PVP WotLK Retribution Paladin Guide (Short)

Welcome to our PVP Retribution Paladin guide for WoW WotLK. This guide will show you what you need to know to play the Paladin class as Retribution. With this setup you will be king of the arena in no time!

Talents

This is the standard Retribution Paladin PVP Build.

Retribution Paladin PVP Build

Glyphs

Major Glyphs

Other Viable Major Glyphs

Minor Glyphs

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants based on your gear but these are the standard enchants.

Stat Priority

  1. Hit rating (8% for raids, 263 rating)
  2. Expertise (26 is cap, 213 rating)
  3. Strength
  4. Critical Strike
  5. Agility
  6. Haste

You need 8% hit rating to never miss bosses. Expertise reduces the chance of your attacks being dodged or parried. you need 26 expertiese or 213 expertise rating to hit cap. Once you hit expertise cap bosses will not be able to dodge your attacks.

Your primary stat for this build is Strength because it provides attack power and scales with raid buffs. Critical strike rating is also a very significant DPS boost. Agility increases our critical strike rating which makes it a decent stat. Lastly we have haste which is useful primarily because it increases our auto-attack frequency.

Rotation

PVP situations don’t usually allow for a rotation so I’m going to list some gameplay tips instead.

Your opponents should always be as debuffed as possible. This will make it harder to dispell your CC’s when you use them. Every time you land a crit you get an instant Flash of Light thanks to The Art of War. Judgement has a high critical strike chance, this makes it great at letting you cast instant Flash of Light‘s.

Almost never use Holy Light to heal. It costs a ton of mana and also has a long cast time making you vulnerable to interrupts. Don’t forget that you can heal with Divine Storm though.

Using Avenging Wrath with your trinkets can lead to deadly burst dps. You should coordinate this combo with your teammates to secure a kill.

PVE WotLK Retribution Paladin DPS Guide (Short)

Welcome to our PVE Retribution Paladin guide for WoW WotLK. This guide will show you what you need to know to play the Paladin class as Retribution.

Talents

This is the standard Aura Mastery spec. It has all of the core Retribution talents and Divine Intellect, and Aura Mastery from Holy.

Retribution Build (Aura Mastery)

This second build is a Divine Sacrifice build. This build is recommended for progression rading with a serious guild. This build is lower DPS with higher raid survivability thanks to Divine Sacrifice.

Retribution Paladin Build (Divine Sacrifice)

The first spec, Aura Mastery, is higher DPS and generally recommended.

Glyphs

Major Glyphs

Minor Glyphs

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Relentless Earthsiege Diamond requires 1 of each color to be activated, after activating it fill the rest of your sockets with Bold Cardinal Ruby.

Enchants

You may need to adjust your enchants based on your gear but these are the standard enchants.

Stat Priority

  1. Hit rating (8% for raids, 263 rating)
  2. Expertise (26 is cap, 213 rating)
  3. Strength
  4. Critical Strike
  5. Agility
  6. Haste

You need 8% hit rating to never miss bosses. Expertise reduces the chance of your attacks being dodged or parried. you need 26 expertiese or 213 expertise rating to hit cap. Once you hit expertise cap bosses will not be able to dodge your attacks.

Your primary stat for this build is Strength because it provides attack power and scales with raid buffs. Critical strike rating is also a very significant DPS boost. Agility increases our critical strike rating which makes it a decent stat. Lastly we have haste which is useful primarily because it increases our auto-attack frequency.

Rotation

Retribution Paladins have more of a priority list than a rotation. The priority list is listed below.

  1. Hammer of Wrath 
  2. Judgement 
  3. Crusader Strike 
  4. Divine Storm 
  5. Consecration 
  6. Exorcism
  7. Holy Wrath

Other than that, just use any skill as it comes off cooldown.

PVE WotLK Protection Paladin Tank Guide (Short)

Welcome to our PVE Paladin Tank guide for WoW WotLK. This guide will show you what you need to know to play the Paladin class as Tank.

Protection Paladins are good AOE tanks that have good damage mitigation. The take less damage than a Druid/Death Knight so mixing in a shield tank will really help your healers out.

Talents

Firstly, we have a build with just the core 56 talent points which are required as a prot paladin tank regardless.

Prot Paladin Core Talents

This 2nd build is the first “core” build filled out with Retribution talents to complete the build. The retribution talents give us better threat generation.

Prot Paladin Build (high threat)

Glyphs

Major Glyphs

Minor Glyphs

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Insightful Earthsiege Diamond requires 2 blue and 1 red gem to activate. After you activate your meta you can either stack Solid Majestic Zircon for health or gem for stats depending on what you need/prefer.

Enchants

You may need to adjust your enchants based on your gear but these are the standard enchants.

Stat Priority

  1. Defense (540 is def cap / required to raid)
  2. Stamina
  3. Armor
  4. Hit rating (8% for raids)
  5. Expertise (26 is cap)
  6. Strength
  7. Dodge/Parry
  8. Block

You will need 540 Defense to be capped in raids. Keep in mind, this is 540 “Defense”, not defense rating. For raids you will need 8% hit, which is 263 hit rating. For dungeons you will need around 5%, which is 164 rating. Expertise cap is 26 which should be pretty easy to hit with the help of Combat ExpertiseGlyph of Seal of Vengeance and racial weapon passives.

Rotation

Protection paladins follow the 969 rotation. This rotation contains 5 skills total. The first two skills have a 6 second cooldown and the other 3 skills have a 9 second cooldown. You use a 9 second CD skill then use a 6 second CD skill and work your way down the list alternating.

9 second skills

6 second skills

PVE WotLK Holy Paladin Healer Guide (Short)

Welcome to our PVE Holy Paladin guide for WoW WotLK. This guide will show you what you need to know to play the Paladin class as Holy. If you follow this build you should be topping the healing charts in no time!

The beauty of a holy paladin is their large heals combined with great survivability. When other healers may fall over dead, you will still be there, healing the tank to the bitter end. Holy Paladins make great tank healers by the way.

Talents

This is the common holy paladin build. It takes Divinity from the Protection tree to increase all healing by 5%. It also takes Conviction from the Retribution tree for the extra 5% critical strike chance.

Holy Paladin PVE Build

Glyphs

Major Glyphs

Minor Glyphs

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Insightful Earthsiege Diamond requires one of each color gem to activate. This is why we need 1 red gem and 1 blue gem. Nightmare Tear is another option to activate your meta gem.

Enchants

You may need to adjust your enchants based on your gear but these are the standard enchants.

Stat Priority

  1. Intellect
  2. Spell Power
  3. Haste (676 soft cap)
  4. Critical Strike

Intellect is the main stat for Holy Paladins because it increases the size of your mana pool. Holy Light requires a lot of mana per cast, which is why we need a large mana pool.

You could use Flash of Light as your primary healing spell instead of Holy Light and this would change your primary stat from Intellect to Spell Power but this doesn’t work as well for end game content.

Rotation

Healing only one tank

Cast Sacred Shield and Beacon of Light on the tank and use Flash of LightHoly Light and Holy Shock to heal everyone else.

Healing Two tanks

Cast Sacred Shield and Beacon of Light on one of the tanks and continually cast Holy Light & Holy Shock. If you are running out of mana use Flash of Light.

Lower Gear healing

If you have a lower gearscore, you are probably going OOM in most fights. You should switch to Flash of Light as your primary healing spell and use Holy Light occasionally to get the Light’s Grace buff.

WotLK Paladin Prot Guide

Introduction

Most of you might know me in Ragnaros (Horde Side) as Pyroching or just Pyro. As most of my friends and fellow guildies know, I was coached by one of the best (if not the best) protection paladins on this server known as Talarina. After several months of information exchange between each other about Protection Paladins, I’ve decided to make my own guide about this so polemical class. Keep in mind that this will be a specific guide for Warmane and not with influences from Retail, since, some issues are still broken in several aspects. With this, let’s start;

 

Table of Contents

• Top Priority Stats
• Build Types & Glyphs
• Enchanting & Gems
• Rotation
• Random Questions (FAQ)
• Gear Issues

 

Top Priority Stats

After several hours, days, even months (!), I’ve come to a really basic result. Armor will always be superior to Stamina. With this:

Armor > Stamina (Based on fights of course).

There’s a lot of discussion with this with people stating that stacking Stamina on a Protection Paladin is the way to go. They’re wrong. Completely wrong. When you take the choice of going for a so called “Full Stamina” build you’re wasting a lot of stats that will be needed on the table in most of the fights. Going with the so called “Full Stamina” build just means that you will NOT be a healer friend. How you ask? You will take more damage and you won’t be able to MITIGATE (record this word, we’ll use it several times in this guide) most of the damage that an armor based protection paladin can.

Now here’s a typical statement: “Oh, but Stamina gives you more HP that means you can handle more damage “
The answer to this is…: NO! Bringing this to short and really simple terms it’s just an optical illusion. You won’t be able to handle more damage. In fact, each swing from a boss will drop you down to your knees faster. You will stress your healing group without any kind of need.

One major point though: With this I’m not stating that you SHOULDN’T have a Stamina Set. In fact, you should. There are certain fights where you can use and grab stamina pieces. In fact, there’s one crucial point in this guide: There isn’t a proper BiS Set List!

With this said, here’s how I prioritize the stats in Warmane;

Stamina: It is in fact a top priority. But not over Armor. With this said – I’m referring myself to the gemming process and pieces selection. 1 point in Stamina will give us something like 10~11 hp per point (without buffs involved in the process).

Armor: This is our top priority hands down. Armor will shine in most of the encounters through the end game raiding content. For example, an encounter with Lich King where most of his direct damage is Physical apart from Soul Reaper (even that is Hybrid, where you still take Physical Damage with Shadow Damage).

Agility: Now this is where most of the people don’t understand the concept of Agility on Protection Paladins. And I’ll explain: Each point of agility that a Prot Paladin has will give him Armor (Beautiful, right?) + Dodge + Crit. Dodge, as it says, will help us with the damage mitigation (even with the ICC Debuff) and Crit will help our threat scaling. It is in fact a beautiful stat for Protection Paladins. But, keep in mind, we will only gem Agility and not gear ourselves with Agility Gear like crazy.

Defense Rating: This is one of the most “ignored” stat in Warmane besides the so called cap. It is never bad to have more Defense Rating than what you should. Let me explain you why: Protection Paladins have a crucial Talent called Ardent Defender that will give you a “Second Life”. That same talent will heal you based on your Defense Rating (Yes, Defense Rating does scale this same talent – But keep in mind it scales until 30% of your maximum HP. Keep in mind as well that thanks to a Warmane bug when you get one shot, this same talent, will bring you up to 100% hp. It is not properly scripted so we have to had this “bug” to the table). So it really isn’t that bad to go past the so called 545 cap. It will still benefit you in that aspect (and several others).

Dodge Rating: As we know, this is one of the most unpopular stats for tanking. In the end game raiding, referring myself to Icecrown Citadel again, we have the Dodge Debuff that will drop our Dodge Rating with the value of 20%. With this said, Dodge is not a viable solution for most of the fights since we will drop 20% of it’s value as soon as we step inside of ICC. But! That doesn’t mean you can’t make a proper balanced stat of it. Dodge will still influence your fights inside ICC even if it’s nerfed with the debuff. With this said, don’t ignore the stat completely.

Block Value: Block Value is one of the stats we must keep in mind as well. Please, remind yourself: Block Value is NOT the same thing as Block Rating. Block Rating increases the percentage of blocking attacks. Block Value is the amount of damage you block. With this said, for certain fights, you can try to bet on the Block Value itself. Fights like Lich King this stat can be really important, and sometimes, a life savior. People tend to ignore it but if you really want to be optimal, this is one of the things that might save your life and make your life easier for the healers as well. It’s another chunk of mitigation that you get.

Parry: Parry works similar to the Dodge Rating. So long story short it has the same output as the dodge rating; Sadly, in Warmane, it doesn’t work properly. It is still kinda buggy. It acts like a dodge itself and it doesn’t give the devolving hit after the parry itself. But then again, it’s a stat that we will try to be balance with others when you make a proper stat balance.

Strength: Strength gives us several aspects. For one, it raises our Block Value for something like 0.7 per 1 Strength. Strength will also increase your Spell Power that will influence the damage output from several spells from your rotation. Although, keep in mind, that too much strength will give you diminishing returns. So that’s one of the main reasons why you don’t gem Strength + Stamina all the way. Once you get near the so called Block Value Cap there’s no point in keep it going. Strength is really good if you’re having threat issues thought (but you really shouldn’t have threat issues).

 

Caps

 

Hit Rating: 263 or 8% Total.

Defense Rating: 540. There is a huge discussion and you will find a lot of people that state that you need 545 Defense Rating to be capped. And that’s a myth. You only need 540 no matter what. Those 5 points won’t make a proper difference. Still though, with the gear itself and with the gemming you will do it will go through the 545 number. So it doesn’t even matter. Consider yourself ICC ready, for example, when you hit the 540 cap.
Expertise: In theory, it should be 26. But to be fair, 21 is quite enough. You won’t get parried (even with the latest fix – Tested this for about 2 hours. After the count of 50 swings I got parried twice on Lord Marrowgar) and you won’t miss your attacks. ‘Cause to be fair, in fully cap to be Parry Capped (influenced with the Expertise itself) you’ll need 56 points in Expertise, which is not viable at all if you make the math (not even in Retail). So I’ll call it as a cap of 21.

Block Value: This is one thing that most of the players don’t pay attention to. But this is extremely important. There’s a value that you want to reach no matter what; Somewhere between 2500 and 2600 Block Value – This is the cap that you want in a Raid. After those 2600 you’re starting to waste stats. When you get to that cap you should start considering in going for things like armor.

 

Threat Issues

 

Expertise: This is your best friend no matter what. You’ll find yourself Expertise capped when you’re rocking Mithrios and the Glyph Seal of Vengeance. If you’re not an owner of the weapon Mithrios don’t be afraid of rocking some Expertise Rating gems to your set. It won’t hurt you; In fact it will help you quite a bit. So don’t hesitate.

Strength: If you pay attention, you’ll notice that Strength is in every single one of your tanking pieces. Why you ask? Simple! Strength is your second best friend for threat generation. It will give you, when full buffed, Attack Power, Spell Power and even Block Rating. All that a tank needs right? Keep in mind that it has a diminishing return though. So this is why you don’t gem it, since the gear itself, will throw you up in the cap (somewhere between 2500 and 2600 Block Value – Keep in mind that Block Value is indeed a nice thing but please don’t try to rush for it. You will lack the rest of the stats if you actually do that) that you need. Plus, as far as it goes, once you’re fair geared you won’t have that much threat issues anymore.

Block Value: As I stated above in the post, this is one life savior. But it also counts for your threat since your Holy Shield ability damages your attacker. So this is, as well, one of your threat helpers.

 

Build Types & Glyphs

 

As we know there are several builds. I will go for three specs that are literally the specs that I use personally. Each spec has it’s own explanation and why and when you should use them;

“Cookie Cutter Spec”

A good spec for starters. This has the “whole package”. In this spec you can find the Seal of Command for when you’re having issues with threat with multiple targets. Many people call this the traditional spec. Personally, I don’t use it since I don’t use Seal of Command myself.

“Talarina & Pyroching Spec”

This is my personal spec. In this Spec I drop Seal of Command since I don’t really like to tank with it. Using Seal of Corruption I can hold agro from multiple targets (Press Tab – It’s your best buddy!) from BiS toons. No matter what fight it is. Keep in mind in raid comps you will have classes that can help your threat generation as well. This is the most balanced spec that I’ve used and I’ve seen so far.

“Lich King – Main Tank ONLY”

This is a personal spec for Lich King. As the title says – MT only. This spec has the goal of betting in survival & mitigation. While we still have all of the raid & personal defensives that we need we also get ourselves more optimal for the LK fight itself. Keep in mind that most of the damage is indeed physical.

“Lich King – Off-Tank Adds Control with Crusader Talented”

“Lich King – Off-Tank Adds Control with Seal of the Pure Talented”

These are also a personal spec for Lich King. As the title says – OT Adds Control. This specs are literally built up to make sure that all the Adds are under control and also to help us develop a better mitigation of the damage output from those same mobs. I don’t really use Seal of Command ‘cause Seal of Corruption by itself does the job. If you need Seal of Command to hold the threat of so many adds you’re probably doing something wrong. You shouldn’t really need it no matter what. You have the time needed to deliver the damage output that you need for your threat to rise up and hold the adds properly. Again – The Tab key is one hell of a friend to target multiple targets quickly.

The main difference between both is really a preference scheme. In one we have Crusader Talanted and in the other we have Seal of the Pure Talented. In overall it all comes up to your personal preference.

 

Glyphs


As for Glyphs I’ll say that it really depends in several aspects – If you feel concerned about your threat or if you want to mitigate your damage. With this I’ll say that we have a good pack:

Mitigation Pack;
Glyph of Divine Plea (3% damage reduction. A MUST HAVE!)
Glyph of Seal of Vengeance (Helps you in the expertise issue.)
Glyph of Righteous Defense (Those 8% will make the difference. With this you can invest more time in the Armor stack through gems for example).

Minors
Glyph of Sense Undead (1% damage increase with all abilities while fighting undead – ICC is filled with undeads)
Glyph of Lay on Hands (Reduces in a good portion the cooldown of our ability Lay on Hands. Always a good thing to have.)
Third minor is really a pessoal thing. So decide what minor you want to use in this spot!

Threat Issues
Glyph of Seal of Vengeance (Same explanation as above.)
Glyph of Judgement (10% damage increase whenever you cast your judgements. Kindly nice.)
Glyph of Consecration (Simple: Consecration lasts more time and the cooldown is reduced)

SITUATIONAL
Glyph of Holy Wrath (Yes. You might need this. Specially when you’re solo tanking Lich King and you need that stun available to stop the Shamblings from hitting you with Shockwave. This might help you when you have hunters that are struggling to do a proper Tranq shot, for example).

 

Enchants & Gems

 

As the title says, this is where I’ll tell you how I enchant and Gem myself. This is literally how I believe that it’s the best way to enchant and gem yourself;

 

Enchants:

 

Head: Arcanum of the Stalwart Protector
Shoulders: Greater Inscription of the Gladiator – Is one of your options. This is the one I’m currently using. You can also use:Fortitude of the Scourge or Greater Inscription of the Pinnacle
Back: Scroll of Enchant Cloak – Mighty Armor
Chest: Scroll of Enchant Chest – Powerful Stats or Scroll of Enchant Chest – Super Health – I’m not including the Defense Rating enchant since you won’t need that Defense Rating in overall perspective.
Wrists: Scroll of Enchant Bracer – Major Stamina – If you have Leatherworking:Fur Lining – Stamina
Hands: In case you have Engineering: Reticulated Armor Webbing – In case you have Leatherworking: Glove ReinforcementsIn case you don’t have any of them I would highly suggest: Heavy Borean Armor Kit. Yes, I will not recommend the enchant Armsman for a simple reason. Those 2% threat generator are only 2%. It won’t scale. Those 2% threat won’t help you in threat generation that much sadly. Plus the parry rating benefit gets a huge diminishing return so it’s not that worth. You might use it; It’s not awful. But I wouldn’t recommend it when using the calculator.
Legs: Frosthide Leg Armor
Boots: Scroll of Enchant Boots – Greater Fortitude. No I won’t recommend Tuskkar’s Vitality. You’re wasting Stamina for a Minor Run Speed Increase and, to be fair, if you want to be a really good tank you must know where to place yourself no matter what. Besides that you MUST have reflexes no matter what. That minor run speed increase won’t save your life if you don’t know what you’re doing and if you don’t have the reflexes. Your life doesn’t depend on that.
Weapon: Scroll of Enchant Weapon – Mongoose
Shield: Titanium Plating
Rings: In case you have Enchanting, don’t forget to enchant your rings! Enchant Ring – Stamina

 

Gemming

 

So here’s how I believe you should gem yourself. Like this it will make your stats table really balanced and quite all around for every single fight;

Blue Socket: Solid Stormjewel
Red Socket: Shifting Dreadstone
Yellow Socket: Enduring Eye of Zul
Meta: Austere Earthsiege Diamond

Yes, when you’re a fresh Protection Paladin you might consider yourself in gemming Stamina. It is indeed not a bad start. Plus it isn’t bad as well to gem some Strength + Stamina gems as well. Then again – Once you start gearing up you might consider going with the gems listed above. ALWAYS TRY TO GET THAT SOCKET BONUS!

Keep in mind we’re gemming Agility like that because of a really simple fact: Three stats rise thanks to Agility. Dodge + Crit + Armor. Amazing right?

 

Rotation

 

The rotation for Protection Paladins is one of the simplest ones. But, keep in mind, to master the Protection Paladin and to know what to pop and when to pop takes time. As long the time goes you’ll learn the ways of proper tanking and when to pop what. There are a few points that you must keep in mind if you’re starting though:

1. Righteous Fury. NEVER FORGET TO TURN IT ON BEFORE FIGHTS. I’ve already seen tanks fail in Light of Dawn attempts thanks to that. Keep your Sacred Shield & Holy Shield & Divine Plea up all the time. Don’t hesitate. Those are your top priority. You MUST keep them up 100% of the times. Even if people tell you that the Holy Paladin can use Sacred Shield on you (it is true) tell them to shut up. Your Sacred Shield is way stronger and lasts longer. Don’t forget this. Divine Plea is also your best friend; While rocking Glyph of Divine Plea you take 3% less damage plus it restores your mana pool. So keep it up always – You don’t need to spam the cast of it; Your melee attacks will refresh it so try to keep it with an uptime of 100%.

2. As you might notice we have other Threat Abilities such as: Shield of Righteousness, Hammer of the Righteousness, Judgements and Consecration. If you pay attention as well they have a 6 seconds cooldown or a 9 seconds cooldown. There isn’t a really exact order for them, they can be kindly situational. What you really want to do though is to make sure you rotate those Cooldowns properly so you always have one threat ability available to use (it is most likely impossible to be out of cooldowns, lol). What I usually do, follows this order; (10 Seconds to Pull) Sacred Shield > Divine Plea > (Fight Begins) Hand of Reckoning > Holy Shield > Consecration > Hammer of the Righteousness > Judgement of the Light or Judgement of Wisdom if you’re running OOM (Out of Mana) for example – One of those Judgements is fine and situational.

3. You have defensives. USE THEM! They are one of the things that make Protection Paladins really decent. Divine Protection, Divine Sacrifice (don’t forget to cancel the raid effect if you want to use it on yourself) etc.

 

Random Questions (FAQ)

 

Q: Mithrios vs Havoc’s?

Almost all of your abilities benefit from Mithrios, Bronzebeard’s Legacy. And just with this it should be a enough reason to never swap your weapon no matter what. Havoc’s will give you the Crit and the Haste. Yes it does have more weapon damage but it won’t scale on your main threat abilities. And if that’s not enough – Your trading Expertise and Strength for the damage itself. You’re not generating threat has you should. So the answer is Mithrios.
I’ll try to post a picture of threat generation of both weapons soon.

Q: So is Stamina stacking bad?

Not necessarily. For example – Magical damage fights like Blood Queen – It is in fact a good idea to use a Stamina Set. Your armor won’t mitigate much damage but the Stamina will help you survive and endure even more. So with that – It’s a situational thing. You should keep in mind that sets will change according to each fight. There isn’t a proper BiS set list. There is one really balanced set list that you can follow – But that doesn’t mean it’s BiS.

Q: What Set Pieces to Use?

Personally I only recommend a 2 piece for most of the fights. Yes, both have their benefits but I’ll strongly recommend use only 2 piece bonus. And those pieces would be gloves and chest piece. You will get more benefits using off-pieces from raids than the tier pieces + tier bonus itself. Your stats cap will be reached faster with those same off-pieces than with the tier. With this said, the answer is 2 piece.

Q: What about the Libram? What should I use and why?

I would recommend Libram of Valiance. In later game – This is the best libram. In certain fights you might change librams and decide which one fits better for you. But in overall perspective and in end game content Libram of Valiance will rule supreme.

 

Armory Links

 

There are two characters that you can watch for an idea of the gear wise situation;

“Pyro – Still a Work in Progress”

This is my personal toon. Some few changes need to be done specially after the latest tests and it’s still a work in progress. Not fully geared.

“Davidian – Personal point of view of “BiS” “

This is what I can call as personal BiS. This is the gear that I try to optimize my paladin for. With this build we’re literally pushing for the most balanced stats optimization. In overall and using maths this is the gear that you want if you want to see your defensive stats properly balanced. The only change that can be done is swapping Ashen Band of Endless Courage for Juggernaut Band (25 HC). Of course the armor itself from Ashen Band is a huge help since the armor proc is amazing for fights like LK. So it really is a kindly situational change. As I stated in the beggining – There isn’t a proper and truly BiS list for Prot Paladins.
P.S: The owner of the toon is known as Talarina.

You can also see the overall stats that I have using this gemming, glyphing and gear with other of my paladins in this screenshot:

Buffs beings used with the screenshot taken:

Stats with buffs included:

Again this is my OVERALL PERFORMANCE GEAR. Not my armor set, not my stamina set. This is what I believe to be the most balanced set between both – And that’s my main reason of stating that is in fact my preference for all around performance. With the correct procs and fully buffed (ring, libram, weapon enchant) I hit the 45~46k armor without any armor pieces.

EDIT: I’m not trying to be an elitist here. I am just trying to help the new players – With this don’t flame, don’t insult, don’t rage. We all have different oppinions. Constructive criticism is welcome – I’ll be more than willing to give answers and read proper criticism. For you to be wise everyday you shall learn.
If my English fails in any means – I’m sorry but English is my second language. So if it has some misspells or errors in the grammar – I’m sorry.

I’m also adding the different tanking sets that you want to get for each situation. Working on that to make a proper post.

Thanks for reading and thanks for your time! Hope this guide helps you to understand Protection Paladins properly! Enjoy!

Pyro.

Paladin – Ret: Gearlist (Level 80)

Introduction

In the context of this thread, “Best in Slot” means the best items assuming you had access to all 25 man items. Note the point of these lists is not that you only should only equip these items; you should use any upgrade even if it is not listed here. There are many different gear variations that are marginally less dps.
The first two lists are based on all Heroic Mode items and whether you are allowed to use only Plate (Strength based but you can use agility items from quests and vendors) Items or All Items and then the final list uses Normal Mode items only. For people interested in how these lists were determined, the bottom of this post lists the FAQ and the settings that were used in Rawr 2.3.19. Post in this thread or use a private message for further questions and explanations.

Heroic Plate Priority List

 

Item Name    
Head: [Sanctified Lightsworn Helmet] Sanctified Lightsworn Helmet
Neck: [Ahn’kahar Onyx Neckguard] Ahn’kahar Onyx Neckguard
Shoulders: [Sanctified Lightsworn Shoulderplates] Sanctified Lightsworn Shoulderplates
Back: [Winding Sheet] Winding Sheet
Chest: [Sanctified Lightsworn Battleplate] Sanctified Lightsworn Battleplate
Wrist: [Polar Bear Claw Bracers] Polar Bear Claw Bracers
Wrist(Alliance): [Taiga Bindings] Taiga Bindings
Hands: [Fleshrending Gauntlets] Fleshrending Gauntlets
Waist: [Coldwraith Links] Coldwraith Links
Legs: [Sanctified Lightsworn Legplates] Sanctified Lightsworn Legplates
Feet: [Blood-Soaked Saronite Stompers] Blood-Soaked Saronite Stompers
Finger1: [Might of Blight] Might of Blight –
Finger2: [Ashen Band of Endless Vengeance] Ashen Band of Endless Vengeance
Trinket1: [Death’s Choice] Death’s Choice
Trinket2: [Tiny Abomination in a Jar] Tiny Abomination in a Jar
Main Hand: [Glorenzelg, High-Blade of the Silver Hand] or [Shadowmourne] Glorenzelg, High-Blade of the Silver Hand or Shadowmourne
Ranged: [Libram of Three Truths] Libram of Three Truths
DPS: 12,408 (13,430 with Shadowmourne)
BiS Heroic.zip

Heroic All Items Priority List

 

Item Name    
Head: [Sanctified Lightsworn Helmet] Use one 20 expertise gem in this set Sanctified Lightsworn Helmet –
Neck: [Sindragosa’s Cruel Claw] Sindragosa’s Cruel Claw
Shoulders: [Sanctified Lightsworn Shoulderplates] Sanctified Lightsworn Shoulderplates
Back: [Shadowvault Slayer’s Cloak] Shadowvault Slayer’s Cloak
Chest: [Sanctified Lightsworn Battleplate] Sanctified Lightsworn Battleplate
Wrist: [Polar Bear Claw Bracers] Polar Bear Claw Bracers
Wrist(Alliance): [Toskk’s Maximized Wristguards] Toskk’s Maximized Wristguards
Hands: [Fleshrending Gauntlets] Fleshrending Gauntlets
Waist: [Astrylian’s Sutured Cinch] Astrylian’s Sutured Cinch
Legs: [Sanctified Lightsworn Legplates] Sanctified Lightsworn Legplates
Feet: [Frostbitten Fur Boots] Frostbitten Fur Boots
Finger1: [Band of the Bone Colossus] Band of the Bone Colossus
Finger2: [Ashen Band of Endless Vengeance] Ashen Band of Endless Vengeance
Trinket1: [Death’s Choice] Death’s Choice
Trinket2: [Tiny Abomination in a Jar] Tiny Abomination in a Jar
Main Hand: [Oathbinder, Charge of the Ranger-General] or [Shadowmourne] Oathbinder, Charge of the Ranger-General or Shadowmourne
Ranged: [Libram of Three Truths] Libram of Three Truths
DPS: 12,537 (13,708 with Shadowmourne)
BiS Heroic All Items.zip

Normal Plate Priority Items List

 

Item Name    
Head: [Sanctified Lightsworn Helmet] Sanctified Lightsworn Helmet
Neck: [Ahn’kahar Onyx Neckguard] Ahn’kahar Onyx Neckguard
Shoulders: [Sanctified Lightsworn Shoulderplates] Sanctified Lightsworn Shoulderplates
Back: [Winding Sheet] Winding Sheet
Chest: [Sanctified Lightsworn Battleplate] Sanctified Lightsworn Battleplate
Wrist: [Polar Bear Claw Bracers] Polar Bear Claw Bracers
Hands: [Fleshrending Gauntlets] Fleshrending Gauntlets
Waist: [Coldwraith Links] Coldwraith Links
Legs: [Sanctified Lightsworn Legplates] Sanctified Lightsworn Legplates
Feet: [Blood-Soaked Saronite Stompers] Blood-Soaked Saronite Stompers
Finger1: [Skeleton Lord’s Circle] Skeleton Lord’s Band
Finger2: [Ashen Band of Endless Vengeance] Ashen Band of Endless Vengeance
Trinket1: [Death’s Choice] Death’s Choice
Trinket2: [Tiny Abomination in a Jar] Tiny Abomination in a Jar
Main Hand: [Bryntroll, the Bone Arbiter]/[Shadow’s Edge]* Bryntroll, the Bone Arbiter or Shadow’s Edge
Ranged: [Libram of Three Truths] Libram of Three Truths
DPS: 10,859/11,054 with SE (12,660 with Shadowmourne)
BiS Normal.zip *SE is 190 dps better if you can acquire it

For an All Items Normal List, use the Heroic list downgrading to the item level 264 version and 264 Bloodfall.

Ruby Sanctum Patch 3.3.5 Plate Priority BiS

Neck: [Ahn’kahar Onyx Neckguard] =>[Penumbra Pendant]
Boots: [Blood-Soaked Saronite Stompers] => [Apocalypse’s Advance]
Wrist (Alliance): [Taiga Bindings] => [Bracers of the Heir]
Trinket: [Death’s Choice]=> [Sharpened Twilight Scale]

Ruby Sanctum Patch 3.3.5 All Item BiS

Wrist: [Polar Bear Claw Bracers] => [Umbrage Armbands]
Ring: [Band of the Bone Colossus] => [Signet of Twilight]
Trinket: [Death’s Choice]=> [Sharpened Twilight Scale]
Boots: [Frostbitten Fur Boots] => [Apocalypse’s Advance]
Neck: [Sindragosa’s Cruel Claw] => [Penumbra Pendant]

Ruby Sanctum Patch 3.3.5 Normal Mode Plate Priority BiS

Neck: [Ahn’kahar Onyx Neckguard] =>[Penumbra Pendant]
Boots: [Blood-Soaked Saronite Stompers] => [Apocalypse’s Advance]

Frequently Asked Questions

When I load your Rawr file, I get a different result. Why is that happening?
Check all settings to ensure they match the ones listed here such as the delay/wait setting are set to 0.2 seconds. It may also help to download the particular list’s zip file so you get the exact gems/enchants I used. Rawr’s modeling of TAJ and Shadowmourne do not need to be tweaked. If you have Shadowmourne, use this mod FreeMe.zip for more dps.

What is the general trinket ranking?
Tiny Abomination in a Jar(Heroic)>Tiny Abomination in a Jar>Sharpened Twilight Scale (heroic)>Death’s Choice (heroic)>Whispering Fanged Skull (heroic)>Death’s Choice>Sharpened Twilight Scale>Whispering Fanged Skull>Herkuml War Token>Deathbringer’s Will(heroic)>Deathbringer’s Will>DMC:Greatness (Strength)>Needle-Encrusted Scorpion>Banner of Victory

What is the general weapon ranking? This compares all weapons and uses the lists above (so hit/expertise is wasted)
Shadowmourne – > Oathbinder, Charge of the Ranger-General – > Glorenzelg, High-Blade of the Silver Hand – > Bloodfall – > Bryntroll, the Bone Arbiter – > Warmace of Menethil – > Cryptmaker – > Oathbinder, Charge of the Ranger-General – > Glorenzelg, High-Blade of the Silver Hand – > Shadow’s Edge – > Wrathful Gladiator’s Claymore – > Oxheart – > Ramaladni’s Blade of Culling – > Bloodfall –> Hersir’s Greatspear – > Bryntroll, the Bone Arbitert

When do I swap from 2T9 to 4T10?
Using the BiS list with two 258 pieces of T9 (Helm and Gloves), generally it is a dps gain to swap to using the four piece with at one 264 T10 (with the other three 251) in those slots. Using two 245 T9 (Helm and Gloves), it is a dps gain to swap to T10 using four 251 pieces.

How does the ICC raid damage buff affect paladin damage (referred to as Strength of Wrynn for the Alliance and Hellscream’s Warsong for the Horde)?
If affects all damage you deal by 5% to 30% depending on the current buff in ICC (25% in July). It works just like Sanctified Retribution. Rawr has an option to add the various levels of this buff.

What is the best libram?
Libram of the Three Truths is better than Libram of Valiance on a single target if attacking more than 45 seconds and Three Truths is always better for AoE. However due to badge costs combined with a small upgrade, you should not pick it up until you have your 4 piece Tier set first.

Where are the Alliance Lists utilizing the 1% Hit Aura?
If you normally have Heroic Presence, swap out Polar Bear Claw Bracers for [Taiga Bindings] or another bracer without hit rating. Alternatively, you could swap out the neck slot to one without hit rating (such as [Collar of Haughty Disdain]). Note that you may not see any dps increase swapping out your hit items even past the cap (if you do not have a similar item level replacement).

Should I use leather gear since in 4.0 it will be weaker than plate gear?
If you are able to get the good leather, I would go ahead and use it. It is a good idea to pickup strength-based items to help your leveling slightly.

What is happening to ArP in 4.0?
Armor Penetration is changing to Haste or Crit, depending if the item had Crit, then it gets Haste, otherwise you get Crit.

Will I be able to keep my ICC items at level 85?
As you are leveling in Cataclysm you likely will want some of the new Mastery items. It may be the most powerful stat (until a certain point) in 4.0. Other than the Mastery items, your gear with enchants and gems likely means you should keep it until level 83-84.

Assumptions used in Rawr

Professions: Blacksmith/Jewelcrafting (Engineering is slightly higher dps than either of these most of the time, but Rawr does not model it correctly resulting in lower dps in Rawr so it is ignored).
Glyphs: Judgement, Seal of Vengeance, and Consecration
Enchants
Head: [Arcanum of Torment] Shoulders: [Greater Inscription of the Axe]
Chest: +10 stats Back: +22 Agility Wrist: +50 AP Gloves: +44 AP
Legs: [Icescale Leg Armor] Boots: Icewalker or Greater Assault depending on the hit rating of the set.
Weapon Enchant: [Formula: Enchant Weapon – Berserking]
Gems
Normally use [Bold Cardinal Ruby], one [Nightmare Tear], and [Inscribed Ametrine] in yellow sockets that activate a 4 strength bonus (check Rawr for other bonuses to see if it is worth it).
Buffs
These lists use all buffs except for Focus Magic and Heroic Presence; for consumables use Flask of Endless Rage and +40 Strength Food.
Options used:
Fight Length – 60 minutes Mob Type – Undead Seal: Vengeance Target Level: 83
Below 20% time – 18% Stacked Trinket Reset: 1 Target: 1 Time in front of the mob: 0
Consecrate Effectiveness: 100% Bloodlust is checked Target Switches/HoR effectiveness: 0
Priority List:
Use the FCFS priority of Judgement>Crusader Strike>Divine Storm>Hammer of Wrath>Consecration>Exorcism>Holy Wrath (if a valid target). Use the mod clcret to help you follow this priority.
Addressing server/human lag:
Delay and Wait are set to 0.2 seconds to simulate in-game lag and keypress lag (SnowfallKeyPress and G15/Autohotkey will help with these delays).

Paladin – Ret (Level 80)

Gear and stats 

First and foremost, gear is important.
This is the official BiS gear list for 3.3 Retribution.
Alternative link: http://legacy-wow.com/paladin-ret-gearlist-level-80/

A repost of the BiS lists can be found toward the bottom of the guide. They are updated for 3.3.5a, and include 4 different lists.
One for all plate and strength gear that are heroic and Ruby Sanctum loot.
One for all gear types, including leather and agility, and are heroic and Ruby Sanctum loot.
One for all plate and strength gear that are non-heroic and are currently obtainable in-game.
One for all gear types, including leather and agility, that are non-heroic and currently obtainable in-game.

Some ask “Why leather? Why agility gear?”. The question is answered more simply than some may think. Agility grants a Paladin with an incredible amount of melee crit, and the attack power that comes on agility items makes it very worthwhile, and in some cases better than the available plate items by a small margin.

Now, items individually can easily be decided what is better. However, you must think of your gear as a set. This is where specific stats come into play.

Hit rating – You will need 264 hit rating to have 8% hit, which is the “cap”. Meaning that anymore than that is a waste.
Expertise – 26 expertise is the “soft cap” and none past that is required. Some would argue that the number is lower on Molten, but for the sake of the guide, let’s play it safe. The main sources of expertise are on gear, Glyph of Seal of Vengeance, and some race’s special abilities. This stat should never be gemmed for.
Because this is Warmane and Expertise is bugged, you can get away with having 22 expertise instead of 26.

These two stats are what you need to build your gear around. You want to stay as close to the caps as possible. Not be below them or go over them. To maximize your DPS efficiency, you want to aim for a perfect and exact amount if you can. That is why you have to think of your gear as a set, because only certain special setups will be able to obtain this.

Why aim for perfect on these two stats? Having not enough will drop your DPS by an enormous amount. Having too much will limit to an extent the availability of other DPS stats.

The main DPS stats are (and listed by importance):

  1. Hit rating. – 1 and 2 – The specifics for Hit and Expertise can be seen explained above in the guide.
  2. Expertise.
  3. Strength. – This is your primary stat. It provides an excellent amount of attack power (2ap per point of strength without talents and buffs) and scales very very well with talents and buffs.
  4. Crit rating. – Secondary stat. Everyone likes to see big crit numbers, right?
  5. Agility. – A Paladin recieves far more melee crit rating per point of agility than any other class in the game. That is why it is listed here, however, it does not grant any attack power, therefore it is not listed up by strength.
  6. Haste rating. – Haste is useful only for increasing the frequency of your auto attack hits, which makes the value of rather sub-par. It does increase in value by a small bit once you have the 2piece tier10 set bonus that has auto attacks proc to reset the cooldown on your Divine Storm.
  7. Armor penetration. – Yeah, that’s right. Armor penetration is listed here. Many people complain that the stat is not meant for Paladins. While that is true, it just like Leather agility items. It has value not intended by Blizzard. Armor penetration, as I’m sure most of you know, increases the damage output of any and all physical attacks. The argument against a Paladin using this stat is that most of their damage is Holy based. This is also true, but 30-40% of a Ret’s damage comes directly from physical sources, and even more than that damage comes from physical sources, but indirectly. Allow me to explain.
  • Crusader Strike, Divine Storm, and Auto-Attack are all purely physical sources of damage. Now you must realize that many of sources of Holy damage are dependant on your physical damage. For example, your Seal of Command is supposed to do 33% of your weapon damage as Holy damage. Yes, it is Holy damage, and it is based on your weapon damage. But… your weapon damage is what? That’s right. Physical. Similar applies to Seal of Vengeance and Righteous Vengeance, which are both major sources of DPS.

With all that being said, no, armor penetration is not a stat that is good enough to pursue. However, it shouldn’t be avoided, either. As it does still increase our DPS, regardless of how small the amount.

Gems

MetaRelentless Earthsiege Diamond
– Why? – Two reasons. First of all, as already discussed, agility grants a great deal of crit to you. Second, your only other real alternative is basically the same thing, but it requires 2 blue gems. That holds you back on half a red gem. You can activate this meta with a single Nightmare Tear, whereas the other you cannot. Thus allowing you to further increase your DPS slightly.

Nightmare Tear
Always have one of these to activate your meta gem. ALWAYS

Bold Cardinal Ruby
Aside from your meta gem and Nightmare Tear, you will gem these in all of your available sockets. Socket bonuses do not matter in most cases. This gem setup is proven to maximize DPS. The only exceptions is when you have a +6 or +8 strength socket bonus and no blue gems required, unless you wish to place your Nightmare Tear in that blue socket.

Other useful gems include:
Inscribed Ametrine – Used to achieve good socket bonuses only after you are hit and expertise capped.
Etched Ametrine – Only used to reach the hit rating cap if you are not already capped.
Precise Cardinal Ruby – Only used to reach the expertise cap if you are not already capped.
Fierce Ametrine – Can be superior to Inscribed with Shadowmourne and Tiny Abom trinket on sustained targets (crit will remain superior when you have to change targets at regular intervals). Please use RAWR to simulate when these gems are good for you.

I have full BiS Retribution gear. How do I gem it?
This implies full 277ilvl or higher gears. None non-heroic items.
Chest armor – 1x Nightmare Tear and 1x Bold Cardinal Ruby
Gauntlets – 1x Bold Cardinal Ruby and 1x Inscribed Ametrine
All other sockets receive pure strength gems, excluding the meta gem, of course.

Enchants

I won’t cover all profession specific enchants, but if you have the profession, you should know what they are. If you deem them better, then by all means, use them.

Glyphs

Major glyphs:

Minor glyphs:

Consumables:

Spells abilities, and rotations 

Seals
What should you use? Normally you would use Seal of Vengeance/Seal of Corruption on single targets. This seal will be your primary damage seal against single targets, especially bosses.
Seal of Righteousness? This seal now works as intended, and the judgement damage is absolutely massive. I recommend this for single target DPS with weaker gear and shorter fights.
Seal of Command? This seal is bugged, as it only hits the main target of Divine Storm. Seal of Righteousness is competitive with this seal due to it proccing on all Divine Storm targets when Seal of Command does not.

Buffs
To further increase your own DPS, and the DPS of your raid or party! Having a raid or party member without a buff from you is bad. It’s a fail on your part. Don’t do it. I will explain the purpose of each buff, hopefully so that you won’t be confused on how to handle your buffs and end up buffing incorrectly, or not buffing at all.

Blessing of Might and Greater Blessing of Might
aka BoM and GBoM
These are given to physical DPS only. Meaning you do not give it to casters. You may give it to tanks if they already have GBoS or GBoK. Also, if you have a Warrior in your group that is keeping up their attack power shout, then you may wish to talk to him/her about who should do such buffs.
This buff is best used by the following classes:

  • Death Knight
  • Warrior
  • Paladin
  • Rogue
  • Feral Druid
  • Hunter
  • Enhancement Shaman

– And again, it can be given to tanks that already have GBoS or GBoK. This will increase their threat generation.

Blessing of Wisdom and Greater Blessing of Wisdom
aka BoW and GBoW
This buff is obviously only given to characters who have and use mana. Now, this buff is generally considered weak because usually BoK or GBoK is preferred by such classes. However, it is still useful as a secondary buff, and may be used as a primary buff on very weakly geared mana users.
This buff is best used by the following classes:

  • Restoration Druid
  • Balance Druid
  • Hunter
  • Mage
  • Paladin (Especially Holy)
  • Priest
  • Shaman
  • Warlock

Blessing of Kings and Greater Blessing of Kings
aka BoK and GBoK
This buff is attractive to everyone. Especially the players with good gear. The better their gear is, the more they will get out of this buff. Generally this buff is given first to casters, and is a secondary to physical DPS. It is primary for tanks especially because it gives stamina and agility to them.

Blessing of Sanctuary and Greater Blessing of Sanctuary
aka BoS and GBoS
Now, you won’t normally have this spell, but it is important that you understand what it is and what it does. It is primarily given to tanks to increase their survivability through stamina and damage reduction, and also increases their threat generation by increasing strength. Don’t forget that it also grants mana whenever an attack is dodged, blocked, or parried. It is commonly given out to the entire raid mainly because of the 3% damage reduction, as that is the only portion of the buff that stacks with Blessing of Kings. (Or should)

Rotation
This is what we call “FCFS”. That means “First come, first serve”. Meaning that basically… whatever comes off cooldown, use it. However, there is a priority system. Here is a list of the DPS ability priorities.

Lest than 2 parts of T10 :

Item – Paladin T10 Retribution 2P Bonus :

With more than two parts of T10, you get the following bonus:
(2) Set: Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.

Thus, using your Divine Storm cooldown as soon as possible will increase your DPS, as it can always reset with your next Auto Attack. Not using it in time can potentially waste a reset and thus reducing your DPS, thus your Divine Storm??s priority increases and surpasses your Hammer of Wrath, even when the boss is below 20% health.

Item – Paladin T10 Retribution 4P Bonus :

* Judgement of Light (Always on top because it is your source of mana.)
**Hammer of Wrath (Only when a boss is under 20% hp)

Other spells, abilities, utilities, and cooldowns.

  • Holy Wrath – Useful for additional DPS and some helpful crowd control for the tanks on undead and demon mobs. Also is additional DPS against bosses when everything else is on cooldown, but does not stun bosses.
  • Divine Plea – Useful if you are having problems keeping your mana up.
  • Lay on Hands – Keep an eye on tanks and healers. You may save one of their lives with this spell. This spell will also grant mana to the person you cast it on.
  • Sacred Shield – I commonly use this on myself to mitigate AoE damage, but if there is no Holy Paladin present, it would be a great idea to use this on the tank instead. However, do not use it on Paladin tanks, because their own shield tends to be more powerful than your own.
  • Divine Shield – Excellent tool for keeping yourself alive. Especially if you are being forced into fire, are about to die, or have stolen aggro from the tank.
  • Divine Protection – Very useful for similar reasons that Divine Shield is useful.
  • Hand of Freedom – If you or a tank or healer gets slowed and really needs to get moving as fast as they can, you may yet save their lives, or the entire raid by using this on them. Otherwise, save it for yourself if you get slowed, especially if you are standing in fire. Usually only useful on Dreamwalker and Sindragosa in ICC.
  • Hand of Protection – Best used on healers who have aggro on mobs or such things. Also very useful to use on casters that are about to pull aggro, or have aggro.
  • Hand of Salvation – Best used to lower the threat generation on a boss by a high DPS player. Especially effective on classes that have limited threat reduction abilities.
  • Hand of Sacrifice – Effective at reducing damage done to healers and tanks during times of burst damage recieved from the boss, or when they must move throug fire. Take care when using this. You can inadvertently cause your own death if your target takes too much damage.
  • Avenging Wrath – Obviously your greatest tool for burst damage. Sometimes, especially when your group has low average DPS, you can use it more than once per boss fight. When you can’t use it more than once per boss fight, you may decide to save it for when the boss gest low on hp to increase the overall damage of your Hammer of Wrath, as well.

Talents 

Everyone is encouraged to read talent descriptions and understand them, then create builds of their own. Every person has their own playstyle, and is encouraged to embrace such.
There are many routes you can take on this. You can tunnel vision for high DPS e-penis, or you can spec to provide your raid with as many buffs and cooldowns as possible, as was intended. Keeping your raid alive, assisting them however you can, and topping the damage meter is where the real skill lies.

Standard Aura Mastery spec: http://wotlk.openwow.com/talent#sVhdZVZVfbx0IuhdIfsu
– 3 points free for distribution.
– These points can be put in Pursuit of Justice (generally recommended), Seal of Command and Vindication.
– Put points into Vindication if your group does not have a consistent source of this debuff.
– 2 points can be taken out of Improved Blessing of Might if your group already covers this buff.
– Divine Intellect vs Unyielding Faith – The mana benefit and spell crit is negligible, but can help if you are regularly having mana troubles. If not, Unyielding Faith is preferred for encounters such as Blood Queen Lanathel.

Divine Sacrifice Spec: http://armory.twinstar.cz/talent-calc.php?cid=2&d=wotlk&tal=000000000000000000000000005502010220000000000000000005232050203331302133231331
(Recommended as an option for raiding with a serious guild on progression.)
This build will lower your DPS, but can boost raid survivability when properly coordinated. If your guild’s raids are taking too much damage during specific damage phases, they can coordinate their paladins to use Divine Sacrifice. Most Holy Paladins and Protection Paladins will already have this. Which means you should only invest in this spec if it is absolutely necessary to have another Divine Sacrifice for your raid. Keep in mind that it is group-wide, not raid-wide.

Aura Mastery spec is recommend in most cases.

3.3.5a Retribution BiS lists 

(Alliance) refers to the Draenei racial that grants you 1% additional hit rating.
Heroic Plate Priority List (Includes strength and plate only)

Heroic-Mode Items Priority List (Includes agility items and leather)
(Be sure to use one 20 Expertise gem in this set.)

Normal-Mode Plate Priority Items List (Includes strength and plate only)

Head: Sanctified Lightsworn Helmet
Neck: Ahn’kahar Onyx Neckguard
Shoulders: Sanctified Lightsworn Shoulderplates
Back: Winding Sheet
Chest: Sanctified Lightsworn Battleplate
Wrist: Taiga Bindings
Hands: Fleshrending Gauntlets
Waist: Coldwraith Links
Legs: Sanctified Lightsworn Legplates
Feet: Blood-Soaked Saronite Stompers
Finger1: Ring of Rotting Sinew
Finger2: Ashen Band of Endless Might
Trinket1: Death’s Choice for Horde, or Death’s Verdict for Alliance.
Trinket2: Tiny Abomination in a Jar
Main Hand: Glorenzelg, High-Blade of the Silver Hand
Ranged: Libram of Three Truths
DPS: 11,738

Gems:
*5x Inscribed Ametrine – Gemmed in every Yellow Socket xcept the one on the Ashen Verdict Ring for Alliance Players.
*2x Inscribed Ametrine & 3x Etched Ametrine – Gemmed in every Yellow Socket xcept the one on the Ashen Verdict Ring for Horde Players
1x Nightmare Tear – Gemmed in the Chest.
14x Bold Cardinal Ruby – Gemmed everywhere else.
Meta Gem is Relentless Earthsiege Diamond

Normal-Mode Items Priority List (Includes Agility Items)

Head: Sanctified Lightsworn Helmet
Neck: Ahn’kahar Onyx Neckguard
Shoulders: Sanctified Lightsworn Shoulderplates
Back: Winding Sheet
Chest: Sanctified Lightsworn Battleplate
Wrist: Toskk’s Maximized Wristguards
Hands: Fleshrending Gauntlets
Waist: Astrylian’s Sutured Cinch
Legs: Sanctified Lightsworn Legplates
Feet: Frostbitten Fur Boots
Finger1(Alliance): Seal of Many Mouths
Finger1(Horde): Band of the Bone Colossus
Finger2: Ashen Band of Endless Vengeance
Trinket1: Death’s Choice for Horde, or Death’s Verdict for Alliance.
Trinket2: Tiny Abomination in a Jar
Main Hand: Oathbinder, Charge of the Ranger-General
Ranged: Libram of Three Truths
DPS: 11,759(Alliance), 11745(Horde)

Gems:
Alliance: 2x Etched Ametrine Gemmed in the Hands and in the Back.
Horde: 2x Inscribed Ametrine Gemmed in the Hands and in the Back.
1x Nightmare Tear – Gemmed in the Chest.
17x Bold Cardinal Ruby – Gemmed everywhere else.
Meta Gem is Relentless Earthsiege Diamond

Trinkets (Listed from best to worst quality. ICC and RS trinkets only.)

Weapons (Listed from best to worst quality. ICC weapons only.)

The Paladin Philosophy
I encourage everyone to read all of it before dismissing it. Thank you.

Paladin philosophy? What philosophy?
First and foremost, your role is to support others. Not DPS. Not heal. Not kill. Support is what defines us, and there isn’t any other class in the game that is better at it. Use the knowledge above to help your allies stay alive, and to help control and finish the enemy. Buffs, cooldowns, heals, crowd control, stealth breaking, and DPS assistance, are all involved in this.
I would like to especially encourage everyone to find a way they like to play, and are good at it, and follow through with it. This information is provided to help get you there, but is by no means a specific guideline you must follow.

Paladin – Holy (Level 80)

Introduction

Races:
-Draenei: Best holy PvE race for alliance because of the extra heal
-Human: Nothing useful i can think of (except the ocassional “trinket” for SOME boss spells)
-Dwarf: Extra armor…noty
-Blood Elf: 8% mana on a 2min cd? GIEF!!! best PvE race for horde
Pro tip: Everything i wrote above is for ppl who wanna min/max, i recommend rolling the race you like most (belfz are smexy, nuff said)

Specs:
http://wotlk.openwow.com/?talent#sxAzg0zsVu0tgdxZVcbx 51/5/15 – Basic 10man spec.

http://armory.twinstar.cz/talent-calc.php?cid=2&d=wotlk&tal=503501520001130531005152212000000000000000000000000005032050003000000000000000 51/2/18 – Only 2 points in Divinity for the extra crit chance

http://armory.twinstar.cz/talent-calc.php?cid=2&d=wotlk&tal=503501523001130531005152215032013120000000000000000000000000000000000000000000 54/17/0 – Like other people said, you should use this for LK/sindy, but if you got this far, i dont think you need any help 😛

I recommend the 2nd one for fresh pallys/crit-starved pallys

Gemming:
“Stack int trololololol” true and not
There are 2 types of holy pallys: FoL builds and HL builds (Check bellow for more info)

a) The FoL Build
-The FoL build focuses on maximizing the out-put of our Flash of Light (duh) by stacking not int, but sp and to a lesser extent crit, and you dont have to worry about mana since FoL is allready mana-efficient by design
-The FoL build should NEVER, i repeat, NEVER EVER be used in icc (I dont really recommend FoL build at all outside 5mans, but i guess its OK for raid healing, even tho i can raid-heal as HL build better)

Red Sockets: SP gems
Yellow Sockets: SP+crit gems unless ur haste starved, in which case go for sp+haste
Blue Sockets: SP gems
Meta: Revitalizing Skyflare Diamond

b) The HL Build

-The HL build focuses on maximizing the efficiency of spaming Holy Lights by increassing your mana pool to absurd levels (40k+ in icc25 gear buffed) so that you never run out of mana
-INT is a very good stat for holy pallys in general cause not only does it increass your mana pool, but it also grants every other healer stat you could need (sp, crit, mp5) except sadly, haste
-The HL build is best for raids in my opinion, but feel free to try both builds out and decide for yourself

<Insert Color here> Socket: INT gems
Yes, go for full int, and add a tear to activate ur meta (Use the tear somewhere with a int socket bonus)
Meta:Insightful Earthsiege Diamond (cool fact: the proc is worth around 70mp5, yes, 70!)

Gearing:

-Gearing a holy pally is, in my opinion, the easyest class/spec to gear looking at gear choices. Dont let those ignorant bastards tell you that you cant use that nice cloth/leather/mail gear that just droped (as long as no one needs it that uses it as their main armor type, and as long as it doesnt have spirit). Mail, cloth, leather and plate caster gear are ALL equal for a healer (owait, i lose armor!!! thats so not worth it!!! /endsarcasm), but NEVER roll against a shammy for a mail piece (unless you kindly ask them if you may roll for that piece of gear) or against druids/maeg’s/locks/priests.
-when starting a holy paladin, the first stat you should care about is the holy intelect. Your talents are gonna take care of your cast times (1.8sec holy light if im right) and you’ll get enough crit from int (enough for 5mans, since thats what you’ll run as a fresh pally)
-Haste/mp5>Crit/haste>Crit/mp5, haste is never bad for a HL build, for a FoL build however, you should get haste until your FoL cast time is 1sec-lag (for example, lets say Hammerqt has 200ms regular “lag”, his FoL cast time would idealy be 0.8sec, since 100ms=0.1sec) but for a HL build, i doubt u can get enough haste gear to drop HL under 1sec without BL/engi glove enchant

NOTE: I forgot to mention this, you need 676 haste to get haste soft-capped (1sec gcd), must-have

Trinkets:

Tears of the Vanquished: 84int and 500mana proc (same as the metas proc i think) Pretty OK if you wanna get something with VPs, but want something cheaper (even tho you should be saving for the meteorite stone)

Darkmoon Card: Greatness: Still a good trinket even tho its just ilvl200, and the int proc might seem a little wasted (since it doesnt give you any mana back…not directly), but it does give a fair amount of sp (20% of the proc), some crit, and more mana from replenishment and divine plea, if you happen to use DP during a proc

Silver of Pure Ice: SP+65.8 to 86.6(repeating ofcourse) mp5, and the instant mana isnt as useful as it is for other classes (its enough for a HL+FoL i think) so its pretty useless compared to the next one as far as mp5 goes

Solace of the Fallen/Defeated: 8 less sp than the above, but 128mp5 when fully stacked, which, depending on how long the fight is, might be even double the mp5 of the Silver (norm+hc version is also said to be BiS for…all healing classes i think)

Purified Lunar Dust: you gain 50sp but lose around 50mp5 by using this instead of the Solace, i dont know about you, but i’d rather get mp5 than sp, but thats just me.

Talisman of Resurgence: Great trinket, get it, love it, use the sp use effect with wings to mitigate the -healing effect of divine plea

Meteorite Crystal: My personal favorite, paired with the talisman of resurgence, awesome mana pool boost, and i tend to pair this with divine illumination (got this macro’d, i use this when/if i get to 50% mana for some awesome mana regen, or on lootwalker before the first portal, and i actually get more mana than i can spend by spamming HL’s), great int passive, awesome on-use effect, great if you hate mp5 trinkets like i do

Glowing Twilight Scale: A truly GREAT trinket, which basicly adds something every pally would give all his int for: A AoE heal, and a great one! Really, an out-put focused trinket, but if you get this, you’ll have enough mana/mp5 from the rest of your gear to make up for it, deff one of the best trinkets for a hpally.

Librams:

-Just like prot, you might wanna get a few librams
1. Libram of Renewal
Best libram to date for a HL pally, even tho its gonna hurt your skill-score (i got a 264 libram just too boost my skill score when im not raiding)
2. Libram of Binding Light
avoid it like the plague! (unless you wanna boost your skill-score, but NEVER use it for raiding)
3. Libram of Veracity
Every single fresh pally gets this…its not a BAD libram, but its only useful on fights where output>efficiency (i currently use this for icc10 up to sindy, since i dont really have mana problems at 42k mana buffed)
4. X Gladiator’s Libram of Justice (aka pvp librams)
only useful for FoL builds, dont even think about them if ur HL…

Glyphs:
Go check specs, they are all there, but i got a little note to make
-Some time ago, i watched a guide on youtube, and he said that he would rather use glyph of FoL than HL, “we’re not AoE healers, let the AoE healers take care of it” or something along the lines but, thats like saying “Lets not help the group, lets just put another 5% crit on a heal we nearly never use (and when we do, its to top someone off)
Note: Those glyphs are for a HL build, for FoL replace HL with FoL glyph, and Seal of wisdom glyph with Seal of Light

Enchants

Head – 30 sp 10 Mp5
Shoulder – 24 sp 8 Mp5
Cloak – 23 Haste
Chest – 10 to all stats or 250 Mana
Bracers – 16 Intellect
Gloves – 28 Spell Power
Legs – 50 Spell Power+stam, DONT get the spirit version, as its useless
Shield – 25 Intellect
Weapon – 30 Intellect(preff.) or 63 Spell Power
Boots – Run speed or 12 crit/hit or 7mp5

Elixirs
-Guru’s Elixir + Elixir of Mighty Thoughts or the good ol’ vanilla Flask of Distilled wisdom (65int) but GL finding someone to make it (guru+thoughts is still better since u get 65int+20stam and some other useless stats)
-Use flask of the Frost wyrm for FoL

Proffessions:

Jewelcrafting
42 extra int/48 extra sp

Alchemy
I heard alchemy is bugged, but anyway, you would get 47sp/20int/20mp5 depending on flask/elixir used

Blacksmithing:
40 int/sp from extra sockets from bracers+gloves

Enchanting:
46sp from ring enchants

Engineering:
Haste CD on gloves+24crit on boots+27sp on cloak instead of haste

Tailoring:
Around 44mp5 from the mana proc on the cloak/295sp for 15sec proc on cloak

Inscription:
46 extra sp on shoulders over Sons of Hodir enchant

Leatherworking:
46 extra sp on bracers over other sp on bracers enchants

Skinning: 40crit/Mining: 60stam/Herbalism: small self-HoT

Holy Light vs. Flash of Light

Rather well-made pros/cons guide on HL vs FoL builds

Holy Light Focus
+ Big mana pool; 40k+ with 245+ gear if you use mostly Int gems
+ Spam Holy Light for 2-4+ minutes without outside help
+ Divine Plea restores a ton of mana, 10K+
+ Easier to play since you mostly focus on one heal and healing a tank via Beacon
– Slighter slower healing
– Sacred Shield absorbs less
– The FoL HoT isn’t too useful for HL focus

Flash of Light Focus
+ All Heals are more sizable due to using more spell power gems
+ Sacred Shield absorbs more and FoL HoT is strong enough to be a useful tool
+ Flash of Light enables one to quickly top the raid’s health off
– 10k+ less mana than the Holy Light build
– Mana pool will burn quickly if you don’t mostly use FoL
– Divine Plea restores less mana
– Desire to keep 4/5 Tier 9 for the FoL HoT bonus
– This healing focus is a poor idea if you are the only Holy Pally in a your raid.
– Since you need to be constantly casting to deal with lower HPS, so Judgement debuff will have a lower up-time.

Macros:
-One of the mandatory macros for a pally healer (unless you’re using healbot/grid/clique) are the mouseover macros, paired with some raid units (i tend to use healbot’s mouse commands+mouse-over macros, depending on how i feel in that moment)
Example: /cast [@Mouseover] Holy Shock (also add a showtooltip above that)
Just replace holy shock with any other spell (i use this for every single targeted spell except Lay on Hands)

-If you’re gonna use the 54/17/0 spec, you might wanna get this macro:
#showtooltip
/cancelaura Divine Sacrifice
/cast Divine Sacrifice

Click once to cast it, click again to remove it

Divine Plea: Many paladins tend to avoid it since it reduces healing done by 50%, but you can either counter this with wings+sp trinket (like the EoT trinket), or with wings+t10 2pc bonus (extra 40% i think healing when you use Divine Illumination), or you could cast it in periods of low raid dmg, when the other healer can heal the tank if needed, but you wont want to try finding the Divine Plea buff to click it off, right?
well then use a macro similar to the one above:

#showtooltip
/cancelaura Divine Plea
/cast Divine Plea

Abilities:

Holy Light:
The go-to heal for HL build pallys, pretty mana-intensive heal (costs around 1.1k with glyph of Sow and libram of renewal), but heals for a massive amount (heals for 20k crit with my 2.6k sp in icc). This is the reason for stacking int, a high-mana-cost high-healing spell, since it allready heals for alot, you dont have to worry for your sp, but rather you should focus on beeing able to cast it (note: the cast time of HL goes down to 1.7sec with talents).

Flash of Light:
The go-to heal for FoL build pallys, the exact oposite of HL, very mana effective (i think around 300 mana cost) but the healing itself should be improved via more sp, thats the reason for stacking SP. HL build pallys dont use this often (maybe to top off a dps that took a little amount of dmg, or if your HL left someone 5k or so short of full, just top him off with a quick FoL, or just keep HLing others and let the other healer top him off :P)

Holy Shock:
A very under-estimated heal, the healing is somewhere between FoL and HL, and so is the heal (FoL crits for 7k, HS crits for 11k, HL crits for 20k), BUT its instant, and if it crits (i have 45% crit in raids) your next FoL is instant, or your next HL has a 20% increassed crit chance, but HS is usually either used on the move OR to top ppl off for lazy pallys (like myself). Both builds should use this, but many people dont use it at all (i used to get 5% of my total healing from HS, now i get close to 15%), and it also has a chance equal to your crit chance to be a mana regen spell, look at it this way: Your HS crits, you get mana back from Illumination, but it also makes your next HL usually crit (65% crit for me), so its not THAT mana-intensive as many ppl think.

Beacon of Light:
Glyph it! half a min extra duration is HUGE, its basicly +50% duration, meaning you have to cast it 33.3%(repeating ofcourse) less, so it basicly reduces its mana cost by 33.3%. Un-glyphed, you use it 9times in a 8min fight, while you only use it 6 times if its glyphed.
Now about the spell, it basicly doubles any heal you do, you usually have this on your tank, BUT there are some fights where u might consider BoLing yourself, one example is marro, BoL yourself and you wont have to give a **** about the flames, just keep healing the raid and you wont be even close to dieing, or on other fights with massive raid dmg, and not so massive tank dmg. You might not think about it this way, but BoL, even tho it costs a ****load of mana, actually SAVES you mana, since you wont have to heal your beaconed target at all, meaning less HLs, meaning less mana spent ^^.

Sacred Shield:
Use on tanks or yourself, unless theres a dps thats gonna get hit trough the whole fight. SS only absorbs dmg AFTER you get hit, so lets say Omgwtfbbq is tanking lootwalker trash, SS is only gonna pop the actuall shield AFTER Omgwtfbbq gets hit, so using this save someone is…bad…
Also note that if you heal someone that has the shield on (the one that absorbs dmg) he also gets a HoT that heals him for the amount healed by FoL (if you’re going for the FoL build, get 4pc t9 bonus, or just dont go FoL), or double the amount healed by FoL if you have t9 4pc bonus.

I recommend using either mouse-over macros for all he above, OR using clique/healbot to bind the to your mouse (I use scroll-up for FoL, mouse button 3 for HS, scroll down for HL, and SS and BoL on the left and right mouse buttons.)

Hand of Sacrifice:
I know its not so normal for a healer to use CDs to take MORE dmg, but it could save someone (i cant think of any big hit that only hits 1 person in icc, but you could and SHOULD use this in FoS on the last boss, to dampen the dmg of those green spells he casts, cant remember name). The idea is, that you take some of the dmg of your target, avoiding a kill-shot, and saving the day (I dont think bubble makes you immune to the dmg, but i might be wrong).

Divine Sacrifice:
Group-wide Hand of Sacrifice, very useful on sindy and LK, but also good on BQL from my experience (BoL yourself on flight phase, pop DS and start healing, doesnt make the phase trivial, but it does help.) Bubble does NOT make you immune to the dmg redirected to you.

Divine Plea:
Regens ALOT of mana, BUT it reduces healing done by 50%, best paired with wings+t10 2pc bonus to actually do 5% more healing, while regenerating alot of mana, or you could use it durring low-dmg phases, where the other healer can heal the raid easily without your help.

Auras:
A friend of mine recently (last night) got his pally to 80 and decided to go holy, and the first question he asked me after reading my guide was “what aura do i use?”. Short answer: all of them. Long answer: Depends on fight, on fights with massive fire/shadow/frost dmg, use the resistance auras, and pair them with aura mastery for 260 resi for 6sec if you know a big hit is gonna come in that period (or just pop it when ur bored like i do). Ret and devo auras are usually used when another pally can provide the resi auras (but prots/rets usually use devo/ret aura, since they have the improved version). One idea would be (if you got no one to use ret aura the whole fight) to change to ret aura for lolstorm on marro, IF the dmg he does procs ret aura (for 112 extra dmg/hit, asuming he hits all 10players, thats 1120 dmg, since he hits 10times trough one whole bone-storm, thats 11200 extra dmg, not HUGE, but it helps).

Blessing of Might and Greater Blessing of Might
BoM and GBoM

These are given to physical DPS only. Meaning you do not give it to casters. You may give it to tanks if they already have GBoS or GBoK. Also, if you have a Warrior in your group that is keeping up their attack power shout, then you may wish to talk to him/her about who should do such buffs.
This buff is best used by the following classes:
Death Knight
Warrior
Paladin
Rogue
Feral Druid
Hunter
Enhancement Shaman
– And again, it can be given to tanks that already have GBoS or GBoK. This will increase their threat generation.


Blessing of Wisdom and Greater Blessing of Wisdom
BoW and GBoW

This buff is obviously only given to characters who have and use mana. Now, this buff is generally considered weak because usually BoK or GBoK is preferred by such classes. However, it is still useful as a secondary buff, and may be used as a primary buff on very weakly geared mana users.
This buff is best used by the following classes:
Restoration Druid
Balance Druid
Hunter
Mage
Paladin (Especially Holy)
Priest
Shaman
Warlock

Blessing of Kings and Greater Blessing of Kings
BoK and GBoK

This buff is attractive to everyone. Especially the players with good gear. The better their gear is, the more they will get out of this buff. Generally this buff is given first to casters, and is a secondary to physical DPS. It is primary for tanks especially because it gives stamina and agility to them.

Blessing of Sanctuary and Greater Blessing of Sanctuary
BoS and GBoS

Now, you won’t normally have this spell, but it is important that you understand what it is and what it does. It is primarily given to tanks to increase their survivability through stamina and damage reduction, and also increases their threat generation by increasing strength. It is commonly given out to the entire raid mainly because of the 3% damage reduction, as that is the only portion of the buff that stacks with Blessing of Kings. (Or should)

Credits for Buffs go to Lynea

Gear Guide

Fresh 80

So, you just got to 80 and have no idea what the hell to do?
Well, the first thing you should do is rep farming (Note: You can start this at lvl70+ if you’re still lvling, helps out alot).
Here’s a breakdown of rep items you should get (by item slot).

Head: Helm of Purified Thoughts
Neck: None
Shoulders: None
Cloak: Shroud of Dedicated Research
Chest: Robes of Crackling Flame
Wrist: Bracers of Accorded Courtesy
Main-Hand: Gavel of the Brewing Storm
Off-hand: Warsong Stormshield/Lordaeron’s Resolve
Gloves: Grips of Fierce Pronouncements
Belt: Ghostflicker WaistbandNote: You might want to grab Belt of the Lonely Nobleinstead, it’s cheap and you wont replace it till icc25.
Legs: Kilt of Dark MercyNote again: You might want to grab Leggings of Dubious Charmsinstead, they are cheap aswell and are gonna last you for a long time.
Boots: Sandals of Crimson Fury
Ring: Signet of Hopeful Light
Trinkets: Sadly, Frenzyheart Insignia of Furyand Oracle Talisman of Ablutionhave the only trinkets available via reputation. I do not recommend them, but if you got the time to get exalted with them and want to boost your gearscore(meh) a bit, go ahead and get the frenzyheart one.

Now, you’ll notice you’re missing a neck piece and shoulder armor. For the neck piece, you can either get Titanium Spellshock NecklaceJC neck, which may cost a bit, or Sky Sapphire Amuletwhich is probably cheaper, but is considerably worse, but it’s better than nothing.
For the shoulder armor, you should try to get a LW to make you Purehorn Spaulders, they are the best thing you can get without stepping foot into a hc dungeon.

Right, so you got decked out in blues/epics from rep, what now?
Well, first you should do some rep farms to get the ashen rep ring. Personaly, I only get it to the first lvl (ilvl251) on my fresh 80s, cause I’m too lazy to farm more and the stats doent make that big of a difference. However, feel free to get it to 277 right away. And just in case you didnt figure it out, Ashen Band of Endless Wisdomis the ring you’re looking for.
While rep farming, you might see the 2 icc trash items I listed above drop (the belt and the legs), so you might want to wait untill after you’ve done your icc rep farming to buy them.

So you’re stuck in dala wondering what the hell to do now?
Well, go check your vote points. Do you have enough for Meteorite Crystal? Buy it. If you dont have enough, start voting and get it, you wont replace it unless you can get The Solace of the Fallen hc and normal versions, and that wont happen any time soon.
Do you still have vote points? Well try getting a weapon, Aesuga, Hand of the Ardent Champion|Constellus|Torch of Holy Fire|Bone Golem Scapula, in this order.
Other vote points items may be found in Lynea’s Vote Points guide found here .

EoT Farm

This is probably the most boring part of gearing up, the infamous Pit of Saron farm.
Firstly, you’re gonna have to get to dala and get this(alliance) quest from this( Forge of Souls and turn the quest in to Sylvanas/Lady Proudmore. After you have done this, the kind lady will give you another quest to kill the 2 FoS (Forge of Souls) Bosses, which you then turn back in in the tunnel before the first boss.
Now that you have finished the quest, you can go into PoS (Pit of Saron) where you’ll spend a big part of your gearing time. FoS/PoS normal drop ilvl219 items, while the hc mode drops 232 items (but can only be done once a day) and the bosses award you with 1 Emblem of Triumph (EoT) each.
Next, I will list the available items for every slot, after which you can find the BiS EoT/PoS “set”.

Head:
Neck: (Has hit, but its the only thing you can get outside hc’s)
Shoulders: (Has spirit, but its the only thing you can get without EoT)
Cloak:
Chest:
Bracers:
Main-Hand: Altho it has hit, it is the only thing you can get without raiding/voting, exceptwhich you get after doing the quest starting from , which is a very rare trash drop on HC mode.
Off-hand:
Gloves:
Belt: is the only thing you should get right now, its cheap and awesome, no reason not to get it.
Legs: If you havent allready gotten the ,
Boots:
Ring: You should allready have the Ashen Verdict rep ring (Check fresh 80 section), the 2nd ring should be either or
Trinket: You should allready have the Meteorite Stone (check fresh 80 section) to which you should add