PVE Assassination rogue Guide
Wrath Rogue Guide
I’m Oneliner from Deathwing.
BIS Assassination GEAR: http://armory.warmane.com/character/…ecrown/summary
More Assassination gears:
http://armory.warmane.com/character/…ecrown/summary SCREENSHOT https://imgur.com/TTISVmc
Mainhand(1.8 dagger): Instant Poison IX
Offhand(1.4 dagger): Deadly Poison VIII
Main dps comes from the poisons. It’s a must to get hit cap first for the poisons.
There is an 17% chance for a spell attack to miss a level 83 Boss.
(Poisons are regarded as spells!)
Your hit cap is 315.
If you wanna read more about rogue caps then click here.
1. Hit 
2. Expertise [26/26]
3. Haste [4k AP>Haste] Haste will become useful when you get to have over 4,000 AP.
4. Crit [Critical Strike Rating not Agility]
Rating Conversion to 1% Expertise 32.78998947 Hit 32.78998947 Spell Hit 26.23199272 Critical Strike 45.90598679 Haste 32.78998947 Armor Penetration 13.99572719 Agi to Crit 83.33333333
Try to avoid armor penetration. Your main dps comes from poisons which are spells. Get trinkets with haste bonus. Items with bonuses like this Charge of the Eredar are the best and items with bonuses like this Chewed Leather Wristguards are the worst.
Assassination (51 points)
Malice (5/5) – Increases your Critical Strike chance by 5% (1 per point). This is a very powerful talent to be in a first tier, and that’s why this isn’t skipped by any Rogue, regardless of Spec.
Ruthlessness (3/3) – Gives your melee finishing moves a 60% chance to add a combat point to your target. Assassination rogues rely on fast generation of combo points rather than pure energy regen like Combat.
Puncturing Wounds (3/3) – Increases the critical strike chance of your backstab ability by 30% and the critical strike chance of your Mutilate ability by 15%. We’re taking this solely for the Mutilate crit.
Lethality (5/5) – Increases the critical strike damage bonus of all combo moves by 30%. This won’t improve our white DPS, but 30% on Mutilate is too huge to ignore.
Vile Poisons (3/3) – Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 30% chance to resist dispel effects. As an Assassination Rogue, we’re always going to have poisons on both weapons (really, all rogues should), and Envenom is our main finishing move, as it will refresh Slice and Dice with a talent we’re taking later. Buffing the damage of both is a must.
Improved Poisons (5/5) – Increases the chance to apply Instant and Deadly Poison to your targets by 10%. We’re going to be using both of these poisons at all times. Poisoned targets take more damage from Mutilate, the poisons themselves, and it’s necessary to use Envenom.
Cold Blood (1/1) – When activated, increases the critical strike chance of your next offensive ability by 100%. A guaranteed crit. Take it and use it as often as possible. I tend to save mine for 5 combo point envenoms, which can crit for 15k+.
Fleet Footed (2/2) – Reduces the duration of all movement impairing abilities by 30% and increases movement speed by 15%. This does not stack with other movement speed increasing effects. Reducing the amount of time that you spend moving from target to target will increase your overall DPS. You can also get this from the foot enchant Tuskar’s Vitality. If you go that route, take these two points and place them elsewhere in the tree.
Seal Fate (5/5) – Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point(20% chance per point). Between talents, buffs and abilities, Mutilate is going to crit a fair number of times, so we’re taking this for much faster combo point generation.
Murder (2/2) – Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin targets by 4% (2% per point). Unfortunately this doesn’t increase damage against undead, but we still see these types of mobs a lot in Wrath, so you’ll still get that 4% increase a fair amount of the time.
Overkill (1/1) – While stealthed and for 20 seconds after breaking stealth, you regenerate 30% more energy. As Combat, it makes sense to run around outside of stealth to start rotations, as opening with Sinister Strike is often the most efficient way to start combat. However, with this talent, it makes sense to open from Stealth whenever possible. This basically functions as a weaker version of Combat’s Adrenaline Rush. When killing trash, it’s generally available on every pull, and on bosses, you can use Vanish offensively to activate it multiple times in a fight.
Focused Attacks (3/3) – Your Melee critical strikes have a 100% chance to give you 2 Energy. You crit with your white hits more often than you think. This provides a much needed infusion of extra energy.
Find Weakness (3/3) – Offensive ability damage increased by 6%. This ability is a flat 6% increase on all damage abilities you use, so you should definitely take it.
Mutilate (1/1) – Instantly attacks with both weapons for and additional 181 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points. You can’t be a true Assassination Rogue without taking this talent, as the tree is really built around it now. True it is expensive at 60 energy (unglyphed), but it does massive damage and awards 2 combo points (3 if it crits).
Master Poisoner (3/3) – Increases the critical hit chance of all attacks made against any target you have poisoned by 3%, reduces the duration of all poison effects applied to you by 50% and increases the bonus chance to apply Deadly Poison when Envenom is used by 45%. The raid wide critical buff is nice, but a ret paladin will also provide the same buff. The poison duration reduction is also nice but we’re taking this for the increased chance to apply deadly poison. Having this talent will pretty much guarantee that you have 5 stacks up almost all the time. If you do roll with a Ret Paladin and want to take Turn the tables on the other side of this tier, that’s cool too.
Cut to the Chase (5/5) – Your Eviscerate and envenom abilities have a 100% chance to refresh your Slice and Dice to its 5 combo point maximum. This was one of the best improvements that Assassination got in Wrath. If you Envenom with 1 combo point, it not only does the Envenom damage, but you’ve just hit a 5 combo point Slice and Dice as well. The only caveat is that Slice and Dice must already be up first.
Hunger for Blood (1/1) – Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 minute. We’ll be using Garrote and Rupture if needed, so there’s your bleed effect. This buff should be kept up at all times.
Dual Wield Specialization (5/5) – Increases the damage done by your offhand weapon by 50%. This is a buff to offhand damage, which includes the offhand damage from Mutilate. We’re taking it mainly to get deeper into the tree; plus, it’s a prereq for Close Quarters Combat.
Precision (5/5) – Increases your chance to hit with weapon and poison attacks by 5%. The hit penalty for dual wielding is simply too high for any PvE Rogue build to skip this talent.
Close Quarters Combat (5/5) – Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%. because you’re using two daggers, you’ll get 5% extra crit on all direct damage you do.
Lightning Reflexes (3/3) Increases your Dodge chance by 6% and gives you 10% melee haste. The dodge is nice, but we’re mainly taking this for the haste buff. This will cause your Deadly Poison to proc more often, which will in turn increase your Instant Poison procs. Additionally, this means more white damage, and more Energy from Focused Attacks.
Relentless Strikes (2/5) – Your finishing moves have a 8% per combo point to restore 25 Energy. A 40% chance to get free energy every time you use a 5 point finisher and a 32% chance with a 4 point finisher.
If you’re under 4,500 gs you would like to use these talents…
1. Glyph of Mutilate
2. Glyph of Hunger for Blood
3. Glyph of Tricks of the Trade with t10 2 set bonus
or Glyph of Fan of Knives without t10. Both glpyhs are optional if you wish to have more aoe dmg the get Fan of Knives.
Meta Relentless Earthsiege Diamond
Yellow Quick King’s Amber
Red Stark Ametrine if you’re under 4k AP then gem red sockets with Bright Cardinal Ruby
Blue Forceful Eye of Zul only when the socket bonus is with agility.
T9 geared rogues will benefit more from full AP gemming, and as they gain gear from ICC, Haste overcomes AP in EP and becomes the best stat. Why? Haste EP’s improves as your AP increases. Therefore, once you’re decked out in T10, you will benefit the most from mixing AP gems with Haste. AGI vs AP? The reason why you should never gem agility is because 1 agility equals to 1 AP, 0.012% Crit, and 0.024% dodge. It gives a little crit bonus (works on yellow and white hits, does not affect poisons) but it surely is not better than AP gem because poisons benefit from AP and Critical Strike Rating only.
At high gear levels, it is possible to run into crit cap issues – sometimes quite severely. Hence, it is not uncommon to need some hit both on gear and in sockets to mitigate this problem. This also makes crit (and to a lesser extent, agi) somewhat less desirable as a stat (as it means you need to socket more hit to cover it).
Head: Arcanum of Torment
Shoulder: Greater Inscription of the Axe
Back: Formula: Enchant Cloak – Greater Speed
Chest: Formula: Enchant Chest – Powerful Stats
Wrist: Formula: Enchant Bracers – Greater Assault
Hands: Hyperspeed Accelerators
Legs: Icescale Leg Armor
Feet: Formula: Enchant Boots – Greater Assault if you’re not hit caped then Scroll of Enchant Boots – Icewalker
Mainhand: Formula: Enchant Weapon – Berserking or if you’re with +6,5k gs then Scroll of Enchant Weapon – Black Magic
Offhand: Formula: Enchant Weapon – Berserking
Enough of the build up….
This class is pretty awesome to play but pretty expensive if you want to get your dps to the top. It’s because you need a lot of Potion of Speed .
3 things you must know before reading the rotation section 😛
1. You need to keep up your Hunger For Blood (HFB) all the time(8% dps increase).
2. Keep up the Slice and Dice (SND). This part is easy because every time you cast Envenom your SND gets instantly back to maximum buff time which means you only need to apply this buff once at the start and never use it again when you’re in combat. This awesome thing comes from your talent tree called as Cut to the Chase .
3. Try to time your Envenom . Don’t spam it. Use this only when the last one runs out. Use Envenom only with 4 or 5 combo points.
Close or hide recount for the fight! Less stress, more fun. It’s huge distraction (For example imagine yourself watching the recount, seeing you’re first with big numbers. But one moment you’re dropping down like to 6th place. From that moment you might start focusing more on recount than on your rotation. You might get discouraged and you might start to make mistakes).
Keep your eye on cooldowns, combo points and never let the energy to the maximum.
I’ll use seconds for timing the skills you’ll have to use for the best rotation there is.
Mutilate use it twice if needed to get 4 or 5 combo points
Because you have all your trinkets and abilities on proc at start. You’re with highest ap at start always.
This is basicly all what you do from start to the end of the fight.
Without warrior or feral kittySpoiler: Show
Lists are starting with BiS
Tiny Abomination in a Jar
Sharpened Twilight Scale
Herkuml War Token
Shard of the Crystal Heart
Tears of Bitter Anguish
Mark of Norgannon
Embrace of the Spider
The Egg of Mortal Essence
Ikfirus’s Sack of Wonder
Garona’s Breastplate of Triumph
Cuirass of Calamitous Fate
Chestguard of the Frigid Noose
Blackened Geist Ribs
Conqueror’s Terrorblade Breastplate
Tunic of Indulgence
Tunic of Dislocation
Vambraces of the Frost Wyrm Queen
Armbands of Dark Determination
Bracers of Swift Death
Advanced Tooled-Leather Bands
Wristwraps of the Cutthroat
Sanctified Shadowblade Gauntlets
Garona’s Gauntlets of Triumph
Frosted Adroit Handguards
Gloves of the Blind Stalker
Aldriana’s Gloves of Secrecy
Gloves of Smoldering Touch
Gloves of Fast Reactions
Gilt-Edged Leather Gauntlets
Astrylian’s Sutured Cinch
Belt of the Merciless Killer
Soulthief’s Braided Belt
Waistguard of the Creator
Flayer’s Black Belt
Nimble Climber’s Belt
Belt of the Tortured
Frostbitten Fur Boots
Footpads of Impending Death
Treads of the Invader
Footwraps of Vile Deceit
Boots of Captain Ellis
Boots of the Neverending Path
(If I missed anything from this list or something is wrong then let me know:P)
Lordaeon BIS list
List made by: [H] Vast <Memories>
Mutilate with autoattack.
Really simple ToTT macro, no need to worry where’s the tank.
Poisons on the skillbar slot 16 is mh and 17 oh.
Vanish & autoattack.
Will update soon…
I suggest to download poweraura addon so you can track your skills. I will upload the codes when I can.
This is a guide for maximum dps. I didn’t make any expetions for it.
Any kind of feedback is welcome and let me know how much did your dps increase:).
Originally Posted by trm90
I am having a debate in wether I should gem 20agility or 40AP? (yeah it’s half the amount of the pure AP gems but they give us cri% and also with ‘horn of winter’ & ‘kings’ won’t it be just a bit behind 40AP gems? aside a crazy load of extra cri%? , and also I never understood why 1.40 weapon is so important am doesn’t it add like just a bit more poisons?