Real Mob Health
Client Version: beta
Records damage taken by a mob and stores the final value when it dies. Also includes a speculative mode where it guesses at a mob’s max health by taking its current recorded damage and the percentage health it has while in combat.
This is a very early stage addon, so there may be accuracy issues.
Current implementation shows text on the TargetFrame and Nameplates, displaying the calculated health if possible. This reverts to the default 100 health if it hasn’t learned about the mob yet. The GameTooltip will also say if a mob’s health has been recorded or not.
See ReadMe.txt for API usage.
- Drunkenness lowers the perceived level of a mob, this will confuse the mod if used while your character is drunk