Titan Panel Classic

NOTE: This version is for The Burning Crusade Classic Beta ONLY.


Titan Panel Classic adds one or two information bars on the top and/or bottom of the screen and allows a framework for extensive plugin support.

Details about the Titan Panel Development Team can be found at the About subpage at their portal site.


  • The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
  • Many builtin plugins that provide a great core set of features.
  • Easy to use menus and options to change features on the fly.
  • Fully supported plugin system. All plugins on the bar are plug-n-play.
  • Ability to utilize Data Broker plugins.

Bug Reports

Direct all issues and feature requests to the SourceForge Titan Panel Classic Development Team page.


The Titan Panel change history is available at the Titan Panel Portal site.  You may also find the most recent release notes on our SourceForge Titan Panel Classic Version History wiki page.

Special Instructions

  1. Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.

Problem Escalation

  1. Please check the Titan Panel Portal for a list of any recent issues. These will appear on the main page.
  2. If you are still having issues, please follow the instructions under ”Bug Reports” above.


          TitanClassicAutoHide & TitanClassicAuxAutoHide
          TitanPanelClassic & supporting modules


The codebase for Titan Panel Classic was transferred from the original Titan Panel code.  A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.


AddOnSkins is a template based addon designed to Skin / Template other AddOn’s into a singular theme.



Clique is also available for Wow Classic and Wow TBC Classic, just download the appropriate version.


Clique is a simple addon that enables powerful click-casting and hover-casting on your unit frames and in the 3D game world. You can bind virtually any mouse or keyboard combination to a spell or macro. In it’s normal configuration this enables you to use the bindings over your unit frames in order to cast spells directly on that unit. This allows you to more quickly select both the spell to cast, and the target of the spell without requiring an extra click.

Bugs and Support (PLEASE READ)

Unfortunately I have been forced to disable user comments on For some absurd reason the site has stopped sending me emails when you guys post a new comment, making me completely unable to provide support via this means. I am still happy to provide assistance, both on Curseforge and Wowinterface:

To begin with Clique, open your spellbook and click on the new tab that is shown there. You can also open the configuration GUI by running the /clique slash command. From this binding interface you can add, remove and alter any of your Clique bindings. You will be unable to make these changes when you are in combat due to limitations in the Blizzard API.

Binding a spell

Binding a spell is just a matter of finding the spell in your spellbook, putting your mouse over it, and performing the binding you would like to add. For example, if you’d like to set ‘Regrowth’ to activate on ‘Shift-LeftButton’, then you just find that spell in your spellbook and then Shift-LeftClick on it. You can also bind keyboard combinations, so you could do the same with Shift-R if you’d like.

Keep in mind when you are setting your bindings that they will override any bindings that are already set on the frame, for example the default bindings to ‘Target unit’ and ‘Show unit menu’. You can override these bindings if you would like, but you should then set a new different combination that will activate the original functions

Binding the ‘Target unit’ or ‘Show unit menu’ actions

If you’ve rebound or lose these default bindings, you can re-bind them using the ‘Bind other’ button in the Clique configuration. Click on the button, and choose the correct action and you will be presented with a dialog box that allows you to set the binding for that action. Simply choose a new key combination, and you will be able to target units and open your menu again.

Binding a macro

Binding a macro can also be found on the ‘Bind other’ button. You’ll be given a new window with instructions and suggestions about writing your macros, but other than that the process should seem very similar.

Managing click-sets

Each binding can belong to a number of binding-sets. These sets determine when the binding is active. The built-in binding-sets are as follows:

  • default – This set is always active on registered unit frames, unless overridden by another binding-set.
  • ooc – This set is only active when you are out of combat. Once you begin fighting, these bindings will no longer be active.
  • friend – This set is only active when you are activating a binding on a friendly unit, i.e. one you can assist.
  • enemy – This set is only active when you are activating a binding on an enemy unit, i.e. one you can attack.
  • hovercast – These bindings will be available whenever you are over a unit frame, or a unit in the 3D world.
  • global – These bindings will be always available. They do not specify a target for the action, so if the action requires a target, you must specify it after performing the binding.

Clique and dual talent specs
In addition Clique allows you to set up different profiles, and can automatically switch between them when your character changes talent groups. In order to set this up, click the ‘Options’ button, or navigate to the Clique options section of the Interface Options menu. Here you can create new profiles and change your options to activate different profiles depending on talent spec.

Bug reports:
If you are going to submit a bug report, please include the following information:

  1. What version of Clique you are using (/dump Clique.version)
  2. What unit frames you are using
  3. What specific bindings are not working



Some folks have asked for how they can donate money, and for many years I’ve enjoyed hearing about how my addons have helped other people enjoy World of Warcraft. If you would like to donate, I’d ask you to make a donation to the Colorectal Cancer Alliance, a worthy organisation that helped my sister immensely from her diagnosis through her final years. If you or a family member suspect you might have something not right in your butt, please have a doctor check it out. Colorectal cancer is one of the most preventable cancers in the world.



Mapster is a very simple world map enhacement addon, which was designed to work in conjunction with all other map addons out there. The idea to create Mapster originated from pure lack of a simplistic addon that only modifies the world map, without adding a full scale feature set.


  • Map Style (Scale & Alpha)
  • Coordinates
  • Fog of War removal
  • Enhancement of the raid/party group icons

You can access the Mapster configuration menu through the new button on the world map, as shown in the screenshot. All features (except the style) can be turned off individually if you do not need/want them.

If you’re looking for a replacement to Cartographer, i also recommend the following addons:

Note for WoW 8.0/Battle for Azeroth:

Mapster had to be practically rebuild from scratch for WoW 8.0. More functionality will be returning in the future.



Class Resource Tracker

Github Discord Patreon PayPal



  • Rogue: Combo Points, Shadow Dance
  • Druid: Combo Points
  • Warlock: Soul Shards
  • Deathknights: Runes
  • Demon hunters: Soul Fragments
  • Paladin: Holy Power, SotR charges
  • Monk: Chi, Brew charges
  • Mage: Arcane Charges, Icicles, Fireblast


  • Only Combo Points

Console command: /ncb gui


Related Addon:

My other combat addons:



IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is

  • Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice’n’dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like “focustargettargetfocustarget” if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands

  • /icehud – opens the configuration UI to tweak any setting
  • /icehudCL – command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

  1. How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the “Module Settings” section, click “Player Health” or “Target Health,” and check “Hide Blizzard Frame” and/or “Hide Blizzard Party Frame”. (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

  2. How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the “Module Settings” section, click “Player Health,” un-check “Allow click-targeting.” Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

  3. How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the “Transparency Settings” section. Nearly any combination of states should be available for tweaking.

  4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the “Module Settings” section, expand “Player Health,” click “Text Settings,” look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar’s transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

  5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the “Combo Points” and “Sunders” modules in the /icehud configuration panel. (Note that these modules may not show up if you’re not of the appropriate class to see them. They should be present for their respective classes, however.)

  6. What’s this thing at the top of the player’s cast bar and threat bar? It’s darker than the rest of the bar. (and may be colored red) That’s the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

  7. Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It’s called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that’s what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

  8. There’s a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don’t want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It’s configurable through the /icehud module settings.

  9. IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

  10. How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

  11. How do I turn off buffs/debuffs on the player’s or target’s bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check “show buffs” (or “show debuffs”).

  12. How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn’t IceHUD – it’s Blizzard’s Spell Alerts they added in 4.0.1. Interface options => Combat => “Spell Alert Opacity” to turn them off or search for a mod to tweak their positioning/size/etc.

  13. I don’t like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the “Side” and “Offset” settings. “Side” controls whether it’s on the left or the right and “Offset” controls how far from center it is.

  14. Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard’s name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

  15. How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you’re trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor “/” SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, “.”):HPColor “/” SeparateDigits(MaxHP, “.”):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

  16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game’s Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

  17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I’m co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you’re wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD’s built-in castbar, for example.

  18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a “Personal Resource Display” feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

  19. Why is there no target castbar for Classic? The Classic game client doesn’t offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it’s a best guess and not at all accurate.

  20. Why do buff/debuff timers not work in Classic? The Classic game client doesn’t provide this information to addons because it wasn’t a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it’s a best guess and not at all accurate.

See here for a user-created guide to creating new IceHUD textures.



Prettier nameplates
Configurable through interface options (/knp or /kuinameplates)
When using the included Core layout

Known issues and feature requests are tracked on GitHub.

See the project file list for early versions and change logs.

Want to help translate? I’m now using CurseForge’s localisation system.

Frequently Asked Questions

0. Why do friendly nameplates look different in instances?

Blizzard has blocked addons from modifying friendly nameplates in instances as of 7.2 (read their statement here). We can’t do anything about this.

1. Only the nameplate of my target shows up!

That’s because of the default interface option under Esc > Interface > Names > “Always show nameplates”.

When that option is NOT checked (the default), only the nameplate of your current target will be shown while out of combat. When it IS checked, nameplates will always be shown, depending on other CVars (FAQ 1a, for instance) and settings in /knp.

1a. Friendly NPCs don’t have any nameplates!

This is due to a CVar Blizzard added in 7.1. There’s a checkbox for it under /knp > CVars > “Always show friendly NPCs’ nameplates”

2. Some nameplates still aren’t showing up!

They’re probably disabled. The game’s default options for nameplate visibility are under Esc > Interface > Names. The default keybinds for them are V, Ctrl+V, and Shift+V.

Alternatively, if you’re in a large raid or another situation where many nameplates are visible then, as of Legion, the maximum number of visible nameplates is limited to 40. Addons can’t change this.

See also: FAQ 7.

3. Why are nameplates fading and changing size as they move?

This is vanilla nameplate behaviour inherited by KNP as of 2.19. Check the “allow Kui Nameplates to modify CVars” option under /knp > CVars, then check “disable scaling” and “disable fading.”

KNP also now inherits the game’s line-of-sight alpha modifier by default. To disable that, set “line-of-sight alpha” under /knp > CVars to 1.

4. Why is there a nameplate under my character?

That’s the personal nameplate which was added to the game in Legion. Here’s how to disable it. By default, it only shows while you’re in combat, or when you otherwise receive damage or healing. There are some options for this behaviour under /knp > CVars.

6. Nameplates keep appearing/disappearing after I enter/leave combat!

If nameplates are being shown upon engaging a boss, this is done by boss mods like BigWigs or DBM so that they can show you extra information on them. You can disable this by unchecking /knp > boss mods > “allow boss mods to control visibility…”

Otherwise, make sure the “combat action” drop-downs at the top of /knp > General are set to “do nothing”. If that doesn’t fix it, make sure “always show nameplates” is checked (see FAQ 1). If it still happens, then another addon is doing it.

7. Why don’t unattackable enemy players (e.g. in sanctuaries) have nameplates?

The game doesn’t render nameplates for unattackable enemy players. Addons can’t change this. The in-world floating names aren’t nameplates and can’t be modified by add-ons (except the font).

8. Why doesn’t [ability] show in the aura frame?

Note that only buffs on friendlies and debuffs on enemies will be shown by the auras module at the moment – you can’t currently configure it to show debuffs on friends or buffs on enemies (not counting those shown by the boss mods module).

With that out of the way, the ability might not be included in the default filter. You can use KuiSpellListConfig to change which spells are shown.




Dominos is an addon that replaces your main bar with movable parts that offer additional customization. Dominos is used primarily for its action bars, which feature:

  • Customizable layout settings (spacing, vertical bars, opacity, scale, etc)
  • Customizable action bar paging (so that you can change what your bars do when shapeshifted, etc)
  • Customizable visiblity (so that you can make bars transparent, or show up only when in combat, etc)
  • Masque support for button styling, with individual settings per bar
  • LibKeyBound is implemented for quickly binding keys
  • Any other addon that works on Blizzard UI for action buttons should also work with Dominos, too. This includes things like tullaRange, AdiButtonAuras, and OmniCC


General Settings

The main options menu in Dominos can be found by either right clicking the minimap icon or via the /dominos slashcommand. On the main options menu, you will find sections for configuring shared bar settings and profiles.

Moving Stuff Around

To move around or hide bars, you will want to enter configuration mode. You can do this by either one of the following ways

  • Left clicking the minimap button
  • Clicking Confugure Bars… from the main options menu (accessible from /dominos)
  • Using the slash command /dominos config
  • Once in configuration mode, you can drag around bars using your mouse

Customizing Individual Bars

Most per bar settings can be found in context menus. To access these settings, right click or alt left click the bar in configuration mode.

Binding Keys

Dominos implements support for LibKeyBound for quickly binding keys. Quick Binding mode can be entered by either the standard keybound shortcut (/kb) or by clicking the Bind Keys… button in the main options menu.

Slash Commands

Dominos provides a large set of slash commands for usage in macros and bulk adjustments. The complete set of slash commands can be found on the wiki


Source code for the addon can be found on GitHub. Contributions are welcome (though I can be picky 😊).


Shadowed Unit Frames

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren’t going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target’s Target, Target’s Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!

Note that WoW Classic does not provide all the information that you might be used to:

  • There is no Focus Frame
  • Information about the HP of enemies is not available, and they’ll show as 100 HP
  • Cast Bars for anyone but the player himself are not available
  • Debuffs have no duration information

Some of this data can be restored with additional libraries/addons, but it’ll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.

Note on copying your layout from Retail to Classic:
In general you cannot copy your layout  between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk – however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.

 Slash commands: /shadoweduf (/suf)


Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it’s only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn’t included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn’t cast as well to make it more obvious which ones you casted and which ones you didn’t
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.


For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you’re unsure what to do!



Bartender4 is a full ActionBar replacement mod. It provides you with all the features needed to fully customization most aspects of your action and related bars.


  • Support for all Action Bars and all related bars
    • 10 Action Bars
    • Stance Bar
    • Pet Bar
    • Bag Bar
    • Micro Menu
    • XP/Reputation Bar
  • All Bars are fully customizable (Scale, Alpha, Fade-Out settings, …)
  • Very flexible and customizable Show/Hide driver based on Macro Conditions
  • Additional Layout and Paging settings for Action Bars
    • Page all bars based on Stance or Modifier
    • Possess Bar support
    • Custom State driver support with Macro Conditions
  • Options to hide specific elements of the buttons (Macro Text, HotKey, more could be added on demand)
  • StickyFrames support
  • Masque/ButtonFacade support!
  • Easy Hotkey Binding using KeyBound
  • Options to control the hiding of the default blizzard artwork (you might still want that to be displayed..)


Q: How do i access the Configuration?
A: You can open the configuration with the Slash Commands (/bt or /bartender) or through the Bartender4 LDB plugin.

Q: Where are my keybindings? And how do i bind new keys?
A: Bartender4 buttons do not automatically inherit keybindings from the Blizzard bars (except for Bar 1), you have to use the new KeyBound to re-bind your keys. You can access KeyBound by its slash command (/kb) or through the button in the BT4 config. Hover a button, press key → voila!

Q: Can I skin the buttons beyond the built-in options?
A: Bartender4 allows skinning through Masque! After installing both Bartender4 and Masque, you can customize the BT4 appearance in the Masque options.

Q: How do i disable the snapping of the bars?
A: Currently, you can temporarily override the snapping by holding down the Shift Key while moving your bars, or uncheck the option in the popup when your bars are unlocked.

Feature Requests/Bug Tracker

Please submit Bugs and/or Feature Requests using the Ticket System on the WoWAce Project page or in the Bartender4 Forum Thread. Please provide as many information as possible, including your client language, the exact version you are running, how to reproduce any errors, and a stack trace, if applicable.


WoWAce Project: Bartender4 on WoWAce
Custom State Header: Info page on WoWAce