TBC Shaman Guide Archives - Legacy WoW - Addons and Guides for Vanilla, Classic, TBC and WoTLK

PVE TBC Resto Shaman Healing Guide (Short)

Welcome to our PVE Resto Shaman Healing guide for WoW TBC. This guide will show you what you need to know to play a Resto Shaman in dungeons and raids. This guide covers everything from talents to consumables!

Talents

This first build is designed for progressing new content. It provides higher survivability and threat reduction to keep you alive longer.

TBC Resto Shaman Build (Progression)

This alternative build is mostly intended for farming dungeons and such. While keeping the main healing talents we also dip into the Enhancement tree. This tree allows us to increase our groups DPS with totems and add a bit of extra mobility.

TBC Resto Build (Farming)

Gear

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Healing Power on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

  • Leatherworking – This is a great choice for Resto Shamans. Allows you to craft useful gear all the way through! You also benefit from Leg enchants. You can also increase your raid utility by crafting Drums of Battle and Drums of Restoration.
  • Alchemy – This profession stands out because of Redeemer’s Alchemist Stone and the ability to craft consumables and transmutes.
  • Enchanting – Enchanting both of your rings will give you a boost plus you can save money enchanting your own gear.
  • Tailoring – A good option for players just starting out, the Whitemend and Primal Mooncloth sets are useful until you start getting T5 gear.
  • Jewelcrafting – Great gold making choice and you can make your own gems early on.

Stat Priority

  1. Healing Power
  2. Spell Haste
  3. MP/5
  4. Intellect 
  5. Spell Crit

Rotation

Water Shield should be on you constantly.

You can cast Earth Shield on the tanks and also casters to help with spell pushback.

Chain Heal will be your main raid healing ability. Rank 4 is also good to use because it costs 19% less mana but only heals for 10% less.

Healing Wave is your main healing ability for single targets. When things get dicey you can combine it with Nature’s Swiftness to get an instant heal off and save a life. A lower rank of Healing Wave can be used for efficiency also. Rank 1 can be used to stack Ancestral Healing and Healing Way on the tank.

Which Totems you use will be largely based on your group composition. Don’t forget that some of your totems are i

PVE TBC Enhancement Shaman DPS Guide (Short)

Welcome to our PVE Enhancement Shaman DPS guide for WoW TBC. This guide will show you what you need to know to play an Enhancement Shaman in dungeons and raids. This guide covers everything from talents to consumables!

Talents

There are two very common Enhancement builds.

This first build mixes in Convection and Elemental Focus from the Elemental tree. These two talents help your mana sustain, while also shortening your Shock spell cooldowns increasing your DPS.

TBC Enhancement build

There are two major drawbacks to this build. First is that it doesn’t support Totem twisting which helps out your raid. The second is that it doesn’t have Nature’s Guidance which requires you to get additional Hit rating from gear.

This second build combines Enhancement with Restoration, this gives you less personal DPS but increases your overall group DPS.

Thanks to Nature’s Guidance and Dual Wield Specialization your special attacks will be hit capped and any extra hit will only help with white attacks.

You also pick up Totemic Focus which allows Totem Twisting.

TBC Enhance/Resto Build

Gear

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

Later on you can use Enchant Weapon – Executioner on your OH Weapon but that requires 500 passive Armor Pen.

If you pick up enchanting you can benefit from Enchant Ring – Stats  on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

  • Leatherworking – This is a great choice for Enhancement Shamans. Allows you to craft useful gear all the way through. You also benefit from Leg enchants. You can also increase your raid utility by crafting Drums of Battle.
  • Enchanting – Enchanting both of your rings will give you a boost plus you can save money enchanting your own gear.
  • Jewelcrafting – Great gold making choice and you can make your own gems early on. Can also be used to make Figurine – Shadowsong Panther, Hard Khorium Band, and Hard Khorium Choker.
  • Blacksmithing – This is really great for crafting your own gear early on, Blacksmithing weapons will work great until T5.

Stat Priority

  1. Hit
  2. Expertise
  3. Strength
  4. Attack Power 
  5. Crit and Haste

The base requirement for hit is 9% with 25 Expertise. If you choose a build that doesn’t have Nature’s Guidance you will need additional hit rating.

Rotation

You should have your totems out at all times.

Keep Flame Shock on your target at all times.

Stormstrike and Earth Shock should be used on cooldown.

Use Shamanistic Rage when you run out of mana.

Totem twisting should only be done with the second build listed above, otherwise you will run out of mana. There are a ton of guides on Totem Twisting.

Use Windfury Totem and then Grace of Air Totem at the start of the fight. Windfury Totem will grant a 9 second buff to your group and then the second will give your group an Agility buff. Windfury is your main priority while Agility can be maintained the rest of the time.

PVE TBC Elemental Shaman DPS Guide (Short)

Welcome to our PVE Elemental Shaman DPS guide for WoW TBC. This guide will show you what you need to know to play an Elemental Shaman in dungeons and raids. This guide covers everything from talents to consumables. 

Talents

This is the most common Elemental Shaman build. This build uses Elemental Precision, Totem of Wrath, and Nature’s Guidance to get 12% hit rating. Getting this hit rating from talents really helps us optimize our gear.

TBC Ele Shaman Build

The only swap I would consider would be 2 points from Storm Reach being placed into Unrelenting Storm for better mana regen. The downside to this swap is that the extra reach can be super useful.

Gear

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Spellpower on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

  • Leatherworking – This is a great choice for Elemental Shamans. Allows you to craft useful gear and you also benefit from Leg enchants. You can also increase your raid utility by crafting Drums of Battle.
  • Enchanting – Enchanting both of your rings will give you a boost plus you can save money enchanting your own gear.
  • Jewelcrafting – Great gold making choice and you can make your own gems early on. The JC specific trinkets can be used early on but will be replaced soon enough.

Stat Priority

  1. Hit rating
  2. Spell Critical Strike
  3. Spell Power
  4. Haste

You get 12% of the 16% hit required from your talents, this means you will need to get 4% or 51 hit rating from your gear. Draenei will only require 3% or 38 hit rating because of their racial bonus!

You want around 20-30% spell crit unbuffed. After that focus on your Spell Power.

You want around 10% haste so you can cast 4 lightning bolts in one chain lightning cooldown. Going over this is basically a waste of stats.

Rotation

Keep Water Shield up at all times.

Use Flame Shock when you are forced to move.

During long encounters you can simply spam Lightning Bolt for a mana efficient way to DPS.

In a short fight or if you have really good gear, cast 4 Lightning Bolt and then 1 Chain Lightning. This will offer the most DPS but drains your mana quickly.

Your best DPS rotation is going to be, cast 3 Lightning Bolt and then 1 Chain Lightning. This will help you keep mana wile doing really good DPS.

It really depends on your gear and the length of the boss fight if you cast 3 or 4 lightning bolts.

10% haste allows you to fit in the 4th Lightning Bolt before the cooldown on Chain Lightning finishes. This prevents you from sitting around and waiting before your next cast.

TBC Shaman Pre-Raid BiS

This is an Elemental/Enhance/Resto Shaman Pre-Raid Best in Slot list for The World of Warcraft Burning Crusade expansion. This list will allow you to begin raiding Karazhan if you have an item from this list in every slot.

Select a specializations

Elemental Shaman

Helm

Neck

Shoulder

Cloak

Chest

Bracer

Hands

Belt

Legs

Boots

Rings

Trinkets

Totem

Main Hand

OH / Shield

Two Hand

Enhancement Shaman

Helm

Neck

Shoulder

Cloak

Chest

Bracer

Hands

Belt

Legs

Boots

Rings

Trinkets

Totem

Main Hand

OH / Shield

Resto Shaman

Helm

Neck

Shoulder

Cloak

Chest

Bracer

Hands

Belt

Legs

Boots

Rings

Trinkets

Totem

Main Hand

OH / Shield

Two Hand

TBC Enhance Shaman Leveling Guide (1-70)

Due to popular demand, I’m going to talk about a Shaman leveling build, specifically the one I chose in getting to 60. After 60, due to itemization, you have a lot more options.

The following guide is what worked for me. It assumes no respeccing, so you’ll have some talents that contradict each other – shield spec, 2h, and dual-wield. As with any guide, it may not be the best for your particular playstyle. It’s just a suggestion for newer players on talents they can use to help level quickly.

While leveling up, you really want to maximize damage, as a paladin does with their retribution tree. You could level up as elemental or restoration, but expect a long long grind to 60.

Enhancement is truly where it’s at. Everything in this tree is geared to either increasing the damage you do, or reducing the damage you take. When leveling up, these are pretty important.

You should pick your gear accordingly as well. Strength increases damage and how much you block with a shield. Stamina increases hitpoints, Agility increases crit rate, and Int increases mana and spell crits. I’d place importance on stats in that order, but that’s personal opinion.

Pre-Raid Gear

Read on for the entire build.

Tier 1: Levels 10-14

Shield Specialization – 5 points. Even at level 70, the 5% mana increase is going to equal 300-400 mana, enough for 1 extra lightning cast. Compare that to 5% increase in block and 25% increase to how much you block? No brainer. Shield Spec rules, even at high levels.

Tier 2: Levels 15-19

Thundering Strikes – 5 points. You want to crit as often as possible.

Tier 3: Level 20

Two-handed axes and maces – 1 point. If you want to really do a lot of damage at the lower levels, take this. I keep it even at high-level, as there are some nice 2-handers out there for resto/enhancement too.

Tier 2 and 3: Levels 21-24

Improved Ghost Wolf – 2 points. This is your get-out-of-jail card. A fast transform can let you flee a fight with your life. I lose it at 60, but for leveling it’s great.

Enhancing Totems – 2 points. 15% increase to your two primary buffing totems. This means higher damage, more crits, better dodging.

Tier 4: Levels 25-29

Flurry – 5 points. Faster attacks? YES PLEASE!

Tier 5: Levels 30-33

Spirit Weapons – 1 point. Yay for parry! The 15% threat reduction is great for grouping. And it’s the pre-requisite for dual-wield!

Elemental Weapons – 3 points. 40% increase to Windfury. Windfury is your bread and butter. Once you get it, you put it on your weapon and never take it off. Some folks like Rockbiter. Let em – damage works out about the same in the end, but Windfury attacks still let you get procs on an important talent later on. [EDIT: Changed Windfury to Elemental. I must’ve had the buff on my mind]

Tier 3 – Level 34

Anticipation – 1 point. I hate that you’re stuck with 1 loose point at level 34. 1% dodge is good, much better than 2% armor, so I place the point here

Tier 5 – Levels 35-39

Weapon Mastery – 5 points. 10% extra damage with all weapons. ‘Nuff said.

Tier 6 – Level 40

Dual Wield – 1 point. Are 2 weapons really better than one? I played with both, and while I think the end damage is comparable, it’s more fun to watch your shammy attack with 2 weapons.

So here’s what your talent tree should look like at 40: http://www.wowhead.com/?talent=uZVVbdq0sVz

at 40, you can swap out to chain armor and have 2 weapons. It’s also time to get a mount. You could respec at 40, removing imp ghost wolf and 2-handed weapons, as you now hopefully have a mount and definitely have dual-wield. I prefer to keep this all the way to 70 though, so we’ll continue.

Go get your chain, still focusing on str/sta/agi/int, and get 2 weapons. For maximum Windfury damage, get the slowest, highest top-end damaging weapons you can find.

Let’s move on to 40-60, shall we?

Tier 6 – Levels 41-44

Stormstrike – 1 point. Instant attacks, and then increases your post-attack shock by 20%. YAY! More damage!

Dual Weapon Specialization – 3 points. This helps a lot in hitting with your off-hand. More hits = more damage

Tier 7 – Levels 45-49

Unleashed Rage – 5 points. 10% AP increase for you and party members after a critical strike. It’s not much to start, but you can never say no to more damage

Tier 8 – Level 50

Shamanistic Rage – 1 point. Mana regen from hitting things? Oh yes! Now, this relies on high attack power, so to maximize mana regen, drop your Strength of Earth totem before going into a rage. If you’re in a party and have been battleshouted by the warrior, even better.

Elemental Tier 1 – Levels 51-60

What?! But Paul, you said this was an Enhancement Build!! Yeah, I know, but you want more damage, and you want it cheaper and faster, right? Elemental is a great side-arm to enhancement.

Convection – 5 points. More mana-efficient offensive spells.

Concussion – 5 points. More damaging offensive spells.

And now the push from 60 to 70. It’s interesting, because the last 10 levels give you a couple of options. Help your healing and get cheaper totems, or fill out your enhancement tree:

Restoration Tier 1 – Levels 61-65

Tidal Focus – 5 points. Cheaper heals

Restoration Tier 2 – Levels 66-70

Totemic Focus – 5 points. Cheaper totems. You use totems a lot, so this is great.

So your build looks like this: http://www.wowhead.com/?talent=hEZVVbdq0sVuqoV0x

-OR-

Enhancement Fill-out – Levels 61-70

Tier 6 – Mental Quickness – 3 points. Reduce the cost of your shocks even further!
Tier 2 – Improved Lightning Shield – 3 points. Do some damage back!
Tier 3 – Anticipation – 4 points. Max out that dodge

In this case, your build looks like this: http://www.wowhead.com/?talent=uEZVVfdE0sAuqo

So there you have it, 1-70 as an Enhancement shammy, with a couple of different possibilities towards the end. Let me know what you think.