00 Start Aimed 6.07 Auto 9.00 Aimed 6.07 Start Aimed 9.07 Aimed

    Speed: 1.7 (Reduced to 1.48 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 1.98 Auto 1.98 Auto 3.46 Auto 3.46 Auto 4.93 Auto 4.93 Auto 6.00 Start Aimed 6.41 Auto 9.00 Aimed 6.41 Start Aimed 9.41 Aimed

    Speed: 1.8 (Reduced to 1.57 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.07 Auto 2.07 Auto 3.63 Auto 3.63 Auto 5.20 Auto 5.20 Auto 6.00 Start Aimed 6.76 Auto 9.00 Aimed 6.76 Start Aimed 9.76 Aimed

    Speed: 1.9 (Reduced to 1.65 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.15 Auto 2.15 Auto 3.80 Auto 3.80 Auto 5.46 Auto 5.46 Auto 6.00 Start Aimed 7.11 Auto 9.00 Aimed 7.11 Start Aimed 10.11 Aimed

    Speed: 2.0 (Reduced to 1.74 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.24 Auto 2.24 Auto 3.98 Auto 3.98 Auto 5.72 Auto 5.72 Auto 6.00 Start Aimed 7.46 Auto 9.00 Aimed 7.46 Start Aimed 10.46 Aimed

    Speed: 2.1 (Reduced to 1.83 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.33 Auto 2.33 Auto 4.15 Auto 4.15 Auto 5.98 Auto 5.98 Auto 6.00 Start Aimed 7.80 Auto 9.00 Aimed 7.80 Start Aimed 10.8 Aimed

    Speed: 2.2 (Reduced to 1.91 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.41 Auto 2.41 Auto 4.33 Auto 4.33 Auto 6.00 Start Aimed 6.24 Auto 9.00 Aimed 6.24 Start Aimed 9.24 Aimed

    Speed: 2.3 (Reduced to 2.00 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.50 Auto 2.50 Auto 4.50 Auto 4.50 Auto 6.00 Start Aimed 6.50 Auto 9.00 Aimed 6.50 Start Aimed 9.50 Aimed

    Speed: 2.4 (Reduced to 2.09 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.59 Auto 2.59 Auto 4.67 Auto 4.67 Auto 6.00 Start Aimed 6.76 Auto 9.00 Aimed 6.76 Start Aimed 9.76 Aimed

    Speed: 2.5 (Reduced to 2.17 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.67 Auto 2.67 Auto 4.85 Auto 4.85 Auto 6.00 Start Aimed 7.02 Auto 9.00 Aimed 7.02 Start Aimed 10.02 Aimed

    Speed: 2.6 (Reduced to 2.26 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.76 Auto 2.76 Auto 5.02 Auto 5.02 Auto 6.00 Start Aimed 7.28 Auto 9.00 Aimed 7.28 Start Aimed 10.28 Aimed

    Speed: 2.7 (Reduced to 2.35 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.85 Auto 2.85 Auto 5.20 Auto 5.20 Auto 6.00 Start Aimed 7.54 Auto 9.00 Aimed 7.54 Start Aimed 10.54 Aimed

    Speed: 2.8 (Reduced to 2.43 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 2.93 Auto 2.93 Auto 5.37 Auto 5.37 Auto 6.00 Start Aimed 7.80 Auto 9.00 Aimed 7.80 Start Aimed 10.8 Aimed

    Speed: 2.9 (Reduced to 2.52 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 3.02 Auto 3.02 Auto 5.54 Auto 5.54 Auto 6.00 Start Aimed 8.07 Auto 9.00 Aimed 8.07 Start Aimed 11.07 Aimed

    Speed: 3.0 (Reduced to 2.61 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 3.11 Auto 3.11 Auto 5.72 Auto 5.72 Auto 6.00 Start Aimed 8.33 Auto 9.00 Aimed 8.33 Start Aimed 11.33 Aimed

    Speed: 3.1 (Reduced to 2.70 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 3.20 Auto 3.20 Auto 5.89 Auto 5.89 Auto 6.00 Start Aimed 8.59 Auto 9.00 Aimed 8.59 Start Aimed 11.59 Aimed

    Speed: 3.2 (Reduced to 2.78 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 3.28 Auto 3.28 Auto 6.00 Start Aimed 6.07 Auto 9.00 Aimed 6.07 Start Aimed 9.07 Aimed

    Speed: 3.3 (Reduced to 2.87 with quiver
    Clipped Full 0.50 Free Auto 0.50 Free Auto 3.37 Auto 3.37Auto 6.00 Start Aimed 6.24Auto 9.00 Aimed 6.24Start Aimed 9.24Aimed

    Speed: 3.4 (Reduced to 2.96 with quiver)
    Clipped Full 0.50 Free Auto 0.50 Free Auto 3.46 Auto 3.46 Auto 6.00 Start Aimed 6.41 Auto 9.00 Aimed 6.41 Start Aimed 9.41 Aimed

    Normalization

    HUH, NORMALIZATION?
    Quote from the patch-notes, regarding the normalization of melee weapon attacks. Bold emphasis my own:

    The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
    + Two-handed weapons: 3.3
    + Daggers: 1.7
    + All other one-handed weapons: 2.4
    As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
    For hunters, Multi-Shot and Aimed Shot now use 2.8 instead of weapon speed.

    However, as we can see from the above posts, weapon speed is still too major an influence, with item quality and level being secondary; while it should be opposite. Bloodseeker (item level 63, rare quality) has a slightly higher damage potential than Huhuran’s Stinger (item level 78, epic quality).
    Basically, I believe the normalization should have lead to [Epic with higher DPS] > [Rare with lower DPS], regardless of weapon speed. In addition, the following should also be true in most cases: [Epic with higher item level] > [Epic with lower item level]. However, I do think that weapon speed should have some influence, like it has for other classes.

     

    I believe normalization in its current form failed.
    With gear attainable at the moment, by varying weapon speed only, the total DPS output might change by almost 80 DPS. With a 50 DPS weapon, that’s about 1.6 times what the weapon’s raw DPS is. While this is with optimal cycle timing (meaning in real gameplay the difference most likely would be reduced slightly), the values are from a talent spec that isn’t the most optimal for raiding. It does not include 5/5 Improved Aspect of the Hawk; I’m not satisfied with my current formula for it.
    Using the values from this post, Unahorn made a graph showing total DPS relative to weapon speed: http://media.wow-pra…ponSpeedDPS.jpg

     

    To support my claim, I’ll use a fairly standard Marksman spec (let’s say 0/31/20), and show the damage potential a weapon would have, with DPS being constant, and weapon speed changing.
    I use the stats of a tier 3 hunter, since this makes the problem. It’s important to remember the same principles also apply to lower tiered hunters. I am not considering Slaying talents, since they don’t work against all mobs, with very few mobs in Naxxramas (where the gear needed for this setup is collected) being valid targets.

    While all this also due to some itemization flaws (adding fast weapons are, in a raid setting, mostly useless), I think that’s a seperate issue. Itemization was an issue before the normalization patch, the normalization should have taken current (and upcoming) weapons into account, allowing for future upgrades in better way than what we currently have. A big factor, I think, for implementing normalization, was a level 23 green weapon. Pre-normalization, it was, due to its 3.4 speed, better than most ranged weapons including Molten Core gear.
    Post-normalization, this is no longer the case.
    However, with better gear being added, and tier 2 becoming more accessible than ever before, we can yet again see the flaws of the ranged combat system.

     

    Short summary of results:
    Worst optimal cycle: 489.32 DPS (1.5 weapon, 1.30 quiver speed, full)
    Best optimal cycle: 568.6 DPS (3.4 weapon, 2.96 quiver speed, full)
    Difference: 79.28 DPS

    Classic Hunter Guide

    THE ARROW AND YOU

    Here is a few guidelines/tips/tricks you can use in order to improve yourself as a Hunter in vanilla.
    If you feel the need to chime in and cover some ground, of which I’m sure that I’ve missed, feel free to do so! I’m open minded for all questions and suggestions regarding the guide and I will gladly hear them out. 

    Table Of Contents
    1. Main Attributes & Stat Values
    1.1 Main Attributes
    1.2 Stat Values

    2. BIS Gear & Enchants
    2.1 Horde BIS List – Current Patch
    2.2 Alliance BIS List – Current Patch

    3. Consumables & Buffs
    3.1 World Buffs
    3.2 Damage Increasing Consumables & Buffs
    3.3 Damage Increasing Pet Consumables & Buffs
    3.4 Sustainability Consumables & Buffs
    3.5 Situational Consumables & Buffs

    4. Races & Racial Abilities
    4.1 Racial Stats
    4.2 Racial Abilities
    4.3 Race Of Choice

    5. Talent Builds
    5.1 Recommended Talent Builds
    5.2 Experimental Talent Builds

    6. Pets & Pet Abilities
    6.1 Pet Of Choice
    6.2 Pet Abilities

    7. Rotations & Cooldowns
    7.1 Simplified Rotation
    7.2 Explanation Of The Hunter Rotations
    7.3 “Cycles Are Impossible To Use”
    7.4 Lag And Human Reaction Invalidate Cycle Calculations
    7.5 Aimed Shot Will Be Catching Up To Your Multi-Shot
    7.6 Cooldown Management

    8. Addons
    9. Macros
    10. Links & Downloads

    _____ MAIN ATTRIBUTES & STAT VALUES ______

    1.1 – Main Attributes
    Agility
    Increases attack power with melee weapons by 1 and ranged weapons by 2
    Increases your crit chance by 0.0189% (1% crit per 52.91 Agility)
    Increases Armor by 2 and Dodge by 0,0377% (1% dodge per 26.5 Agility)

    Strength
    Increases attack power with melee weapons by 1.

    Stamina
    Increases health points by 10 per point.

    Intellect
    Increases mana points by 15 per point and the rate at which weapon skills improve.

    Spirit
    Increases health & mana regeneration rates.

    1.2 – Stat Values
    The stat values below will differentiate depending on your current stats, talents and target defensive stats so because of that I’ve made 4 examples that you can use.
    The examples are all specced as 20/31/00 and are fully buffed except for world buffs and shaman/paladin buffs. The gear can be viewed in the spreadsheet linked in the BIS section. The target is a lvl 63 dragonkin mob type with 5 sunder armor debuffs.

    Patch 1.5 BIS (T1)
    10 AP = 1.38 DPS
    1 Crit = 3.72 DPS
    1 Crit = 26.95 AP
    1 AP = 0,0371% Crit

    Patch 1.9 BIS (T2)
    10 AP = 1.44 DPS
    1 Crit = 4.58 DPS
    1 Crit = 31.80 AP
    1 AP = 0,0349% Crit

    Patch 1.9 BIS (R13)
    10 AP = 1.44 DPS
    1 Crit = 4.67 DPS
    1 Crit = 32.43 AP
    1 AP = 0,0308% Crit

    Patch 1.12 BIS (T3 + R12 Gloves)
    10 AP = 1.37 DPS
    1 Crit = 4.8 DPS
    1 Crit = 35,03 AP
    1 AP = 0,0285% Crit

    I’ve used the hunter simulator spreadsheet linked in the “Links & Downloads” section to get these results, using the exact same method as Surelynotdhorn did

    _________ BIS GEAR & ENCHANTS _________

    This BIS list is based on Crestfall’s item progression which isn’t completely like retail vanilla, so because of that I’ve included some items to the earlier patches (Almost only pre 1.5) that other private servers tend to release before their original release date because most likely it’ll be the same for Crestfall (Not 100% confirmed yet, I will update whenever I know more).

    These are the items which has been included for patches prior to their original release (The patches in parentheses are their original release date):

    Epic PvP gear will not be considered because it’s extremely time consuming to get and not everyone have the time needed to be able to grind it however the post-rework PvP set is BIS until Naxxramas.
    Link to the pre-rework PvP set
    Link to the post-rework PvP set

    2.1 – Horde BIS List – Current Patchswhb3to.png
    Link to Horde BIS list spreadsheet (Patch 1.1 – 1.12)

    2.2 – Alliance BIS List – Current PatchqjQUEsJ.png
    Link to Alliance BIS list spreadsheet (Patch 1.1 – 1.12)

    _________ CONSUMABLES & BUFFS _________

    Let’s face it, it’s not expensive to raid as a hunter since we have feign death to save our buffs if the raid wipes, so there’s no reason to go cheap on consumables.
    Here’s all the consumables & buffs that are useful to hunters. (Class buffs not included)

    3.1 – World Buffs

    3.2 – Damage Increasing Consumables & Buffs

    3.3 – Damage Increasing Pet Consumables & Buffs

    • Juju Might +40 AP – 10 min (Does not give RAP… cuz vanilla being vanilla)
    • Juju Power +30 Strength – 30 min
    • Juju Flurry +3% Attack Speed on friendly target 20 sec (Puts Rapid Fire on a 30 sec CD if used on yourself)
    • Scroll of Agility IV +17 Agility – 30 min

    3.4 – Sustainability Consumables & Buffs

    3.5 – Situational Consumables & Buffs

    _________ RACES & RACIAL ABILITIES _________

    This section will be covering all relevant information about the races that can be played as a Hunter.

    4.1 – Racial Stats
    yyrBfBr.png

    4.2 – Racial Abilities
    Dwarf:

    • Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. 3 min cooldown.
    • Gun Specialization: Guns skill increased by 5.
    • Frost Resistance: Frost Resistance increased by 10.
    • Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap.

    Night Elf:

    • Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving.
      Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
    • Quickness: Dodge chance increased by 1%.
    • Wisp Spirit: Transform into a wisp upon death, increasing speed by 50%.
    • Nature Resistance: Nature Resistance increased by 10.

    Orc:

    • Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. 2 min cooldown.
    • Hardiness: Chance to resist Stun effects increased by an additional 25%.
    • Command: Damage done by Hunter and Warlock pets increased by 5%.
    • Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5.

    Tauren:

    Troll:

    • Berserking: Increases your casting and attack speed by 10% to 25% (30% after patch 1.9). At full health the speed increase is 10% with a greater effect up to 25% if you are badly hurt when you activate Berserking. Lasts 10 sec. 3 min cooldown.
    • Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
    • Beast Slaying: Damage dealt versus Beasts increased by 5%.
    • Throwing/Bow Specialization: Skill with Throwing/Bow Weapons increased by 5 (This will make you hit capped at 6 hit instead of 9 if you got a bow equipped)

    4.3 – Race Of Choice
    Horde PvE race ranking:

    1. Troll – Berserking is a great DPS increase especially when synergized with activate trinkets and other CD’s, Bow Specialization makes hit capped with 6 hit instead of 9. Regeneration and Beast Slaying are also decent racial abilities however they will be little of a use once you hit level 60. Trolls has the most base agility on the Horde faction.
    2. Orc – Command is a small DPS increase. Occasionally Hardiness will have it’s use in PvE as well. Orcs has the second most base agility on the Horde faction.
    3. Tauren – There’s no racial abilities that will benefit you in PvE when playing a tauren other than Endurance. Taurens has the lowest base agility on the Horde faction.

    Horde PvP race ranking:

    1. Orc – Hardiness this talent alone makes orcs the best PvP race for Horde. Command is a small DPS increase. Orcs has the second most base agility on the Horde faction.
    2. Troll & Tauren – These races are tied because nor trolls or taurens have any significant racial abilities for PvP however trolls favors the offensive playstyle more because of the better DPS racial abilities and taurens favors the more “all around” playstyle since they have more health and a 2 sec stun with 0.5 sec cast time. Trolls has the most base agility on the Horde faction. Taurens has the lowest base agility on the Horde faction.

    Alliance PvE race ranking:

    1. Night Elf – There isn’t really any of the racial abilities that night elves has which will benefit you in PvE, the only reason why night elves are better in PvE is because night elves has the most base agility on the Alliance faction.
    2. Dwarf – There isn’t really any of the racial abilities that dwarfs has which will benefit you in PvE. Gun Specialization isn’t good because even when considering it then there won’t be any gun that can become best in slot, Stoneform isn’t good either because there’s barely any boss mechanics where it’s useful. Dwarfs has the lowest base agility on the Alliance faction.

    Alliance PvP race ranking:

    1. Dwarf – Stoneform is extremely good in PvP since it can be used to get rid of Blind, Crippling Poison, Viper Sting etc. as well as make you more tankier vs physical damage. Dwarfs has the lowest base agility on the Alliance faction.
    2. Night Elf – Shadowmeld is a really nice racial ability for when you’re defending bases in BG’s so you’re able to secure the opener on a enemy player that gets in range of you etc. it has a lot of other great uses and it’s a lot of fun to figure out ways to utilize this ability. Night elves has the most base agility on the Alliance faction.

    _________ TALENT BUILDS _________

    5.1 – Recommended Talent Builds
    PvE:
    1. http://db.vanillagaming.org/?talent#cZViohthtIbbV0h
    Use this spec if you’re at 8 hit or below. You can swap talent points from Surefooted to Improved Aspect of the Hawk if you’re only missing 1-2% hit.

    2. http://db.vanillagaming.org/?talent#ce0M0xxZViohtht
    Use this spec if you’re at 9 hit or above

    PvP:
    For PvP it’s a bit of a personal preference, however these are the ones I can recommend
    1. http://db.vanillagaming.org/?talent#cZgVohthtcbimoh

    2. http://db.vanillagaming.org/?talent#cZtVohtZcbiik0ux
    I highly recommend moving the points from Improved Wing Clip into Entrapment if you’re going to play premade BG’s as it will benefit you a lot more.

    Leveling:
    For leveling it’s bit of a personal preference, however this is the spec I can recommend
    http://db.vanillagaming.org/?talent#ca0GztxRttVohx
    I didn’t put points into Spirit Bond because this talent will give the hunter threat every time it heals so if your pet miss pulls a mob then the Hunter will get aggro whenever the talent heals.

    5.2 – Experimental Talent Builds
    PvE 00/21/30 vs 20/31/00 when above 500 agility:
    On paper the 20/31/00 spec seems to be doing a lot better however in reality there will be some fights where you won’t be able to utilize your pets’ DPS properly as well as other situational stuff in which case the 00/21/30 spec could potentially be better even when considering the DPS Trueshot Aura provides for your group when using the 20/31/00 spec. I’m gonna have to test this once I get the gear requirements on Crestfall to be able to confirm anything.

    Keep in mind that mentioning results from other servers will not prove anything since talent and ability formulas etc could’ve been completely different on the other server.

    _________ PETS & PET ABILITIES _________

    6.1 – Pet Of Choice
    Short answer: Lupos for PvE, Broken Tooth for PvP.

    PVE:
    Lupos is the best PvE pet because it does Shadow Damage instead of Physical Damage, thus ignoring armor and will benefit from +Shadow Damage debuffs such as Curse of Shadows, Improved Shadow Bolt and Shadow Weaving.
    After patch 1.9 you should instead be using Deathmaw if you want a wolf or Broken Tooth if you want a cat because Lupos will no longer be doing Shadow Damage after that patch.

    Something you often will hear people say about Lupos is that “it will lower your raids DPS because it consumes Warlock’s Improved Shadow Bolt debuffs” however that is completely nonsense even if Lupos truly should be consuming ISB (I haven’t seen a single proof of Lupos consuming ISB in retail vanilla so please share if you have proof) due to various reasons:

    1. “Threat cap”
      Warlocks are able to do insane amounts of DPS however with insane amounts of DPS comes insane amounts of threat.
      This is something that Warlocks have no way of dealing with, instead they’re forced into stop DPS’ing so that the tanks can build a bigger threat lead.
      Hunters do not have this issue because we’re not able to do anywhere near as much DPS/threat as a Warlock and because we can Feign Death every 30 seconds to wipe our threat.
      Even if Warlocks didn’t utilize ISB at all they would still have threat issues if they go all in on DPS. So if they were to utilize ISB it would only make them “threat capped” faster, thus sharing ISB with Hunters will be far more effective for the raid.
      Not to mention that tanks occasionally will die/fail on boss mechanics or other situational events which will tighten the Warlocks threat cap even further.
      So in reality Warlocks wont be getting any additional DPS from ISB unless they’re fighting a boss where they can’t get aggro (Ragnaros, Ebonroc and Flamegore etc).
      This might only be legit for Horde Warlocks due to them not being able to benefit from Blessing of Salvation like Alliance Warlocks can. This is also the sole reason as to why Alliance Warlocks are doing so much more DPS on legacy-logs.com and realmplayers.com.
    2. Debuff overlapping
      If Hunters aren’t using Lupos then Warlocks and Shadow Priest’s Mind Blast will be the only classes who are able to utilize ISB, thus being much more likely to overlap ISB stacks and make them go to waste.
    3. ISB isn’t the only debuff which Lupos can utilize
      There’s 3 debuffs that Lupos can utilize; Improved Shadow Bolt, Curse of Shadow and Shadow Weaving so by using Lupos it will make all of these debuffs more effective. If Lupos is being fully buffed and it’s target has all of these debuffs then it is able to do 180-200 DPS on it’s own which is absolutely insane.

    PVP:
    Broken Tooth is the best PvP pet, and potentially the best PvE pet after patch 1.9.
    The reason why Broken Tooth is the best PvP pet is because it’s the only cat that is able to do 1 attack per sec, which is the fastest you can get.
    The fast attack speed is very useful in PvP as it makes it nearly impossible for casters to get a spell off because of the cast time push back from Broken Tooth’s melee attacks.
    There’s only 2 other pets in the game which has similar attack speed and that is the ZG bat’s, however since they’re bats they cannot learn Prowl and Claw which both are great abilities in PvP and bats also does 4% less damage from auto attacks.

    When Lupos no longer does Shadow Damage (post patch 1.9), then Broken Tooth can potentially be the superior pet to use in PvE depending on how good you are at pet micro managing.
    Broken Tooth (Cats) do not have Furious Howl like Wolfs do which means you can no longer benefit from having your pet by your side just to buff you with Furious Howl, so you’ll need to be great at micro managing your pet and make sure it doesn’t die as well as not fuck up your own rotation.
    If you’re not capable of that, then Broken Tooth will not be a DPS boost.

    Leveling:
    Use any cat for leveling, it doesn’t matter which one because they’re all be normalized, i.e. all pets of the same pet family does similar DPS regardless of attack speed (unless they’re buffed, which in that case fast attack speed pets does more DPS). Also make sure to tame a new cat every now and then so you can get new pet ability ranks.
    Use the hunter pet beastiary linked in the “Informative Hunter Links” section to figure out which pets you should tame to get new pet ability ranks.

    6.2 – Pet Abilities
    PVE:
    1. Teach your pet max rank Bite and Claw/Furious Howl.
    2. Teach your pet max rank Great Stamina.
    3. Teach your pet rank 3 resistance. Choose the resistance that would benefit you for the content you’re currently raiding.
    4. Teach your pet rank 1 Dash (You do not need higher rank for raiding)
    5. If done correctly you should now have 5 points left, use them on any rank 1 resistance you want or whatever else you can spend it on.

    PVP:
    1. Teach your pet max rank Bite, Claw and Prowl.
    2. Teach your pet rank 9 Great Stamina.
    3. Teach your pet rank 3 Frost Resistance.
    4. Teach your pet rank 3 Dash.
    5. Teach your pet rank 1 Nature Resist.

    Leveling:
    Assuming you’re using a Cat for leveling which I highly recommend, then this is the priority of which you should be teaching your pet it’s abilities.
    1. Growl
    2. Dash (Only need rank 1)
    3. Claw
    4. Bite
    5. Greater Stamina/Natural Armor

    _________ ROTATIONS & COOLDOWNS _________

    7.1 – Simplified Rotation
    Auto-shot->Aimed Shot->Auto-shot->Multi-Shot->Auto-shot->Repeat
    See the pattern? Always use Aimed Shot immediately after you’ve fired an Auto-shot, weave Multi-Shot in between Auto-shots.

    7.2 – Explanation Of The Hunter Rotations
    There’s 2 rotations that you should know of. These are known as the “Clipped” and the “Full” rotation.

    Every rotation cycle consists roughly of:
    1 Aimed Shot
    1 Multi-Shot
    x Auto Shot

    With most weapons, you’ll find that Aimed Shot finishes cooldown and Auto Shot fired ~1 sec ago. This makes you choose between:
    A. (Clipped) Use Aimed Shot right when its cooldown is finished.
    B. (Full) Delay Aimed Shot until after your next Auto Shot.

    A. (Clipped) makes you lose an Auto Shot, but your cycle time is shorter than in B.
    B. (Full) adds an Auto Shot, but extends your cycle time.

    This is important because the cooldown of Aimed Shot is 6 seconds, casting time is 3 seconds. During casting, Auto Shot cools down.
    This means that basically every weapon will get a free Auto Shot after Aimed Shot.
    The free Auto Shot comes after a delay of about 0.5 seconds after Aimed Shot is fired, regardless of weapon speed.
    During the casting of Aimed Shot, no Auto Shots can be fired.

    This list will tell you what rotation you should use for all end game weapons, the list is also sorted from best to worst:
    http://imgur.com/I1Mk8Xw

    You can read a far more in depth explanation of clipped vs full rotation here and here

    7.3 – “Cycles Are Impossible To Use”
    They’re not. Performing them perfectly is practically impossible, and it’s harder with some weapons. However, getting as close as possible will be the most damaging thing you can do.
    Thus, the calculations shows the weapon with highest damage potential, and also how to deal the most damage with it.
    It’s up to you to maximize the potential. Practice, focus, and knowing the rhythm of your weapon helps a lot; you’re always able to improve.
    Additionally, a timer for your Auto Shots will help you a lot. Personally, I use YAHT.

    Clipped cycles are the easiest to use, since you can basically spam Aimed Shot and Multi-Shot, and the cooldowns will take care of the rest.
    Remember that latency might affect this a bit, making Aimed Shot ready just before Auto Shot fires (making you do a sub-optimal cycle). Spamming is rarely a good idea; paying attention is.

    7.4 – Lag And Human Reaction Invalidate Cycle Calculations
    Often you’ll hear people claiming cycles are useless because of reasons like lag, human reaction, etc.
    These settings vary from person to person; hunter A might have perfect conditions, performing at almost 100% of what he’s capable of, while hunter B might be experiencing lag, talking on the phone and feeding his parrot – of course he’ll perform worse. However, comparing the different weapons, using optimal conditions for everything is the fairest comparison.
    Although this has no influence on a weapon’s damage potential, if you know you suffer from lag or slow reaction times, take it into consideration when looking at what I write.

    7.5 – Aimed Shot Will Be Catching Up To Your Multi-Shot
    Eventually your Aimed Shot will catch up to your Multi-Shot due to Aimed Shot having “9 sec CD” (6 CD + ~3 sec cast time) and Multi-Shot having a 10 sec CD.
    When this happens then using Aimed Shot first will yield the most DPS, unless:
    A. You’re able to consistently cleave on targets with Multi-Shot.
    B. The targets you could’ve been cleaving on by casting Multi-Shot first would be dead by the time Multi-Shot is ready if you casted Aimed Shot first.

    7.6 – Cooldown Management
    Trinkets:
    You should activate your swap trinket just as you start DPSing the boss and when the trinket effect wears off then you swap to your static trinket immediately.

    Rapid Fire/Berserking:
    Usually you want to use Rapid Fire/Berserking together with your trinket on your opener unless you need to save your cooldowns for a specific boss mechanic.
    However using Rapid Fire/Berserking early has the added benefit of you being able to use them multiple times during an encounter depending on the fight duration.
    Do not save Rapid Fire/Berserking for Aspect of the Hawk procs since there’s literally no reason in doing so when there’s only a 5% proc chance.
    If you’re lucky to get a hawk proc while all your other cooldowns are active then make sure you watch your threat so you don’t over aggro.

    _________ ADDONS _________

    YAHT – Yet Another Hunter Timer
    This addon gives you an auto shot timer which is crucial if you want to maximize your DPS. It also comes with a Tranquilizing Shot announcer which can be toggle on and off.

    Highlights:
    1. Aimed Shot & Multishot castbars for oCB, eCastingBar and default castbar that recognize all effects that modify castspeed
    2. Tranquilizing Shot announcer
    3. Highly customizable looks

    Visual:
    Qx8ZAxb.gif
    The white bar is the “cooldown” time of your auto shot
    The red bar is the draw time of your auto shot

    AQYCf6X.png

    Configuration: /yaht

    Download Link: https://github.com/Aviana/YaHT

    ——

    TrinketMenu (Fixed Version)
    This addon lets you queue trinkets to auto swap for whenever you get out of combat (Feign Death) and is a must have addon if you want to maximize your DPS.

    How to use TrinketMenu:
    Have an activate trinket equipped at the start of an encounter, use it on your opener and then queue a static trinket by hovering TrinketMenu and choose a static trinket – after the activate trinket’s buff expires you feign death and the addon will auto equip the static trinket that you selected.

    Visual:
    C1xmEB2.png

    Configuration: /trinketmenu options

    Download Link: https://github.com/satan666/TrinketMenu-Fix

    ——

    SHunterTimers
    This addon makes it easier for you to track your trinket duration, debuff durations, procs, personal CC duration and boss frenzy timer it also makes your cast bar track aimed shot. Every feature can be enabled/disabled through the in game settings.

    Visual:
    GyrDwl7.png

    Configuration: /sht menu

    Download Link: http://addons.us.to/addon/shuntertimers

    ——

    ClassicSnowFall
    This addon accelerates key bindings so that they are activated by key press rather than key release. This allows you to activate your abilities faster than you could otherwise.

    there’s no visual or in game configurations options for this addon.

    Download Link: http://www.classicwow.com/forum/topic/13899-introducing-classic-snowfall/

    ——

    Modified Power Auras
    This addon is the vanilla version of “WeakAuras” which makes it possible to track every aura/ability/trinket in the game.

    Examples of what to track:
    Aspect of the Hawk procs
    Rapid Fire duration
    Trinket(s) duration
    Important boss debuffs such as Baron Geddon’s Living Bomb, Vaelastrasz’s Burning Adrenaline.

    Visual:
    0CZScUt.pngC0CABTb.jpg

    Configuration: /mpowa

    Download Link: https://github.com/Geigerkind/ModifiedPowerAuras

    ——

    SimpleFeignHealth
    This addon makes it possible for you to see your health while you’re in feign death.

    Configuration: /sfh

    Download Link: http://addons.us.to/addon/simplefeignhealth

    _________ MACROS _________

    Auto Shot
    This macro makes it so your auto shot no longer can be accidentally toggled off.

    it WILL NOT WORK properly if this line doesn’t correspond with your Auto Shot hotkey: IsAutoRepeatAction(3)
    If your Auto Shot ability is placed on hotkey 3, that means it should be (3) in the macro.
    To figure out what hotkey your Auto Shot is on, refer to this image http://i.imgur.com/VGArn.jpg and change it accordingly within the macro.

    /run if not IsAutoRepeatAction(3) then CastSpellByName("Auto Shot") end

    ——

    Scatter Shot
    This macro will prevent your pet from breaking Scatter Shot CC.
    If you use the Scatter Shot macro on target A and your pet is attacking target B, your pet will continue to attack target B.
    If you use the Scatter Shot macro on target A and your pet is attacking target A, your pet will go passive so it doesn’t break Scatter Shot CC.

    /script if UnitExists("pettarget") and UnitIsUnit("target", "pettarget") then PetPassiveMode(); else end
    /cast Scatter Shot

    ——

    Frost, Immolation and Explosive Trap
    This macro will prevent you from using feign death if you’re already out of combat but if you’re in combat it will feign death first and then trap if pressed twice.
    Simply change the first line of the macro to whatever trap you want it for.

    /cast Immolation Trap
    /script if UnitAffectingCombat("player") then CastSpellByName("Feign Death") end

    ——

    Freezing Trap
    This macro will prevent you from using feign death if you’re already out of combat but if you’re in combat it will feign death first and then trap if pressed twice.

    In addition to the other trap macro, this one will put your pet on passive to prevent breaking CC.

    /cast Freezing Trap
    /script if UnitAffectingCombat("player") then CastSpellByName("Feign Death") end
    /script PetPassiveMode()

    ——

    Revive/Mend Pet
    This macro will use Revive Pet if your pet is dead and Mend Pet if your pet is alive.

    /script if not UnitExists(“pet”) then CastSpellByName(“Revive Pet”); else if UnitIsDead(“pet”) then CastSpellByName(“Revive Pet”);else CastSpellByName(“Mend Pet”);end;end

    ——

    Call/Dismiss Pet
    This macro will use Call Pet if your pet is missing and Dismiss Pet if your pet is already called.

    /script if PetCanBeAbandoned() then CastSpellByName(“Dismiss Pet”) else CastSpellByName(“Call Pet”);end

    ——

    Melee Attacks
    This is just a basic macro to lump all of your offensive melee skills onto one bind.

    /cast Raptor Strike
    /cast Counterattack
    /cast Mongoose Bite

    ——

    Wing Clip
    This is a fall-through macro for Wing Clip. If you happen to be super low on mana for some reason and can’t use maximum rank Wing Clip, a lower rank will be used instead. Counterattack is a priority over all ranks of Wing Clip.

    /run if 1==0 then CastSpellByName("Wing Clip");end
    /cast Counterattack(Rank 1)
    /cast Wing Clip
    /cast Wing Clip(Rank 2)
    /cast Wing Clip(Rank 1)

    ——

    Hunter Tracking
    This macro will use Track Beasts if you hold down CTRL and press the hotkey you bound it to, Track Humanoids if you hold down SHIFT + press hotkey and Track Hidden if no modifiers are held down when pressing the hotkey.

    These are the only important tracking abilities that you should have bound, the rest you can leave in your spell book. Track Beasts is useful to track down Druid flag carriers in BGs, Track Humanoids to track down players, and Track Hidden to increase your stealth detection.

    /script c=CastSpellByName if IsControlKeyDown() then c("Track Beasts"); else if IsShiftKeyDown() then c("Track Humanoids"); else c("Track Hidden");end;end

    ——

    Nefarian Hunter Class Call
    First of all, this macro will require you to have 2 ranged weapons, 1 equipped and 1 in bag slot 1.

    All this macro does is to equip the ranged weapon which is in bag slot 1, this will be useful versus Nefarian because of the hunter class call mechanic that will break our current equipped weapon, however we have no way of knowing if its gonna be our class call or others.
    So switching to a secondary ranged weapon before the class call timer hits will put us out of risk for our main weapon to break, meanwhile were still able to DPS.

    /script SpellStopCasting()
    /run local p,s="player",18 if GetInventoryItemLink(p,s)then PickupContainerItem(0,1)EquipCursorItem(s)end

    ——

    One button Viper/Scorpid Sting
    This macro will use Viper Sting if the target is a mana class, if its not then it’ll use Scorpid Sting instead.

    /script if UnitPowerType(“target”)==0 then CastSpellByName(“Viper Sting”) else CastSpellByName(“Scorpid Sting”); end

    _________ LINKS & DOWNLOADS _________

    Horde BIS List Spreadsheet Patch 1.1 – 1.12 [LINK]

    Alliance BIS List Spreadsheet Patch 1.1 – 1.12 [LINK]

    Hunter Damage Cycles Breakdown 1.0 [LINK]

    Hunter Damage Cycles Breakdown 2.0 [LINK]

    TKA Something – A Hunter Site From Retail Vanilla [LINK]

    Consumables List [LINK]

    Hunter Pet Beastiary [LINK]

    Hunter Simulator [DOWNLOAD]
    You can upload the simulator to google sheets if you don’t have excel