Improved Wrath Rank: 5/5 Reduces the cast time of your Wrath spell by 0.5 sec.
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1/1
Nature's Grasp Rank: 1/1 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
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4/4
Improved Nature's Grasp Rank: 4/4 Requires 1 points in Nature's Grasp Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
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0/3
Improved Entangling Roots Rank: 0/3 Requires 5 points in Balance Talents Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
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5/5
Improved Moonfire Rank: 5/5 Requires 5 points in Balance Talents Increases the damage and critical strike chance of your Moonfire spell by 10%.
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0/5
Natural Weapons Rank: 0/5 Requires 5 points in Balance Talents Increases the damage you deal with physical attacks in all forms by 2%.
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0/3
Natural Shapeshifter Rank: 0/3 Requires 5 points in Balance Talents Reduces the mana cost of all shapeshifting by 10%.
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0/3
Improved Thorns Rank: 0/3 Requires 10 points in Balance Talents Increases damage caused by your Thorns spell by 25%.
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0/1
Omen of Clarity Rank: 0/1 Requires 5 points in Natural Weapons Requires 10 points in Balance Talents Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
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0/2
Nature's Reach Rank: 0/2 Requires 10 points in Balance Talents Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
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5/5
Vengeance Rank: 5/5 Requires 5 points in Improved Moonfire Requires 15 points in Balance Talents Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
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0/5
Improved Starfire Rank: 0/5 Requires 15 points in Balance Talents Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
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1/1
Nature's Grace Rank: 1/1 Requires 20 points in Balance Talents All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
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3/3
Moonglow Rank: 3/3 Requires 20 points in Balance Talents Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
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0/5
Moonfury Rank: 0/5 Requires 1 points in Nature's Grace Requires 25 points in Balance Talents Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
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0/1
Moonkin Form Rank: 0/1 Requires 30 points in Balance Talents Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.
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Balance: 24points
0/5
Ferocity Rank: 0/5 Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
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0/5
Feral Aggression Rank: 0/5 Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
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0/5
Feral Instinct Rank: 0/5 Requires 5 points in Feral Combat Talents Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
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0/2
Brutal Impact Rank: 0/2 Requires 5 points in Feral Combat Talents Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
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0/5
Thick Hide Rank: 0/5 Requires 5 points in Feral Combat Talents Increases your Armor contribution from items by 2%.
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0/2
Feline Swiftness Rank: 0/2 Requires 10 points in Feral Combat Talents Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
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0/1
Feral Charge Rank: 0/1 Requires 10 points in Feral Combat Talents Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
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0/3
Sharpened Claws Rank: 0/3 Requires 10 points in Feral Combat Talents Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
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0/2
Improved Shred Rank: 0/2 Requires 15 points in Feral Combat Talents Reduces the Energy cost of your Shred ability by 6.
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0/3
Predatory Strikes Rank: 0/3 Requires 15 points in Feral Combat Talents Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
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0/2
Blood Frenzy Rank: 0/2 Requires 3 points in Sharpened Claws Requires 15 points in Feral Combat Talents Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
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0/2
Primal Fury Rank: 0/2 Requires 3 points in Sharpened Claws Requires 15 points in Feral Combat Talents Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
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0/2
Savage Fury Rank: 0/2 Requires 20 points in Feral Combat Talents Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
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0/1
Faerie Fire (Feral) Rank: 0/1 Requires 20 points in Feral Combat Talents Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
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0/5
Heart of the Wild Rank: 0/5 Requires 3 points in Predatory Strikes Requires 25 points in Feral Combat Talents Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
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0/1
Leader of the Pack Rank: 0/1 Requires 30 points in Feral Combat Talents While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
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Feral Combat: 0points
5/5
Improved Mark of the Wild Rank: 5/5 Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.
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0/5
Furor Rank: 0/5 Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
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5/5
Improved Healing Touch Rank: 5/5 Requires 5 points in Restoration Talents Reduces the cast time of your Healing Touch spell by 0.5 sec.
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1/5
Nature's Focus Rank: 1/5 Requires 5 points in Restoration Talents Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
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0/2
Improved Enrage Rank: 0/2 Requires 5 points in Restoration Talents The Enrage ability now instantly generates 5 Rage.
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3/3
Reflection Rank: 3/3 Requires 10 points in Restoration Talents Allows 15% of your Mana regeneration to continue while casting.
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1/1
Insect Swarm Rank: 1/1 Requires 10 points in Restoration Talents The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
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0/5
Subtlety Rank: 0/5 Requires 10 points in Restoration Talents Reduces the threat generated by your Healing spells by 4%.
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3/5
Tranquil Spirit Rank: 3/5 Requires 15 points in Restoration Talents Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
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3/3
Improved Rejuvenation Rank: 3/3 Requires 15 points in Restoration Talents Increases the effect of your Rejuvenation spell by 15%.
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1/1
Nature's Swiftness Rank: 1/1 Requires 5 points in Improved Healing Touch Requires 20 points in Restoration Talents When activated, your next Nature spell becomes an instant cast spell.
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5/5
Gift of Nature Rank: 5/5 Requires 1 points in Insect Swarm Requires 20 points in Restoration Talents Increases the effect of all healing spells by 10%.
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0/2
Improved Tranquility Rank: 0/2 Requires 20 points in Restoration Talents Reduces threat caused by Tranquility by 50%.
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0/5
Improved Regrowth Rank: 0/5 Requires 25 points in Restoration Talents Increases the critical effect chance of your Regrowth spell by 10%.
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0/1
Swiftmend Rank: 0/1 Requires 5 points in Tranquil Spirit Requires 30 points in Restoration Talents Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.