Improved Heroic Strike Rank: 3/3 Reduces the cost of your Heroic Strike ability by 3 rage points.
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5/5
Deflection Rank: 5/5 Increases your Parry chance by 5%.
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0/3
Improved Rend Rank: 0/3 Increases the bleed damage done by your Rend ability by 15%.
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0/2
Improved Charge Rank: 0/2 Requires 5 points in Arms Talents Increases the amount of rage generated by your Charge ability by 3.
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2/5
Tactical Mastery Rank: 2/5 Requires 5 points in Arms Talents You retain up to 10 of your rage points when you change stances.
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0/3
Improved Thunder Clap Rank: 0/3 Requires 5 points in Arms Talents Reduces the cost of your Thunder Clap ability by 1 rage point.
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0/2
Improved Overpower Rank: 0/2 Requires 10 points in Arms Talents Increases the critical strike chance of your Overpower ability by 25%.
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0/1
Anger Management Rank: 0/1 Requires 5 points in Tactical Mastery Requires 10 points in Arms Talents Increases the time required for your rage to decay while out of combat by 30%.
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0/3
Deep Wounds Rank: 0/3 Requires 3 points in Improved Rend Requires 10 points in Arms Talents Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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0/5
Two-Handed Weapon Specialization Rank: 0/5 Requires 15 points in Arms Talents Increases the damage you deal with two-handed melee weapons by 1%.
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0/2
Impale Rank: 0/2 Requires 3 points in Deep Wounds Requires 15 points in Arms Talents Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
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0/5
Axe Specialization Rank: 0/5 Requires 20 points in Arms Talents Increases your chance to get a critical strike with Axes by 1%.
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0/1
Sweeping Strikes Rank: 0/1 Requires 20 points in Arms Talents Your next 5 melee attacks strike an additional nearby opponent.
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0/5
Mace Specialization Rank: 0/5 Requires 20 points in Arms Talents Gives you a 1% chance to stun your target for 3 sec with a Mace.
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0/5
Sword Specialization Rank: 0/5 Requires 20 points in Arms Talents Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
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0/5
Polearm Specialization Rank: 0/5 Requires 25 points in Arms Talents Increases your chance to get a critical strike with Polearms by 1%.
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0/3
Improved Hamstring Rank: 0/3 Requires 25 points in Arms Talents Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
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0/1
Mortal Strike Rank: 0/1 Requires 1 points in Sweeping Strikes Requires 30 points in Arms Talents A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
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Arms: 10points
0/5
Booming Voice Rank: 0/5 Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
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5/5
Cruelty Rank: 5/5 Increases your chance to get a critical strike with melee weapons by 5%.
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0/5
Improved Demoralizing Shout Rank: 0/5 Requires 5 points in Fury Talents Increases the melee attack power reduction of your Demoralizing Shout by 8%.
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0/5
Unbridled Wrath Rank: 0/5 Requires 5 points in Fury Talents Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
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0/3
Improved Cleave Rank: 0/3 Requires 10 points in Fury Talents Increases the bonus damage done by your Cleave ability by 40%.
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0/1
Piercing Howl Rank: 0/1 Requires 10 points in Fury Talents Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
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0/3
Blood Craze Rank: 0/3 Requires 10 points in Fury Talents Regenerates 0% of your total Health over 6 sec after being the victim of a critical strike.
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0/5
Improved Battle Shout Rank: 0/5 Requires 10 points in Fury Talents Increases the melee attack power bonus of your Battle Shout by 5%.
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0/5
Dual Wield Specialization Rank: 0/5 Requires 15 points in Fury Talents Increases the damage done by your offhand weapon by 5%.
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0/2
Improved Execute Rank: 0/2 Requires 15 points in Fury Talents Reduces the Rage cost of your Execute ability by 2.
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0/5
Enrage Rank: 0/5 Requires 15 points in Fury Talents Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
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0/5
Improved Slam Rank: 0/5 Requires 20 points in Fury Talents Decreases the casting time of your Slam ability by 0.1 sec.
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0/1
Death Wish Rank: 0/1 Requires 20 points in Fury Talents When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
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0/2
Improved Intercept Rank: 0/2 Requires 20 points in Fury Talents Reduces the cooldown of your Intercept ability by 5 sec.
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0/2
Improved Berserker Rage Rank: 0/2 Requires 25 points in Fury Talents The Berserker Rage ability will generate 5 rage when used.
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0/5
Flurry Rank: 0/5 Requires 5 points in Enrage Requires 25 points in Fury Talents Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
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0/1
Bloodthirst Rank: 0/1 Requires 1 points in Death Wish Requires 30 points in Fury Talents Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
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Fury: 5points
5/5
Shield Specialization Rank: 5/5 Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
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5/5
Anticipation Rank: 5/5 Increases your Defense skill by 10.
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2/2
Improved Bloodrage Rank: 2/2 Requires 5 points in Protection Talents Increases the instant Rage generated by your Bloodrage ability by 5.
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5/5
Toughness Rank: 5/5 Requires 5 points in Protection Talents Increases your armor value from items by 10%.
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0/5
Iron Will Rank: 0/5 Requires 5 points in Protection Talents Increases your chance to resist Stun and Charm effects by an additional 3%.
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1/1
Last Stand Rank: 1/1 Requires 2 points in Improved Bloodrage Requires 10 points in Protection Talents When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
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1/3
Improved Shield Block Rank: 1/3 Requires 5 points in Shield Specialization Requires 10 points in Protection Talents Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
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0/3
Improved Revenge Rank: 0/3 Requires 10 points in Protection Talents Gives your Revenge ability a 15% chance to stun the target for 3 sec.
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5/5
Defiance Rank: 5/5 Requires 10 points in Protection Talents Increases the threat generated by your attacks by 15% while in Defensive Stance.
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3/3
Improved Sunder Armor Rank: 3/3 Requires 15 points in Protection Talents Reduces the cost of your Sunder Armor ability by 3 rage points.
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0/3
Improved Disarm Rank: 0/3 Requires 15 points in Protection Talents Increases the duration of your Disarm ability by 1 secs.
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0/2
Improved Taunt Rank: 0/2 Requires 15 points in Protection Talents Reduces the cooldown of your Taunt ability by 1 sec.
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2/2
Improved Shield Wall Rank: 2/2 Requires 20 points in Protection Talents Increases the effect duration of your Shield Wall ability by 5 secs.
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1/1
Concussion Blow Rank: 1/1 Requires 20 points in Protection Talents Stuns the opponent for 5 sec.
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0/2
Improved Shield Bash Rank: 0/2 Requires 20 points in Protection Talents Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
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5/5
One-Handed Weapon Specialization Rank: 5/5 Requires 25 points in Protection Talents Increases the damage you deal with One-Handed Melee weapons by 10%.
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1/1
Shield Slam Rank: 1/1 Requires 1 points in Concussion Blow Requires 30 points in Protection Talents Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.