Starlight Wrath Rank: 0/5 Reduces the cast time of your Wrath and Starfire spells by 0.1 sec.
Click to Learn
0/5
Genesis Rank: 0/5 Increases the damage and healing done by your periodic damage and healing effects by 1%.
Click to Learn
0/3
Moonglow Rank: 0/3 Requires 5 points in Balance Talents Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Click to Learn
0/2
Nature's Majesty Rank: 0/2 Requires 5 points in Balance Talents Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2%.
Click to Learn
0/2
Improved Moonfire Rank: 0/2 Requires 5 points in Balance Talents Increases the damage and critical strike chance of your Moonfire spell by 5%.
Click to Learn
0/3
Brambles Rank: 0/3 Requires 10 points in Balance Talents Damage from your Thorns and Entangling Roots increased by 25% and damage done by your Treants increased by 5%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5% chance to daze the target for 3 sec.
Click to Learn
0/3
Nature's Grace Rank: 0/3 Requires 2 points in Nature's Majesty Requires 10 points in Balance Talents All spell criticals have a 33% chance to grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Click to Learn
0/1
Nature's Splendor Rank: 0/1 Requires 2 points in Nature's Majesty Requires 10 points in Balance Talents Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
Click to Learn
0/2
Nature's Reach Rank: 0/2 Requires 10 points in Balance Talents Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
Click to Learn
0/5
Vengeance Rank: 0/5 Requires 15 points in Balance Talents Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20%.
Click to Learn
0/3
Celestial Focus Rank: 0/3 Requires 15 points in Balance Talents Gives your Starfire and Starfall spells a 5% chance to stun the target for 3 sec and increases your total spell haste by 1%.
Click to Learn
0/3
Lunar Guidance Rank: 0/3 Requires 20 points in Balance Talents Increases your spell power by 4% of your total Intellect.
Click to Learn
0/1
Insect Swarm Rank: 0/1 Requires 20 points in Balance Talents 8% of base mana30 yd range Instant cast The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1290 Nature damage over 12 sec.
Click to Learn
0/3
Improved Insect Swarm Rank: 0/3 Requires 1 points in Insect Swarm Requires 20 points in Balance Talents Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1%, and increases the critical strike chance of your Starfire spell by 1% on targets afflicted by your Moonfire spell.
Click to Learn
0/3
Dreamstate Rank: 0/3 Requires 25 points in Balance Talents Regenerate mana equal to 4% of your Intellect every 5 sec. even while casting.
Click to Learn
0/3
Moonfury Rank: 0/3 Requires 25 points in Balance Talents Increases the damage done by your Starfire, Moonfire and Wrath spells by 3%.
Click to Learn
0/2
Balance of Power Rank: 0/2 Requires 25 points in Balance Talents Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 2%.
Click to Learn
0/1
Moonkin Form Rank: 0/1 Requires 30 points in Balance Talents 22% of base mana Instant cast Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370% and all party members within 45 yards have their spell critical chance increased by 5%. Spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Click to Learn
0/3
Improved Moonkin Form Rank: 0/3 Requires 1 points in Moonkin Form Requires 30 points in Balance Talents Your Moonkin Aura also causes affected targets to gain 1% haste and you to gain 5% of your spirit as additional spell damage.
Click to Learn
0/3
Improved Faerie Fire Rank: 0/3 Requires 30 points in Balance Talents Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1%, and increases the critical strike chance of your damage spells by 1% on targets afflicted by Faerie Fire.
Click to Learn
0/3
Owlkin Frenzy Rank: 0/3 Requires 1 points in Moonkin Form Requires 35 points in Balance Talents Attacks done to you while in Moonkin form have a 5% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Lasts 10 sec.
Click to Learn
0/5
Wrath of Cenarius Rank: 0/5 Requires 35 points in Balance Talents Your Starfire spell gains an additional 4% and your Wrath gains an additional 2% of your bonus damage effects.
Click to Learn
0/3
Eclipse Rank: 0/3 Requires 40 points in Balance Talents When you critically hit with Starfire, you have a 33% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 20% chance of increasing your critical strike chance with Starfire by 15%. Effect lasts 15 sec and has a 30 sec cooldown.
Click to Learn
0/1
Typhoon Rank: 0/1 Requires 1 points in Moonkin Form Requires 40 points in Balance Talents 32% of base mana30 yd range Instant cast20 sec cooldown You summon a violent Typhoon that does 1190 Nature damage when in contact with hostile targets, knocking them back 5 yards.
Click to Learn
0/1
Force of Nature Rank: 0/1 Requires 40 points in Balance Talents 12% of base mana30 yd range Instant cast3 min cooldown Summons 3 treants to attack the enemy target for 30 sec.
Click to Learn
0/2
Gale Winds Rank: 0/2 Requires 40 points in Balance Talents Increases damage done by your Hurricane and Typhoon spells by 15%, and increases the range of your Cyclone spell by 2 yards.
Click to Learn
0/3
Earth and Moon Rank: 0/3 Requires 45 points in Balance Talents Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 4% for 12 sec. Also increases your spell damage by 1%.
Click to Learn
0/1
Starfall Rank: 0/1 Requires 50 points in Balance Talents 35% of base mana30 yd range Instant cast3 min cooldown You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 433 to 503 Arcane damage, and an additional 78 Arcane damage to all nearby targets within 5 yards. Maximum 20 stars. Lasts 10 sec.
Click to Learn
Balance: 0points
0/5
Ferocity Rank: 0/5 Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1 Rage or Energy.
Click to Learn
0/5
Feral Aggression Rank: 0/5 Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Click to Learn
0/3
Feral Instinct Rank: 0/3 Requires 5 points in Feral Combat Talents Increases the damage done by your Swipe (Bear) ability by 10% and reduces the chance enemies have to detect you while Prowling.
Click to Learn
0/2
Savage Fury Rank: 0/2 Requires 5 points in Feral Combat Talents Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear) and Maul abilities by 10%.
Click to Learn
0/3
Thick Hide Rank: 0/3 Requires 5 points in Feral Combat Talents Increases your Armor contribution from items by 4%.
Click to Learn
0/2
Feral Swiftness Rank: 0/2 Requires 10 points in Feral Combat Talents Increases your movement speed by 15% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2%.
Click to Learn
0/1
Survival Instincts Rank: 0/1 Requires 10 points in Feral Combat Talents Instant5 min cooldown When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
Click to Learn
0/3
Sharpened Claws Rank: 0/3 Requires 10 points in Feral Combat Talents Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Click to Learn
0/2
Shredding Attacks Rank: 0/2 Requires 15 points in Feral Combat Talents Reduces the energy cost of your Shred ability by 9 and the rage cost of your Lacerate ability by 1.
Click to Learn
0/3
Predatory Strikes Rank: 0/3 Requires 15 points in Feral Combat Talents Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50% of your level and 7% of any attack power on your equipped weapon.
Click to Learn
0/2
Primal Fury Rank: 0/2 Requires 3 points in Sharpened Claws Requires 15 points in Feral Combat Talents Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Click to Learn
0/2
Primal Precision Rank: 0/2 Requires 3 points in Sharpened Claws Requires 15 points in Feral Combat Talents Increases your expertise by 5, and you are refunded 40% of the energy cost of a finishing move if it fails to land.
Click to Learn
0/2
Brutal Impact Rank: 0/2 Requires 20 points in Feral Combat Talents Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and decreases the cooldown of Bash by 15 sec.
Click to Learn
0/1
Feral Charge Rank: 0/1 Requires 20 points in Feral Combat Talents Teaches Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
Click to Learn
0/2
Nurturing Instinct Rank: 0/2 Requires 20 points in Feral Combat Talents Increases your healing spells by up to 35% of your Agility, and increases healing done to you by 10% while in Cat form.
Click to Learn
0/3
Natural Reaction Rank: 0/3 Requires 25 points in Feral Combat Talents Increases your dodge while in Bear Form or Dire Bear Form by 2%, and you regenerate 1 rage everytime you dodge while in Bear Form or Dire Bear Form.
Click to Learn
0/5
Heart of the Wild Rank: 0/5 Requires 3 points in Predatory Strikes Requires 25 points in Feral Combat Talents Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your attack power is increased by 2%.
Click to Learn
0/3
Survival of the Fittest Rank: 0/3 Requires 25 points in Feral Combat Talents Increases all attributes by 2% and reduces the chance you'll be critically hit by melee attacks by 2%.
Click to Learn
0/1
Leader of the Pack Rank: 0/1 Requires 30 points in Feral Combat Talents While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.
Click to Learn
0/2
Improved Leader of the Pack Rank: 0/2 Requires 1 points in Leader of the Pack Requires 30 points in Feral Combat Talents Your Leader of the Pack ability also causes affected targets to heal themselves for 2% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 4% of your maximum mana when you benefit from this heal.
Click to Learn
0/3
Primal Tenacity Rank: 0/3 Requires 30 points in Feral Combat Talents Reduces the duration of Fear effects by 10%, and reduces all damage taken while Stunned by 10%.
Click to Learn
0/3
Protector of the Pack Rank: 0/3 Requires 1 points in Leader of the Pack Requires 35 points in Feral Combat Talents Increases your attack power in Bear Form and Dire Bear Form by 2%, and for each friendly player in your party when you enter Bear Form or Dire Bear Form, damage you take is reduced while in Bear Form and Dire Bear Form by 1%.
Click to Learn
0/3
Predatory Instincts Rank: 0/3 Requires 35 points in Feral Combat Talents While in Cat Form increases your damage from melee critical strikes by 3% and reduces the damage taken from area of effect attacks by 10%.
Click to Learn
0/3
Infected Wounds Rank: 0/3 Requires 35 points in Feral Combat Talents Your Shred, Maul and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 8% and the attack speed by 3%. Stacks up to 2 times. Lasts 12 sec.
Click to Learn
0/3
King of the Jungle Rank: 0/3 Requires 40 points in Feral Combat Talents While using your Enrage ability in Bear form or Dire Bear form, your damage is increased by 5%, and your Tiger's Fury ability also instantly restores 20 energy.
Click to Learn
0/1
Mangle Rank: 0/1 Requires 1 points in Leader of the Pack Requires 40 points in Feral Combat Talents Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form for Dire Bear Form.
Click to Learn
0/3
Improved Mangle Rank: 0/3 Requires 1 points in Mangle Requires 40 points in Feral Combat Talents Reduces the cooldown of your Mangle (Bear) ability by 0.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 2.
Click to Learn
0/5
Rend and Tear Rank: 0/5 Requires 45 points in Feral Combat Talents Increases damage done by your Maul and Shred attacks on bleeding targets by 4%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%.
Click to Learn
0/1
Berserk Rank: 0/1 Requires 50 points in Feral Combat Talents Instant3 min cooldown When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active.
Clears the effect of Fear and makes you immune to Fear for the duration.
Click to Learn
Feral Combat: 0points
0/2
Improved Mark of the Wild Rank: 0/2 Increases the effects of your Mark of the Wild and Gift of the Wild spells by 20%.
Click to Learn
0/3
Nature's Focus Rank: 0/3 Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23%.
Click to Learn
0/5
Furor Rank: 0/5 Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20 Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2%.
Click to Learn
0/5
Naturalist Rank: 0/5 Requires 5 points in Restoration Talents Reduces the cast time of your Healing Touch spell by 0.1 sec and increases the damage you deal with physical attacks in all forms by 2%.
Click to Learn
0/3
Subtlety Rank: 0/3 Requires 5 points in Restoration Talents Reduces the threat generated by your restoration spells by 10% and reduces the chance your healing over time spells will be dispelled by 10%.
Click to Learn
0/3
Natural Shapeshifter Rank: 0/3 Requires 5 points in Restoration Talents Reduces the mana cost of all shapeshifting by 10%.
Click to Learn
0/3
Intensity Rank: 0/3 Requires 10 points in Restoration Talents Allows 10% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 4 rage.
Click to Learn
0/1
Omen of Clarity Rank: 0/1 Requires 10 points in Restoration Talents Each of the Druid's damage, healing spells and auto attacks have a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Click to Learn
0/2
Master Shapeshifter Rank: 0/2 Requires 3 points in Natural Shapeshifter Requires 10 points in Restoration Talents Grants an effect which lasts while the Druid is within the respective shapeshift form.
Bear form - Increases physical damage by 2%
Cat form - Increases critical strike chance by 2%
Moonkin form - Increases spell damage by 2%
Tree of Life form - Increases healing by 2%.
Click to Learn
0/5
Tranquil Spirit Rank: 0/5 Requires 15 points in Restoration Talents Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 2%.
Click to Learn
0/3
Improved Rejuvenation Rank: 0/3 Requires 15 points in Restoration Talents Increases the effect of your Rejuvenation spell by 5%.
Click to Learn
0/1
Nature's Swiftness Rank: 0/1 Requires 3 points in Intensity Requires 20 points in Restoration Talents Instant3 min cooldown When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Click to Learn
0/5
Gift of Nature Rank: 0/5 Requires 20 points in Restoration Talents Increases the effect of all healing spells by 2%.
Click to Learn
0/2
Improved Tranquility Rank: 0/2 Requires 20 points in Restoration Talents Reduces threat caused by Tranquility by 50%, and reduces the cooldown by 30%.
Click to Learn
0/2
Empowered Touch Rank: 0/2 Requires 25 points in Restoration Talents Your Healing Touch spell gains an additional 20% of your bonus healing effects.
Click to Learn
0/5
Improved Regrowth Rank: 0/5 Requires 3 points in Improved Rejuvenation Requires 25 points in Restoration Talents Increases the critical effect chance of your Regrowth spell by 10%.
Click to Learn
0/3
Living Spirit Rank: 0/3 Requires 30 points in Restoration Talents Increases your total Spirit by 5%.
Click to Learn
0/1
Swiftmend Rank: 0/1 Requires 5 points in Gift of Nature Requires 30 points in Restoration Talents 16% of base mana40 yd range Instant cast15 sec cooldown Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Click to Learn
0/3
Natural Perfection Rank: 0/3 Requires 30 points in Restoration Talents Your critical strike chance with all spells is increased by 1% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 2%. Stacks up to 3 times. Lasts 8 sec.
Click to Learn
0/5
Empowered Rejuvenation Rank: 0/5 Requires 35 points in Restoration Talents The bonus healing effects of your healing over time spells is increased by 4%.
Click to Learn
0/3
Living Seed Rank: 0/3 Requires 35 points in Restoration Talents When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 33% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Click to Learn
0/3
Replenish Rank: 0/3 Requires 40 points in Restoration Talents Your Rejuvenation spell has a 5% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
Click to Learn
0/1
Tree of Life Rank: 0/1 Requires 5 points in Empowered Rejuvenation Requires 40 points in Restoration Talents 28% of base mana Instant cast Shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 45 yards, and you can only cast Restoration, Innervate and Barkskin spells, but the mana cost of your healing over time spells is reduced by 20%.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Click to Learn
0/3
Improved Tree of Life Rank: 0/3 Requires 1 points in Tree of Life Requires 40 points in Restoration Talents Increases your armor contribution from items while in Tree of Life Form by 33%, and increases your healing spell power by 5% of your spirit while in Tree of Life Form.
Click to Learn
0/5
Gift of the Earthmother Rank: 0/5 Requires 45 points in Restoration Talents Reduces the base global cooldown of your Rejuvenation, Lifebloom and Wild Growth spells by 4%.
Click to Learn
0/1
Wild Growth Rank: 0/1 Requires 1 points in Tree of Life Requires 50 points in Restoration Talents 23% of base mana40 yd range Instant cast Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.