Testing of the Naxxramas patch is wrapping up over the next few weeks, and WoW Classic Version 1.13.6 will go live on December 1.
The Naxxramas raid and Scourge Invasion content will unlock at the same time for all realms in the world on December 3. We’ll let you know the exact time in advance. With the content unlock, players can become attuned to Naxxramas by fulfilling Archmage Angela Dosantos’s requirements in Light’s Hope Chapel.
Keep an eye on the patch notes for version 1.13.6, which includes all of the new quest content and bugfixes coming with this patch.
This testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Q: How do I get into the raid zone?
A: To facilitate and expedite testing, there is an NPC named Johnny McWeaksauce that has taken up temporary residence at Light’s Hope Chapel in Eastern Plaguelands. He will provide players with Naxxramas attunement and instant teleportation into the Naxxramas raid. Johnny’s brother Jimmy, can be found within the raid and will provide access to consumables and reagents.
Q: Can I test with less than a full, content-ready raid group?
A: There will be a zone aura present within the raid that will provide players with a significant health and damage boost to help them overcome the challenges of Naxxramas. The intent of these raid tests is not to provide a challenge that perfectly matches what we expect players to experience when the raid goes live. The intent is to exercise boss mechanics and give us additional confidence that the raid encounters are behaving as expected. The hope is that even if you cannot muster a full 40-person raid to test with, or wish to form a pick-up-group on the PTR, you can still participate and make considerable progress within the dungeon if you so desire.
Please use the in-game bug reporter to send us any bug reports or issues that you encounter while playtesting on the PTR. We appreciate you taking the time to test this content, and we look forward to your feedback.
Carbot is known for their hilarious line of World of Warcraft animated videos. They are now working on videos for Diablo II and I wanted to share with you guys their update on that.
They have made 4 episodes so far and they are great. These cover a range of topics from high level players joining a game and throwing free loot out everywhere causing mayhem to Blood raven facing off against a fluffy druid.
Blizzard has now added a limit of 30 instances per day to classic wow.
Kaivax – Blizzard Community Manager
As part of our ongoing efforts to eliminate exploitative and automated gameplay, with scheduled weekly maintenance in each region, we’re implementing the following change to our settings on all WoW Classic realms:
You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.
This restriction complements the current limit of 5 instances per hour. Now, when a player enters a dungeon or a raid, the game checks to see if they have entered 5 instances in the last hour or 30 instances in the last 24 hours, and if they have, they cannot enter the instance until enough time has elapsed. This check is across all of your characters on your realm.
These limits only apply to dungeon and raid instances, and do not apply to PvP battlegrounds.
I just found out about Warmane’s new Frostmourne server and wanted to share the info with you.
This is a fresh progressive WOTLK server with seasons. It will reset once a year.
It’s an interesting project that my friends were talking about today.
Below is the announcement which can be found here
Greetings Warmane community,
After many years of dedicated hard work and experience we gathered in hosting great gaming experiences that many can enjoy, we are at a point, once again, where we would like to introduce to you our next project.
We decided that our next realm should be a hybrid of our two most successful realms, Lordaeron and Icecrown. Fusing Lordaeron’s content difficulty that has been modified and adjusted over the years based on countless players’ suggestions and feedback, and Icecrown’s fast-paced gameplay experience.
Due to the indisputable high popularity over the years of Icecrown and in an effort to reduce the queues and player load, we have decided to come forth with Frostmourne, the next realm with the Warmane brand of quality.
Frostmourne is set to release on April 15, 2020.
The next step on our path is to create a seasonal realm. The purpose of this realm is to recreate the experience we are all fond of, but instead of making it a one-way trip, we will create a seasonal journey from start of Naxxrammas to end of Ruby Sanctum for everyone to enjoy. Players interested in raiding content, will be able to enjoy the chase towards sieging Icecrown Citadel from the beginning and compete against other guilds. Players interested in PvP will be able to enjoy an ever-changing meta with gear switching up every season and the best of the best will be able to obtain rewards and fame.
The armory itself will contain per-season specific rankings of players and the top players of each season will receive unique rewards. Season specific goals can change from season to season, assuring a fresh way to compete and different goals can be modified rewarding unique things that were never rewarded before such as achievement hunting, questing and more!
Experience rate will be same as on Icecrown: x7
Raiding content will be tuned as current Lordaeron’s content is tuned. This is not the same as on Lordaeron launch, as we have refined the difficulty over the years considering large amounts of player feedback, striking a balance and achieving content difficulty that is challenging but far from impossible for the average player. This is still in the stage of careful consideration and community feedback is welcome.
There will be two raid resets in one week, one to enable playing on weekdays and one to enable playing on weekends.
Crossrealm will be activated for battlegrounds, but various measures will be in effect to ensure that players you find yourself against or allied with will be on equivalent standing in terms of gear.
Marketplace will be similar to Icecrown model.
Character trading and the trading system will be available as on Lordaeron.
Characters will be moved to Icecrown, once the season ends, assuring a fresh competitive realm each time a new season starts.
The season is set to last 12 months. The content will be divided in four tiers. The content of the first tier will be available on day one. Every three months, the content will progress further.
Time after launch – Content released
Day One – Naxxramas, Vault of Archavon (Archavon), Eye of Eternity, Obsidian Sanctum, PVP Season 5
3 Months – Ulduar, Vault of Archavon (Emalon), PVP Season 6
6 Months – Trial of the Crusader, Vault of Archavon (Koralon), Onyxia, PVP Season 7
9 Months – Icecrown Citadel + Ruby Sanctum released once Icecrown Citadel Heroic is cleared, Vault of Archavon (Toravon), PVP Season 8
The aim of this realm is to bring a breath of fresh air into the expansion we all hold very dear. Our team has been hard at work, further perfecting all areas of our WoTLK realms. We are aiming to assure mint perfection, in all areas of the game and with the experience and mountains of feedback we have received from managing our other WoTLK realms, we know that we are able to achieve it. All of the work invested in this realm, will be applicable to all our other realms where appropriate.
Over the five weeks since we launched WoW Classic, we’ve continuously monitored realm populations and utilized layering when necessary to handle launch populations. As we’ve said before, we will have all realms on a single layer before introducing world bosses, and a great deal of progress has been made toward that goal.
First and foremost, players have leveled up and spread out around the world. This allowed us to accommodate more players per layer, which means fewer layers required per realm. The last time a server in this region had more than three layers was the first week of September, and almost all realms reached two layers shortly after that. This includes high population realms such as Faerlina, which has had only two layers for three weeks now.
Along the way, some select realms reached their end-state of a single layer, and we locked that in. With a change we made earlier this week, the following WoW Classic realms are now permanently set to one layer:
Be on the lookout for another change that we will make in the coming days: soon, realms that are operating with more than one layer will indicate that on the realm selection screen. Those realms will say “Layered” in the realm list. Thereafter, you’ll only see the Full/High/Medium/Low markers for realms that are permanently set to one layer.
We plan to move more realms to a single layer over time, and we will continue to offer free character moves to balance populations and manage login queues. In order to avoid queues in the future, we encourage you to use that service as soon as possible.