Source: Official Forums


Since we broke down the six phases of content that we’ll be rolling out for Classic, we’ve heard the increase in requests for PvP details so we wanted to get you up to speed on our plans there.

As was the case when World of Warcraft originally launched in 2004, there won’t be a formal PvP system in WoW Classic at the outset. You’ll still be able to PvP, of course, and there will be no Dishonorable Kills, so you’ll be free to repeatedly hunt down every player and NPC in, say, Stranglethorn Vale to your stealthy heart’s content.

That’ll change once phase 2 rolls around and we add the Honor System, which will introduce Honorable Kills, Dishonorable Kills, and PvP Rank Rewards. The items you earn from the PvP Rank Rewards will be the versions from patch 1.12. Keep in mind though, just as it did originally, it will require a substantial time investment to rank up through the Honor System. For those interested in the Rank Rewards, earning epic gear will require consistent dedication over a long period of time as a top contributor on your realm. We don’t expect to see many people running around with these items early on, but we’re certain Hillsbrad Foothills will still see its fair share of action!

In the third phase, we’ll introduce the first Battlegrounds: Alterac Valley (version 1.12) and Warsong Gulch, alongside with their associated vendors. One thing to note is that there were a couple of updates to these vendors over the course of the original patch releases, so some items won’t be available right away. For example, the Spell Penetration trinkets available from the Warsong Gulch vendor weren’t introduced until Patch 1.9, so we’re currently thinking that we’ll add these in phase 5.

The Arathi Basin Battleground will follow in phase 4, along with its specific vendor. It’ll be interesting to see how many people stay behind to guard the flag. :wink:

Finally, in phase 6, we’ll have the world PvP objectives in Silithus and Eastern Plaguelands, which will come out at the same time as Naxxramas.

Here’s what the PvP content looks like mapped to the phases we recently posted about:

Phase 1 (WoW Classic Launch)

  • You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

Phase 2

  • Honor System (including Dishonorable Kills)
  • PvP Rank Rewards

Phase 3

Phase 4

  • Arathi Basin

Phase 6

  • World PvP objectives in Silithus and Eastern Plaguelands

As we mentioned before, we haven’t yet determined exactly when each of the content phases will occur but we’ll keep you updated as they draw closer.

We’re here reading what you have to say, so we wanted to thank all of you for your feedback and discussions about Classic. Keep it going!

Source: Official Forums


Source: Official Forums


Since we first announced World of Warcraft Classic, we’ve seen questions about spell batching. While we never really eliminated spell batching in WoW, we did change how (and how often) we process batches of actions coming from players, so you’re less likely to notice that processing in today’s game. We’ve been working to ensure that in WoW Classic, the gameplay of activating spells and effects will not differ from the experience of playing original WoW.

It was relatively common in the original game to see a warrior Pummel a mage who simultaneously and successfully Polymorphed the warrior. The mage suffered Pummel damage but no spell-school lock, because the mage didn’t get interrupted. This could seem paradoxical, but it could happen because the Pummel and Polymorph were both in the same batch, and were both valid actions at the start of the batch. For the most part, things like that don’t happen in modern WoW, but they still can. We’ve made improvements to batch frequency, and the game is much more responsive than it used to be. Still, if you manage to get both a Pummel and a Polymorph into a tiny processing window in modern WoW, you’ll experience the same behavior as in original WoW.

As with many other areas of WoW Classic, authenticity is our primary concern. It used to be the norm that combat flow and PvP balance were defined and tuned in a game where spell messages were resolved less frequently. There was a single game loop that processed all messages sent and received every server tick. Nowadays, the game processes multiple loops for messages of differing priorities. Spell casts are high priority, and have been for a long time.

For WoW Classic, we’re moving spell casts to a low-priority loop that will cause them to be processed at the frequency that best fits how the game actually played in version 1.12. Two mages will be able to Polymorph each other somewhat reliably, resulting in two sheep nervously pacing around at range. Two warriors will be able to Charge one another, and the end result will be both warriors standing stunned in each other’s original location.

We think it’ll be fun to see those sorts of things happening again.

Source: Official Forums

Kronos III launched March 31st

Kronos III is a fresh vanilla server just launched by the Kronos Project.
You will not be able to transfer your characters from Kronos I to Kronos III, meaning everyone is starting at level 1 with an empty auction house.
This gives you a chance to get a lot of server firsts and position yourself as the resident tailor etc. Good luck out there!

The Launch seems to have been fairly smooth, as far as private servers go… There was about 15-20 minutes of downtime when the server initially launched.
Things seem to be going smoothly at this point. I’m going to include the Kronos project’s post launch update below.

Kronos Staff
Dear Community,

We’re now over 6 hours into the launch of Kronos III, and wanted to take a few moments to share an update with everyone.

First and foremost, we want to extend our sincerest apologies to those who experienced trouble logging into the server this morning. We spent much of the day making fixes and optimizations to this process, so that players experience a better queuing system going forward. The peak population today grew to nearly 10,000 players online, but we have reduced the cap in order to ensure a stable and smooth experience. As players disperse throughout the world over the next few days, we will continue to make incremental adjustments to the population cap.

We’ve already seen our first WSG pop, and as of the time of posting this news article, we have 11 players who have reached level 15. We’ve also heard your feedback regarding the respawn rates, and we have made multiple adjustments to the dynamic respawn system. We will continue making adjustments here until we are completely satisfied.

Last, we would like to extend our thanks to all of you who joined us today. We are grateful for the support that so much of the community has shown to us. Safe travels and happy leveling!

You can find out more at Kronos’s official website.

Blizzard Announces – World of Warcraft Classic!

We did it boys and girls.
Blizzard is finally releasing official Vanilla World of Warcraft servers!

This is a sentence that, I never thought I would ever get the chance to write.

After Blizzard’s silence post Nostalrius, I didn’t believe we would ever get here.
I believe Nostalrius really paved the way for this reality and we are finally here guys. The game we love will be back!

They also said that these new classic servers will take some time to develop. So… be patient.
This is great news for our community though because… multiple vanilla projects out there have been on some pretty shaky ground lately….
Finally we get a great ping on a server that’s (most likely) not going to be over crowded.

The announcement was cleverly delivered:

J Allen Brack:
“Before I get to the big news today, I want to talk about ice cream,”
“I understand that for some of you, your favorite flavor is vanilla.”

“We’re committed to making an authentic, Blizzard-quality classic experience,” Blizzard said today during its Blizzcon.


Twitter post:

Will WoW Classic kill private servers?

The Dodgy Kebaab has a pretty interesting take on how Official Blizzard Classic servers will affect the private server scene. This topic came up on our Discord server and I figured I would share his take on it with you guys.

One interesting perspective was the affect it would have on TBC & Wrath servers. The idea being, when live WoW players play Vanilla for a few months, they may get an urge to try out the expansions. Considering there won’t be a Blizzard option for these expansions, they may turn to private servers. This will increase the population on those servers considerably.

A lot of people live in countries with unfavorable USD exchange rates. This means that some people will still have to play on private servers, so we shouldn’t see the vanilla servers simply die off.

I think what this means overall is that the scene will still exist. The exposure will probably bring new players in as well. Personally, I will be playing classic for some time and hoping that blizzard releases the other expansions but only time will tell.

More Classic WoW information

From MMO Champ:

  • Classic became possible because the team discovered a way for it to run on modern infrastructure.
  • Classic servers will not have the features added to current WoW such as Dungeon Finder.
  • The team ran old school Scholomance with the Nostalrius build.
  • They have some infrastructure stuff in place and a build up and running for reference.
  • The main part of the job is the infrastructure before tackling the design questions.
  • No development will be taken away from Battle for Azeroth for Classic. A new team is being hired for this project.
  • Brack can’t say whether it will be months or years for the release.
  • Some players will return just for a nostalgia trip.
  • The team wants to provide a constant social connection and community.
  • These servers have full commitment now and will not be ditched if they are not popular.
  • Blizzard has maintained contact with Nostralius and are considering involving some of their team in the process.


  • Blizzard wants the launch experience of Classic to be smooth and successful.
  • The experience will be as identical to Vanilla WoW as possible, but they are not sure at which point in the patch life cycle of the original game it will take place.
  • The team wants to create a Blizzard-quality experience of the original game.
  • Sounds great so far. No QoL changes yet, which means they are staying faithful to the original experience.
J Allen Brack:
Question: For example, with the Intellect buff, is it important to you that players do need to drink after casting it?
J. Allen Brack: Yes. That’s part of the level 60 experience. Our goal is to recreate that classic 1-60 gameplay.

This was from a EuroGamer Interview.