Omen Threat Meter
Client Version: 5.0.4
Omen is a threat meter.
Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group’s relative threat level on individual enemies, so that you can see when you’re in danger of pulling aggro (or, if you’re next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it’s useful for any multi-player situation.
FAQ
How do I get rid of the 2 vertical gray lines down the middle?
- Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven’t realized it, the 2 vertical gray lines are column resizing handles.
How do I make Omen3 look like Omen2?
- Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
Why does no threat data show on a mob when I target it even though it is in combat?
- The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard’s part to save network traffic.
Is there ANY way around this Blizzard limitation? Not being able to see my pet’s threat before I attack has set me back to guessing.
- There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
Can we get AoE mode back?
- Again, this is not really possible without guessing threat values. Blizzard’s threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2’s guess was almost always wrong.
The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?
- Blizzard’s threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.