Ascension Classless WoW New Season 5 Realm Nov. 8th

Project Ascension is back at it again!

Have you ever played the Arena in Hearthstone? You build a whole deck by picking one card from a couple and then you play against other people. The game shows you three cards, then you pick the one you want and it gets added to your deck. When you have 30, your done and you go play against other people. It’s draft mode.

Ascension just did that with Classic WoW.

If you’ve never heard of Project Ascension, their claim to fame has been their slogan of ‘create your own class’. Well, they’re delivering on that pretty interesting this time. Instead of picking all your abilities like normal, or getting them assigned randomly like last season, Ascension is introducing this playstyle where instead of picking all your abilities, you draft three, and pick one. What you draft is random, but you still get to choose. So maybe you get lucky and draft a few good combo abilities like shadowbolt shadowform and mind flay, and then next thing you know the best thing you can grab is mortal strike. Sure, you get a few reroll scrolls to fine tune it, but it actually seems pretty fun to draft a whole hero to 60 and then see how good you can make it.

Their season 5 video they posted up on youtube is like 20 minutes long just because of how much stuff they’re doing with it. Draft mode is kind of the main thing, but they’re also doing ironman, x1 exp rates, and legion invasions (TBC coming soon I guess?). They even put in 1v1 arenas where you can win your opponent’s gear.

I’ve said it before, but Ascension is pretty much WoW plus. It’s familiar but different, and it feels like it breathes new life in a game that by this point we’ve all played to death.

Season 5 releases November 8th, but their last season is still running until that happens. It’s worth jumping into for an afternoon.

You can check them out at https://project-ascension.com

Updates concerning the DDOS attacks a few weeks back

Kaivax

Hello everyone. We wanted to return to this subject and put some closure on it. As always, It is our top priority to resolve any issues that prevent players from having a smooth gameplay experience.

Immediately after the Distributed Denial of Service attacks against our game service began, the Blizzard Security Team worked around the clock with local and international law enforcement agencies to track down the source of the DDoS. It is our understanding that, within a few days, authorities were able to successfully identify and arrest a suspect.

We really appreciate your patience and understanding.

Source: Official Post

WoW Classic Free Character Moves – Realms

Blizzard

As we previously announced, free character moves will become available in this region very soon. When these free character moves open, player-characters at any level will be able to move:

From -> To

  • Arugal -> Felstriker
  • Faerlina -> Heartseeker (new realm)
  • Stalagg -> Heartseeker (new realm)
  • Herod -> Earthfury (new realm)
  • Skeram -> Earthfury (new realm)
  • Incendius -> Netherwind
  • Thalnos -> Netherwind
  • Fairbanks -> Arcanite Reaper (new realm)
  • Whitemane -> Arcanite Reaper (new realm)
  • Bigglesworth -> Anathema
  • Pagle -> Windseeker
  • Grobbulus -> Deviate Delight

For approximately one day, the new realms will be restricted to only those players using a free character move. After one day, any player may create new characters there. This is to allow players using the free character move service a better chance at retaining the name of the character they’re moving.

We will let you know when the new realms open and free character moves are enabled.

Thank you!

Source: Official Post

Maximum Realm Capacity Increased – August 28th

Blizzard

With hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing. We expect this to result in smaller queues for realms that have large queues, and some realms should no longer have queues at all.

We will closely monitor performance and stability throughout this process.

Thank you very much.

Source: Official Post

New Classic Oceanic Realm, Medium pop realm queue’s, Zeppelin/Boat issues, Classic forum changes.

New Oceanic Realm Open – 7:30pm AEST August 27

Blizzard

We have opened a new realm in the Oceanic region:

Felstriker – PvP – AEST

The other two PvP options in the Oceanic region are currently experiencing significant login queues, so we’re bringing an additional realm online to handle demand. We recommend that players looking for a smoother experience strongly consider moving to this new realm, which should be drawing upon a population base that is easily sufficient to support an additional healthy Oceanic PvP realm community.

Thank you for your patience!

Source: Official Post

Login Queue Clarification on Medium Population Realms

Blizzard

Why does Herod still have a 900 person, 8 minute queue when it’s showing Medium population?

The way realm population display currently works once the servers are live is that High, Medium, and Low are determined dynamically, in terms relative to the most crowded realms. So a realm with pretty rough queues (say 4k-5k) might end up showing as Medium because you aren’t Faerlina, Herod, etc.
This is how it’s worked for a long time, but the unprecedented size of the queues on the handful of outlier realms is skewing the algorithm. The team’s first priority is stability and getting new servers online as needed, but beyond that, we’ll look into changing this logic to be more intuitive (i.e. showing “Full” when a server has a queue, for starters). I know, this is technically not #nochanges, but then again neither are 20k people waiting to log into the same realm…

You MUST have known there would be long queues. Why the hesitation to have servers in place to handle extra players? (not characters)

I understand the frustration: Anticipating and planning around jumping back into this world we’ve all missed, only to be stuck in a long queue, is not the experience we want anyone to have.

But from the start of planning for this launch, we’ve tried to prioritize the long-term health of our realm communities, recognizing that if we undershot the mark in terms of launch servers, we could move quickly to add additional realms in the opening hours. But if we went out with too many servers, weeks or months down the line we’d have a much tougher problem to solve. While we have tools like free character transfers available as a long-term solution to underpopulated realms, everything about that process would be tremendously disruptive to realm communities, and so it’s something we want to avoid as much as possible.

Thus, we took the path of launching with few enough realms to still thrive in the event that our most conservative estimates ended up proving accurate, while having enough servers ready to activate at a moment’s notice if needed. And clearly they were, and are, needed.
We’ve released over 20 new realms worldwide so far since launch, and we’ll be up around the clock continuing to do so until everyone who wants to experience Classic is able to. But even still, as we bring new realms online in a given region, we wait for them to fill before opening new ones, because we want to make sure that each and every realm has a healthy population in the long term.

Source: Official Post

Zeppelin/Boat problems

Blizzard

There is a known issue that’s causing zeppelins and boats to be unavailable on certain servers (mainly the ones brought online after initial launch), which is obviously a major concern if you’re looking to switch starting areas to meet up with friends, or are getting to higher levels and have quests sending you across the sea. The upcoming regionwide restarts (4.5 hours from this post for NA/OCE) will fix this going forward.

Source: Official Post

Classic forum changes Incoming

Blizzard

With the release of WoW Classic mere hours away, I wanted to provide a few updates on what will happen with the Classic sections on the forums:

  • Individual Classic Realm forums will be opened prior to launch.
  • Starting from 27th August, all WoW Classic sections will require an active subscription or game time to post in.
  • The current Classic Discussion section will also be archived tomorrow and a new one created so we start from a clean slate.
  • For now, we will not be adding Class or Profession sections for Classic. We encourage you to use the existing sections and prefix your thread title with [Classic]. We will monitor these sections over the coming weeks.

Not long to go now!

Source: Official Post

Classic LFG Addon Restriction

Source: Official Post

Blizzard

We’ve been closely following the community discussion around this add-on for WoW Classic, as well as analyzing it to make sure we understand how it works. After careful examination, we believe the nature of ClassicLFG is incompatible with our social design for Classic. Thus, in an upcoming patch (in the weeks following launch), we will be adding restrictions to the Classic add-on API that will significantly limit this add-on and others like it.

In line with what we shared at BlizzCon last year, we intend to be very careful about allowing add-on functionality that might undermine aspects of the social dynamics that are core to the Classic experience, even in cases like this where it’s clear that the addon author had no ill intent and was simply trying to provide a service to the Classic community. Ultimately, if a streamlined group-finding system was something we considered compatible with Classic, we would have kept the modern Premade Group Finder tool rather than choosing to remove it from the Classic client.

It’s difficult to articulate a clear-cut rule for exactly when an add-on crosses the line. However, when an add-on goes beyond presenting information or providing aesthetic customization, and attempts to create an interconnected social network that relies on other players also using that same add-on, we are likely to scrutinize it particularly closely.

Source: Official Post

Closed Beta re-opened!

Source: Official Post

Blizzard

Thanks to your help testing WoW Classic, we’ve fixed many additional reported bugs since the Beta ended last month. To really ensure that these fixes are all functioning as expected and prepare the smoothest possible launch in two weeks, we’ve just re-opened our closed beta realms for additional testing of WoW Classic.

All testers who previously had access to the closed beta are now able to log into those realms. Characters that were previously created on the beta test realms were removed, and level 40-character templates are now available. The level cap has been increased to 45. Characters in this range will find level-appropriate quests to explore in zones such as Stranglethorn Vale, Swamp of Sorrows, Dustwallow Marsh, and Desolace.

As before, please use the in-game Bug Report button to submit issues encountered while testing. If you need more text space to explain an issue you encountered, please take it to our WoW Classic Support and Bug Report forum 18, which is now open for new threads.

This final closed beta test will end on Friday, August 16.

Thanks in advance to everyone who jumps in to test WoW Classic and help us prepare for its worldwide release on August 26 at 3:00 p.m. PDT!

Source: Official Post

CLASSIC PVP CONTENT PLAN

Source: Official Forums

Bornakk:

Since we broke down the six phases of content that we’ll be rolling out for Classic, we’ve heard the increase in requests for PvP details so we wanted to get you up to speed on our plans there.

As was the case when World of Warcraft originally launched in 2004, there won’t be a formal PvP system in WoW Classic at the outset. You’ll still be able to PvP, of course, and there will be no Dishonorable Kills, so you’ll be free to repeatedly hunt down every player and NPC in, say, Stranglethorn Vale to your stealthy heart’s content.

That’ll change once phase 2 rolls around and we add the Honor System, which will introduce Honorable Kills, Dishonorable Kills, and PvP Rank Rewards. The items you earn from the PvP Rank Rewards will be the versions from patch 1.12. Keep in mind though, just as it did originally, it will require a substantial time investment to rank up through the Honor System. For those interested in the Rank Rewards, earning epic gear will require consistent dedication over a long period of time as a top contributor on your realm. We don’t expect to see many people running around with these items early on, but we’re certain Hillsbrad Foothills will still see its fair share of action!

In the third phase, we’ll introduce the first Battlegrounds: Alterac Valley (version 1.12) and Warsong Gulch, alongside with their associated vendors. One thing to note is that there were a couple of updates to these vendors over the course of the original patch releases, so some items won’t be available right away. For example, the Spell Penetration trinkets available from the Warsong Gulch vendor weren’t introduced until Patch 1.9, so we’re currently thinking that we’ll add these in phase 5.

The Arathi Basin Battleground will follow in phase 4, along with its specific vendor. It’ll be interesting to see how many people stay behind to guard the flag. :wink:

Finally, in phase 6, we’ll have the world PvP objectives in Silithus and Eastern Plaguelands, which will come out at the same time as Naxxramas.

Here’s what the PvP content looks like mapped to the phases we recently posted about:

Phase 1 (WoW Classic Launch)

  • You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

Phase 2

  • Honor System (including Dishonorable Kills)
  • PvP Rank Rewards

Phase 3

Phase 4

  • Arathi Basin

Phase 6

  • World PvP objectives in Silithus and Eastern Plaguelands

As we mentioned before, we haven’t yet determined exactly when each of the content phases will occur but we’ll keep you updated as they draw closer.

We’re here reading what you have to say, so we wanted to thank all of you for your feedback and discussions about Classic. Keep it going!

Source: Official Forums