This is a Hunter Pre-Raid Best in Slot list for The World of Warcraft Wrath of the Lich King expansion. You should be able to begin raiding Naxxramas by acquiring one thing for each equipment slot on this list.
This is a Rogue Pre-Raid Best in Slot list for The World of Warcraft Wrath of the Lich King expansion. You should be able to begin raiding Naxxramas by acquiring one thing for each equipment slot on this list.
Welcome to our PVP Subtlety Rogue guide for WoW WotLK. This guide will show you what you need to know to play the Rogue class as Subtlety. If you follow this build you should be king of the arena in no time.
Talents
This is the popular Subtlety PVP Build. It can be tweaked based on your play style but this is a great starting point.
Cast Wound Poison VII on your Main hand and Crippling Poison on your offhand. Also, Daggers are your friend. Ideally, your main hand is 1.8 attack speed and your Off-hand is 1.4 attack speed.
Welcome to our PVP Assassination Rogue guide for WoW WotLK. This guide will show you what you need to know to play the Rogue class as Assassination. If you follow this build you should be king of the arena in no time.
Talents
This is the popular PVP Assassination Build. It can be tweaked but is a solid foundation.
Cast Wound Poison VII on your Main hand and Deadly Poison VIII on your offhand. Also, you should be using Daggers as Assassination. Ideally your main hand is 1.8 attack speed and your Off-hand is 1.4 attack speed.
Welcome to our PVP Combat Rogue guide for WoW WotLK. This guide will show you what you need to know to play the Rogue class as Combat. With this setup you should be king of the Arena in no time!
Talents
This build is Combat/Sub, it utilizes Riposte and Ghostly Strike. This build has improved stealth.
There is an 17% chance for a spell attack to miss a level 83 Boss.
(Poisons are regarded as spells!) Your hit cap is 315.
If you wanna read more about rogue caps then click here.
Stat priority
1. Hit [315]
2. Expertise [26/26]
3. Haste [4k AP>Haste] Haste will become useful when you get to have over 4,000 AP.
4. Crit [Critical Strike Rating not Agility]
Stats Conversion
Rating
Conversion to 1%
Expertise
32.78998947
Hit
32.78998947
Spell Hit
26.23199272
Critical Strike
45.90598679
Haste
32.78998947
Armor Penetration
13.99572719
Agi to Crit
83.33333333
Items
Try to avoid armor penetration. Your main dps comes from poisons which are spells. Get trinkets with haste bonus. Items with bonuses like this Charge of the Eredar are the best and items with bonuses like this Chewed Leather Wristguards are the worst.
Talents
Assassination (51 points)
Tier 1
Malice (5/5) – Increases your Critical Strike chance by 5% (1 per point). This is a very powerful talent to be in a first tier, and that’s why this isn’t skipped by any Rogue, regardless of Spec.
Tier 2
Ruthlessness (3/3) – Gives your melee finishing moves a 60% chance to add a combat point to your target. Assassination rogues rely on fast generation of combo points rather than pure energy regen like Combat.
Puncturing Wounds (3/3) – Increases the critical strike chance of your backstab ability by 30% and the critical strike chance of your Mutilate ability by 15%. We’re taking this solely for the Mutilate crit.
Tier 3
Lethality (5/5) – Increases the critical strike damage bonus of all combo moves by 30%. This won’t improve our white DPS, but 30% on Mutilate is too huge to ignore.
Tier 4
Vile Poisons (3/3) – Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 30% chance to resist dispel effects. As an Assassination Rogue, we’re always going to have poisons on both weapons (really, all rogues should), and Envenom is our main finishing move, as it will refresh Slice and Dice with a talent we’re taking later. Buffing the damage of both is a must.
Improved Poisons (5/5) – Increases the chance to apply Instant and Deadly Poison to your targets by 10%. We’re going to be using both of these poisons at all times. Poisoned targets take more damage from Mutilate, the poisons themselves, and it’s necessary to use Envenom.
Tier 5
Cold Blood (1/1) – When activated, increases the critical strike chance of your next offensive ability by 100%. A guaranteed crit. Take it and use it as often as possible. I tend to save mine for 5 combo point envenoms, which can crit for 15k+.
Fleet Footed (2/2) – Reduces the duration of all movement impairing abilities by 30% and increases movement speed by 15%. This does not stack with other movement speed increasing effects. Reducing the amount of time that you spend moving from target to target will increase your overall DPS. You can also get this from the foot enchant Tuskar’s Vitality. If you go that route, take these two points and place them elsewhere in the tree.
Tier 6
Seal Fate (5/5) – Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point(20% chance per point). Between talents, buffs and abilities, Mutilate is going to crit a fair number of times, so we’re taking this for much faster combo point generation.
Murder (2/2) – Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin targets by 4% (2% per point). Unfortunately this doesn’t increase damage against undead, but we still see these types of mobs a lot in Wrath, so you’ll still get that 4% increase a fair amount of the time.
Tier 7
Overkill (1/1) – While stealthed and for 20 seconds after breaking stealth, you regenerate 30% more energy. As Combat, it makes sense to run around outside of stealth to start rotations, as opening with Sinister Strike is often the most efficient way to start combat. However, with this talent, it makes sense to open from Stealth whenever possible. This basically functions as a weaker version of Combat’s Adrenaline Rush. When killing trash, it’s generally available on every pull, and on bosses, you can use Vanish offensively to activate it multiple times in a fight.
Tier 8
Focused Attacks (3/3) – Your Melee critical strikes have a 100% chance to give you 2 Energy. You crit with your white hits more often than you think. This provides a much needed infusion of extra energy.
Find Weakness (3/3) – Offensive ability damage increased by 6%. This ability is a flat 6% increase on all damage abilities you use, so you should definitely take it.
Tier 9
Mutilate (1/1) – Instantly attacks with both weapons for and additional 181 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points. You can’t be a true Assassination Rogue without taking this talent, as the tree is really built around it now. True it is expensive at 60 energy (unglyphed), but it does massive damage and awards 2 combo points (3 if it crits).
Master Poisoner (3/3) – Increases the critical hit chance of all attacks made against any target you have poisoned by 3%, reduces the duration of all poison effects applied to you by 50% and increases the bonus chance to apply Deadly Poison when Envenom is used by 45%. The raid wide critical buff is nice, but a ret paladin will also provide the same buff. The poison duration reduction is also nice but we’re taking this for the increased chance to apply deadly poison. Having this talent will pretty much guarantee that you have 5 stacks up almost all the time. If you do roll with a Ret Paladin and want to take Turn the tables on the other side of this tier, that’s cool too.
Tier 10
Cut to the Chase (5/5) – Your Eviscerate and envenom abilities have a 100% chance to refresh your Slice and Dice to its 5 combo point maximum. This was one of the best improvements that Assassination got in Wrath. If you Envenom with 1 combo point, it not only does the Envenom damage, but you’ve just hit a 5 combo point Slice and Dice as well. The only caveat is that Slice and Dice must already be up first.
Tier 11
Hunger for Blood (1/1) – Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 minute. We’ll be using Garrote and Rupture if needed, so there’s your bleed effect. This buff should be kept up at all times.
Regarding reapplying Hunger for Blood, it is worth mentioning that MM hunter crits will also proc a bleed that can be used for that purpose.
Combat (13)
Dual Wield Specialization (5/5) – Increases the damage done by your offhand weapon by 50%. This is a buff to offhand damage, which includes the offhand damage from Mutilate. We’re taking it mainly to get deeper into the tree; plus, it’s a prereq for Close Quarters Combat.
Precision (5/5) – Increases your chance to hit with weapon and poison attacks by 5%. The hit penalty for dual wielding is simply too high for any PvE Rogue build to skip this talent.
Close Quarters Combat (5/5) – Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%. because you’re using two daggers, you’ll get 5% extra crit on all direct damage you do.
Lightning Reflexes (3/3) Increases your Dodge chance by 6% and gives you 10% melee haste. The dodge is nice, but we’re mainly taking this for the haste buff. This will cause your Deadly Poison to proc more often, which will in turn increase your Instant Poison procs. Additionally, this means more white damage, and more Energy from Focused Attacks.
Subtlety (7)
Relentless Strikes (2/5) – Your finishing moves have a 8% per combo point to restore 25 Energy. A 40% chance to get free energy every time you use a 5 point finisher and a 32% chance with a 4 point finisher.
Gems
Meta Relentless Earthsiege Diamond
Yellow Quick King’s Amber
Red Stark Ametrine if you’re under 4k AP then gem red sockets with Bright Cardinal Ruby
Blue Forceful Eye of Zul only when the socket bonus is with agility. T9 geared rogues will benefit more from full AP gemming, and as they gain gear from ICC, Haste overcomes AP in EP and becomes the best stat. Why? Haste EP’s improves as your AP increases. Therefore, once you’re decked out in T10, you will benefit the most from mixing AP gems with Haste. AGI vs AP? The reason why you should never gem agility is because 1 agility equals to 1 AP, 0.012% Crit, and 0.024% dodge. It gives a little crit bonus (works on yellow and white hits, does not affect poisons) but it surely is not better than AP gem because poisons benefit from AP and Critical Strike Rating only.
At high gear levels, it is possible to run into crit cap issues – sometimes quite severely. Hence, it is not uncommon to need some hit both on gear and in sockets to mitigate this problem. This also makes crit (and to a lesser extent, agi) somewhat less desirable as a stat (as it means you need to socket more hit to cover it).
This class is pretty awesome to play but pretty expensive if you want to get your dps to the top. It’s because you need a lot of Potion of Speed .
3 things you must know before reading the rotation section 😛
1. You need to keep up your Hunger For Blood (HFB) all the time(8% dps increase).
2. Keep up the Slice and Dice (SND). This part is easy because every time you cast Envenom your SND gets instantly back to maximum buff time which means you only need to apply this buff once at the start and never use it again when you’re in combat. This awesome thing comes from your talent tree called as Cut to the Chase .
3. Try to time your Envenom . Don’t spam it. Use this only when the last one runs out. Use Envenom only with 4 or 5 combo points.
Rotation Close or hide recount for the fight! Less stress, more fun.It’s huge distraction (For example imagine yourself watching the recount, seeing you’re first with big numbers. But one moment you’re dropping down like to 6th place. From that moment you might start focusing more on recount than on your rotation. You might get discouraged and you might start to make mistakes).
Keep your eye on cooldowns, combo points and never let the energy to the maximum.
When there’s no warrior or druid in your party/raid then you have to use Garrote and Rupture to apply Hunger For Blood (works only with bleed effect).
I’ll use seconds for timing the skills you’ll have to use for the best rotation there is.
Mutilate use it twice if needed to get 4 or 5 combo points Because you have all your trinkets and abilities on proc at start. You’re with highest ap at start always. Envenom
This is basicly all what you do from start to the end of the fight.
Mutilate use it twice if needed to get 4 or 5 combo points Because you have all your trinkets and abilities on proc at start. You’re with highest ap at start always. Envenom
This basicly all what you do from start to the end of the fight.
Trinket 3- Mark of Norgannon really good on some fights as well, but you need to regem or carry with you 2 parts of the same gear with ap instead of exp gems. (os +3d ->)
gem 20 agi in all free slots,32 ap if you cant afford. JC-2expertise 1ap JC gems alliance/3exp gems as horde
T8 Pre-Hardmode Assassination Bis List: Engineering/JC
I’ve done some testing on PTR as I was attempting to find out what weapons would give better results. Since I was already there I ran a set with your proposed BiS list to see what the difference was. To make it somewhat consistent I ran with 2 million damage intervals, self bleeding, and absolutely zero external buffs. I assumed that as per chemical titration, 4 attempts at testing were sufficient. Here are the results:
Your BiS list:
Attempt 1: 3669 DPS
Attempt 2: 3599 DPS
Attempt 3: 3619 DPS
Attempt 4: 3641 DPS
Average: 3632 DPS
My BiS list with 2x :
Attempt 1: 3874 DPS
Attempt 2: 3921 DPS
Attempt 3: 3869 DPS
Attempt 4: 3901 DPS
Average: 3891.3 DPS
My BiS list with 1x and Webbed Death :
Attempt 1: 3813 DPS
Attempt 2: 3809 DPS
Attempt 3: 3789 DPS
Attempt 4: 3796 DPS
Average: 3801.8 DPS
My BiS list with 1x and Murder :
Attempt 1: 3328 DPS
Attempt 2: 3543 DPS
Attempt 3: 3467 DPS
Attempt 4: 3497 DPS
Average: 3458.8 DPS
Discussion: I had a feeling in the back of my head that using two would be better, but never tested it. Now that I have it seems to be yielding better results. Our 2nd rogue managed to get his hands on two of these bad boys and has greatly improved his DPS. 16k on Thaddius was quite a shock.
Conclusion: Have any rogues parsed 8k on Patch? Not quite. However, in the same raid you manage to do less on other bosses than us. Excuses aside, if you want somebody to accept your results as valid, consistency is vital. I am also quite sure that the numbers above, as well as in our logs, will not convince you of anything. How could they? When I ignored all-so-important secondary stats… Feel free to test it yourselves. As for “your” list, it has just been posted in the most viewed assassination rogue thread, which in a few months will be completely obsolete and we can begin this dance once more. 🙂 So if the stupid want to be lead by the blind, who am I to stop them. As far as I am concerned, my input here has concluded.
Poweraura
Will update soon…
I suggest to download poweraura addon so you can track your skills. I will upload the codes when I can.
This is a guide for maximum dps. I didn’t make any expetions for it.