Client Version: 1.14.1
Clique is a simple addon that enables powerful click-casting and hover-casting on your unit frames and in the 3D game world. You can bind virtually any mouse or keyboard combination to a spell or macro. In it’s normal configuration this enables you to use the bindings over your unit frames in order to cast spells directly on that unit. This allows you to more quickly select both the spell to cast, and the target of the spell without requiring an extra click.
To begin with Clique, open your spellbook and click on the new tab that is shown there. You can also open the configuration GUI by running the /clique slash command. From this binding interface you can add, remove and alter any of your Clique bindings. You will be unable to make these changes when you are in combat due to limitations in the Blizzard API.
Binding a spell
Binding a spell is just a matter of finding the spell in your spellbook, putting your mouse over it, and performing the binding you would like to add. For example, if you’d like to set ‘Regrowth’ to activate on ‘Shift-LeftButton’, then you just find that spell in your spellbook and then Shift-LeftClick on it. You can also bind keyboard combinations, so you could do the same with Shift-R if you’d like.
Keep in mind when you are setting your bindings that they will override any bindings that are already set on the frame, for example the default bindings to ‘Target unit’ and ‘Show unit menu’. You can override these bindings if you would like, but you should then set a new different combination that will activate the original functions
Binding the ‘Target unit’ or ‘Show unit menu’ actions
If you’ve rebound or lose these default bindings, you can re-bind them using the ‘Bind other’ button in the Clique configuration. Click on the button, and choose the correct action and you will be presented with a dialog box that allows you to set the binding for that action. Simply choose a new key combination, and you will be able to target units and open your menu again.
Binding a macro
Binding a macro can also be found on the ‘Bind other’ button. You’ll be given a new window with instructions and suggestions about writing your macros, but other than that the process should seem very similar.
Each binding can belong to a number of binding-sets. These sets determine when the binding is active. The built-in binding-sets are as follows:
- default – This set is always active on registered unit frames, unless overridden by another binding-set.
- ooc – This set is only active when you are out of combat. Once you begin fighting, these bindings will no longer be active.
- friend – This set is only active when you are activating a binding on a friendly unit, i.e. one you can assist.
- enemy – This set is only active when you are activating a binding on an enemy unit, i.e. one you can attack.
- hovercast – These bindings will be available whenever you are over a unit frame, or a unit in the 3D world.
- global – These bindings will be always available. They do not specify a target for the action, so if the action requires a target, you must specify it after performing the binding.